atom04:'''PHASE 1'''

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What are you valuing when you are in public space?

Example of a public space which you enjoy? What in particular do you like at that place?

What would be the spatial qualities why you would take a longer path.

Are you interested in an interactive space, which could be influenced by your presence? In which why?

Do you like to see the reaction in real time? Or is it better later when you will be there another time?

If you are seeing yourself from a display in a public space do you like it? Why?

Do you have an example of being displayed in a public place?

Are you also going to some public spaces without a particular program? when and why?

What kind of program do you like to add in a public place?

what do you think about the connection between the city and the campus. What kind of program would create the link and what are you missing at the campus right now?


Vergerd Veskimagi (Male, 24, estonian,,MSc Student TU Delft, Petroleom engineering)

Danilelle Nativ (Female, 23, Dutch, Bsc Student TU Delft, Mechanical engineering)

Jolien Rip (Female, 21, Dutch, Bsc Student TU Delft and Rotterdam, Civil engeneering and Econometry)

Laurens van Dort (Male, 21, Dutch, Bsc Student TU Delft , Industrial Design)

Nickey Vafaee (Female, 21, Dutch, Bsc Student TU Delft , Architecture)

Ruben Swart (Male, 20, Dutch, Bsc Student TU Delft , Mechanical Engeneering)

Cheng Su (Male, 22, Chinese, Msc Student TU Delft , Architecture)


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Contents

PHASE 1 - DESIGN BRIEF


CONTEXT

Site

EXISTING SITUATION

Site is located between the TU Delft Campus and the Old Town. see photos, maps, neighbours

Map.jpg

ANALYSES

We analized zoningplans from the municipality of Delft. We analized the site in variours scales see more

Atom4 light traffic.jpg

CONCLUSION

The zoning plan describes the need for the site to become the link between the city and the campus. To achieve that there is a need for the site to become more than its location per se promises. The link between the city and campus has to have a wider public meaning, the site has to start interrupting the local light-traffic flows to achieve needed critical mass. The lacking of clear character must be replaced with evolving identity. It has to be strongly differentiating and not counting on program that might change rapidly. To clear the problems of invisibility, the site needs to become closely tied to its neighbours. To attract the functions that will improve the site's relevance in the scale of Delft, the site needs to be conditioned for spatial affordance.

Validators

Students and clients.jpg


USERS

The students will be the users of our project. ARCHIVE - students

CLIENTS

As we are dealing with the changable program, we have no fixed clients. We have researched the needs of different developers, who might become our clients. We have created a profile to assort the clients who will fit the context (target group ; students; fixed concept for the spatial setting; connected to Delft / TU Delft). ARCHIVE - clients

EXPERTS

We are working with experts who are specialists in : local context(students), urban regeneration processes (identity), the public and private (border landscape), typology, function (possible clients with spatial needs), technical solutions (translate certain data into sounds and visuals) ARCHIVE - experts

CONCLUSION

The users (mostly students) are consuming the public space character. Through that they are becoming activaters of the site and the programme. The clients (Possibilites: TU Delft, Science Centre, Food Caterer) will get a boost from that to develop the programmed space (commercial functions, exhibition, showroom,...)


CONCEPT

Challenge

Our design challenge is to create a site with evolving identity which serves the spatial affordance of certain activities in dynamically changing programmatic context.

Our statment is that the site with strong identity is attract users. By doing so the site can have a wider public relevance. This is crucial for becoming the link between campus and the city.

Atom4 challengefinal.jpg

Specialization

Site conditioning for identity. The site has to be conditioned to have a set of qualities that allow fixed character through desired activities. We are achieving these qualities through representational and spatial means. Our challenge is to manipulate with the memory of the users to amplify activities.


Atom4 interventionfinal.jpg

Project

Our Project is about the gradience between the private and public. The design effort lies in the transition space space between the streetscape and the buildings. This concept creates the contrast between flexible buildings and the identity embodied in the interface landscape. The first step of the process is the creation of the site plan with the renewed traffic scheme. According to that the borderlines of the private and public space will be proposed.

We are open for collaboration with other atoms in terms of the design of private functions (buildings), also in terms of the design of soundscapes and the need of programme.

Atom4 projectfinal.jpg

References

See our ARCHIVE of references, definitions, research, interviews



INTERVENTION

Project Components

The interface between the public and private is created through spatial needs according to the client profiles (transition landscape). The interface embodies the representational means (the memory machine) to achieve the identity.

Atom4 interventionfinalb.jpg


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Transition Landscape

The Border between the private and the public gives us a clear research theme on existing typologies. The becoming from private to public (the levels and the sizes of the transition spaces) can be seen as parameters for the spatial affordance of desired program. The parametric model will be dealing with the measure of the void in terms of the porosity, transparency and permeability.

see more of our typology research Bookstore.jpg

Memory Machine

The memory machine is a tactical tool to improve the site identity. It replays 'translated' moments according to the needed mood at every moment. The replayed moments are collected dating from the users who are using the site. The translation is done by a kind of filter what translate the monents into sounds and visuals. The replaying is a representation in space what will create a different 'mood'.


Thereby the representation is related/adjunct to time. The time of replay will influences the experiences of the users. This is controlled by the occupation of the site.


Atom4 memorymachine.jpg


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