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The site is located on the campus of the TU Delft in-between BK city, student housing and a botanic garden.

The site is fully isolated this is because of the dense vegetation at the border of the park. Hereby there is no visual contact between the in and outside. This makes people hesitate to enter because the park is a unknown space.

When entered the site is not attractive. This has to do with the vegetation. There is a lack of maintenance and the kind of vegetation is not attractive to look at.

The site also lacks security because of no visual connection between both inside and outside spaces. There is no social control.


Our clients are the people who live or use the buildings surrounding the site. Also people who pass the site by bike or on foot, but not those who pass by car.

Because of the size of the site, which is relatively small, our aim is not to attract people from all over Delft but to extend the existing outdoor area connecting the park.

During the day different people will enter the area. In the morning there will be people walking their dog our who are jogging. In mid-day there will be mostly students and passers. And in the evening there will properly be students who live nearby.


Our challenge is to make a structure witch components are able to adapt to its environment an connect the site again with its mainstream environment. This structure should be easy to assemble, disassemble and altered, so that it can be placed in different surroundings. By the end of this term we hope to have made a working 1:1 scale model of this structure.


Sponsors for our construction will be TU Delft, Construction companies and material/fabrication companies. The structure in itself will act as publicity/advertisement for each one, as it will show the ability’s of their materials and techniques.



User activity.jpg Activities around the site are monitored to extract the different user groups and usage parameters. Like, which user group performs which activity and to what extent. The activity duration hours per day, the activity cycle around the year and the necessity factor regarding to that specific activity and user group. These parameters when compiled in terms of proportion, gives an approximate user activity dependency statistics in and around the site limits.


Site map b.jpg Site is inhabited by four types of user groups, namely Residential, Students, Floating passers-by and TU Delft employees; each of the classification has different life habits and needs/expectations.


SL4.jpg Here various functions taking place around the site are interconnected to one another giving rise to the conflict or intersection points in and around the site. This gives a rough idea about the overall dependency scenario.


The site is located on the campus of the TU Delft in-between BK city, student housing and a botanic garden. This has its advantage that is has lots of possible clients passing by. Also BK-city and the student dwelling both have a lack of common space for the students to work, relax etc. The site can become a new meeting place.

Although the vegetation is not attractive the fact that there is a green uncultivated area is a opportunity. Because we think there is a need for a attractive (green) outside space.

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SYMBIOSIS DIAGRAM.jpgOur concept is symbiosis. Symbiosis represents a way of life were one part cannot survive without the other, where both depend on each other. Our structure without a site would be meaningless, analogous to a park without visitors. When we put both our site and the structure together they create a balance, rather equilibrium. The structure will take parameters from the site to adapt itself, in return the structure will attract visitors to the park and thus reactivating the landscape and giving new meaning to its very existence.


SPATIAL concept.jpg The site at present lies dormant, with majority of activities taking place around it. Here what is majorly missing is the concept of spatial and visual interaction among user groups and functions. Spaces can further be intensified into Neutral, Nodal and Nomadic in nature. Each of these have their own visual interaction qualities. The main aim is to combine all of these into a space providing a urban-like experience with maximum interaction levels

Structure as a network

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This project indicates a dynamic way of expanding from a flat surface into a fabricated system. The whole system shows different situations of density, which forms various spaces inside and outside. This dynamic system includes, components, skins and structures, and illustrates a smooth change in the fabrication of architecture. Users would treat this not only as constructed object but also as an integral enhancement of the site. Our concept "Symbiosis" in a way reflects this very phenomenon. Project ex2.jpg This project begins with an investigation into topological surfaces, different modules will be developed that could function both as surface and structure. The developed modules will allow for numerous connection combinations which enables behavioral characteristics within the system including, bending, torquing, flipping, splitting, and lifting by alternating component connections/ units and scale in order to adapt to various site parameters like user density, sun, wind, precipitation and noise. At some parts components morph into flat panels which merge with the ground. This will allow the system to act both as floor, wall, and roof, while blurring the lines between these conditions.


Our intervention will be a path through the park linking different uses. These uses will be walking, cycling, skateboarding, lounge area’s indoors and outdoors. This path will be a three-dimensional spatial structure that is shaped/molded/wrapped/warped according to the use. The structure will be interactive with its environment and its users. The primary task of such a structure as providing a sense of semi-enclosed space for people, alone or in groups, to feel comfortable while sitting, eating, transiting, conversing and/or reading along it. Project ex.jpg Linkages are conceived to allow for almost constant spatial experience when switching from one path to another. The user is in a state of constant arrival to the same destination repeatedly and this view is mediated and controlled by the imposed view angle of the space, enclosure, openings and speed of motion. While performing the intervention, we need to take into account few other factors as well, like:

[exploring the design, rules and functioning of a multi component system in detail]

[exploring temporal structures]

[creating a place of linkage within the urban void]

[instrument for activating the present landscape]

[material/component re-usability or extension after completion of structure's life cycle]


A research will be carried out exploring the idea of modulating differentiated external forces like light, sound, wind into a space. The process of pattern making, through an exploration in geometry, will be of particular interest during the initial steps of the design process.

Exploration will begin with a series of physical experiments into simple sheets of paper. In further development to understand and rationalize the surface experiments into a built-able structural component. Through a parametric model the analysis of the surface geometry will be done and generated data will be used to carry out the structural maneuvers. For example, connecting two components by length would create an internal stress which would add to structural stability and control the amount of opening of each cell, orientation and global geometry.

The installation consists of different type of components that divide the spaces according to their program. Each one of the components will be The component cells of these enclosures will be parametrically designed to modulate site forces according to site-specific conditions.


This field will provide us with representational particles that might be the building blocks of our structure. These representational particles might be further developed by analyzing their density to observe their transitional behavior or by linking the particles together to produce a series of parallel strands and thus construct a relationship between the generated pattern and topographic condition. SL1.jpg SL2.jpg


Here different possible paths through the existing site are considered as attractors and thus create a field around it. All these separate path fields are then taken and superimposed on one another to extract a differential spatial conditions depending on the varying degrees of concentration of usage and accessibility. This will help in the organization of various functions and zoning the site in the most logical way. The Circulation study is based on programmatic functions such as; Gathering Area, Café, Transit linkages, BMX, Meditation and Exhibit.


Which is the appropriate position for each use/function?

Which use is placed high and which one lower?

Which use is visible and which one is hidden?

Which use can be indoor and which one outdoor? or semi-open?

Which part of the space is only for pedestrians, only for bikes-skateboards and where they can coexist?

Which functions are autonomous and which one can interact with the others?


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Circulation studies where then applied to the spatial condition which then shifts and rotate the spaces accordingly, thus giving rise to various parti diagrams. The information gathered from site analysis was used as feedback.



Simulation mapp.jpg The diagram reviews the possible distribution of different functions according to the gradation of publicity and the tendency either to activity or infrastructure part of the building’s programme. The diagram verifes the difference between the circulation patterns of diverse user groups.





Based on parameter configuration setting, we are drawing different spheres representing amount of acoustic, density, etc. These can be seen as the attractor or repellent points within a force field for the particles.

In case of acoustic connection diagram, it shows the extent of noise prevailing in the site based on the collected acoustic parameters by atom03. The connections will play an instrumental role in overall zoning of various functions in the site.


The overall concept here is to make the site active even during the night hours, by using the advantage of solar energy and differential lighted LEDs to produce interior lighting and diffused exterior lighting.




Our specialization is “multi component system”. We are trying to make components that can adapt (move, rotate, change color, etc.) by using real time information provided by sensors. In our specialization we search deep to find the optimal shape for these components within several conditions.

Mapping will be used as a tool to identify the patterns and understand them. It explains the found information to our validators as well.
We are searching for simple but effecting techniques to make the adaption happen. For this we are using existing systems and other prototypes as our example. To connect and disconnect these components we are taking inspiration from toys’ components and connections. These toy connections though look relatively easy and simple, still are capable of creating strong and effective connections.As general question still remains for our project, how to create a non-standard structure out of standard components?



We experiment with patterns which generally find references to the nature. A self-organization pattern as the one we will use is dynamic and gets developed over time. Based to the principles of self-similarity (the fundamental principle of a self-similar structure is the repetition of a unit pattern on different size scales), we can create a structure which theoretically can be extended to infinity and to adapt to every site.


Wind simulationpicture.jpg

For our project we are collecting two kinds of parameters.

To create our structure we are collecting parameters from the site and its environment. We are using the average value of the wind and sun seen over a year. Further we collect information from the existing pathway and linkages.

The parameters for our components are real time collected. We will place sensors on our components that will collect information which will be directly processed.



Different techniques such as repetition, unfolding, bending, mirroring, twisting, scaling and duplication will be carried out on component geometry to develop construct iterations. Some of the possible itereations have been shown below:


SPIRALING: Produces a shape unlike any other because it is seldom experienced as geometry, but rather as energy


PACKING: Produces stability through adjacency.


WEAVING: Produces strength by combining two weak systems in a reciprocal pattern.


BLENDING is a fundamental technique in the act of negotiation.


CRACKING: By recalling its source shape recursively, cracking generates a geometry of self-similarity.


TILING assembles a patterned techtonic. Eg:Voronoi Tiling



In order for elements in these components to be self-organizing and reconfiguring, there have to be a set of inbuilt rules for them to arrange themselves, so that the system is not chaotic and at the same time, is not stable/static.

Rules would help to give a basis for the system to organize itself. A system must meet a number of conditions and constraints to be able to move from a disordered state to an ordered one. This could also be done by establishing a set of rules for the system. The intent is to create a system that has no organization within itself but, if provided with the right conditions, it could self-organize.


Exploring a set of rules. and how a change in one situation could affect the rest of the elements within the system. Also, how elements could self-organize themselves with just a few rules.



SHEET METAL: It can be folded without loss of structural integrity) can be formed into complex, three-dimensional shapes by multi-axis folding machine or CNC miller.


FIBRE-GLASS: As with any pouring or moulding process, the act of casting shapes out of fluid materials has the advantage that complex, curved surfaces may be achieved.


MEMBRANE FABRIC: An air cell structure is one that is self-supportable and self-erectable using only an air fan, it is constructed entirely from fabric and can therefore be reduced to a small volume for handling and transportation. Cellular nature of the structure offers an enormous range of geometrical variations including the capacity to be self-supporting and to resist wind load.


TIMBER: The fabrication of timber is one of the most common things. It depends in the first instance upon the quality of the raw material and the way in which it is treated.


POLYCARBONATE PANEL: Polycarbonate panels are made up of polymers added with carbonate. It is very easy to work with in terms of manufacturing, shaping, bending, rolled out into sheets, among others..It is used for making the ultra hard outer coating for automobile panels and other components.It is a light weight and ultra tough materials.


From a double stripe to an octagonal cell

Endogenous system

A double stripes component consists of two stripes. Each stripe consists of two pieces and one joint part. The two stripes are also connected with each other with a joint part. In their initial (zero condition) the stripes are parallel to each other, forming a rectangular shape. In their final condition, the stripes are vertical to each other, forming a cross. In its intermediate conditions the component form an octagonal shape. The combination of the various states of these components creates highly varied structures-systems. Read more
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Hexagonal and triangles

Instead of using a stable, solid hexagonal, we propose an hexagonal shape capable of triangulation as a result of flexible joints between each member. The flexible joints can give to the system the possibility/capacity of expansion and contraction. The joints can slide and rotate.

Locking/unlocking the joints, it can be controlled the system behavior.


What happens with the materials when the structure is no longer in use?

Because our structure will be made of components we can easily take them apart. These components can be incorporated in a new design. Or the components can be seen as art and end up in some ones living room. It is even possible to find other people who are in need of our rest material.




In situ construction. The system is made of multiple components. It is designed especially for the host site and constructed in it. The components are moved there and connected to each other according to the scenario and the parameters.


Hydraulic mechanisms are used in the interior part of each component. Capturing the energy these mechanisms make the component as well as the system to interact.


How much intelligence is efficient to embed

In order to understand which electronics and software would be best suited to our needs it is important to understand the different impacts that they could have on the user interface and resulting fabrication. There is a gradient of intelligence that can be embedded including an integration of more than one system approach.

BEAM(Biological, Electronic,Aesthetic, Mechanical)approach will be adopted in this regard.



Design of the component makes it inherently reactive to its environment. It is therefore possible to embed an intelligence into the component; an ability to respond to external conditions independently. It is conceivable to employ this technology in the focusing system associated with the enclosures. Based on system design, the component would continuously adapt by treating the connection between circuit components as neurons in the brain.

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We have created a online questionnaire. With the gathered information we try to improve the communication and cooperation with our validators.



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STUDENTS BK: Wouter Kroon, Ifigenia Dimitrakou, Vladimir Ondejcik , Terry Pater


ARCHITECTS: Spiros Papadimitriou (Spiros ip architecture,Thessaloniki)




MATERIAL SCIENCES: Getting in touch with material manufacturers, in which we are interested in.

TECHNICAL SCIENCES: TNO is an independent research organisation whose expertise and research make an important contribution to the competitiveness of companies and organisations, to the economy and to the quality of society as a whole.

INTERACTIVE SCIENCES: Studio Roosegaarde creates interactive artworks that explore the dynamic relation between space, people, and technology. As laboratory for interactive projects, the studio develops its own technology and design and is internationally known for interactive artworks such as Dune and Sustainable Dance Floor.


Print media

Fabrication - the designer's guide From

Media House Project (IAAC)

Form Defining Strategies

Making Things Move

From Control to Design:Parametric/Algorithmic Architecture

Pamphlet Architecture 27: Tooling

Online media

generative- forums-links

Generator X



Office dA


Anurag Bhattacharya (India)

Fani Ntintoka (Greece)

Jeannette Bisseling (Netherlands)

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