project F:Design-d
Design Realisation Relationships
Intervention Design illustration Scenarios
User Scenario
Day-time and Night-time Users
Throught the building, we are creating virtual and physical activities that attract residents as well as students and lets them interact and communicate. The program facilitates the mixing of different user groups that were previously not well connected in order to create a more coherent city. Firstly, the game suggests what we call a "forced interaction" where people who do not know each other must collaborate in order to play. Secondly, the exhibition/cafe creates a "voluntary interaction", people would meet there or even go together. Finally, the shape of the building itself generates an induced interaction through spacial displacement and connection.
Games Scenario
Scenario1
The patterns on the surface change when the layers change their relation, and the illusion of movement can be seen even when the structure is stable. When approaching the structure, the patterns cause a visual illusion of movement. In the evening the more invert function turns .
Scenario2
The patterns on the surface change when the layers change their relation, and the illusion of movement can be seen even when the structure is stable. When approaching the structure, the patterns cause a visual illusion of movement. In the evening the more invert function turns .
Scenario3
The patterns on the surface change when the layers change their relation, and the illusion of movement can be seen even when the structure is stable. When approaching the structure, the patterns cause a visual illusion of movement. In the evening the more invert function turns .
Validations
Daan Roosegaarde studio Roosegaarde
We visited an event on Dutch Digital Design in the UNIE in Rotterdam, and talked with Daan. He suggested to go to a more analog idea, with printed surface instead of a high-tech conductive one.
His talk dealed with interactive experience and connectedness. He says that there is a need for interactive landscapes that are based on a social agenda and behavior, and that provide natural means for humans to connect with their surroundings. Daan courages to use use all human senses to create a connected experience.
Stylos
They validate our program, they mentioned in their interview that it would be great for students to have another place to meet and to relax. The game would be great for busy students to take an active break from the studies.
Phd student Ekim Tan
He studied/ implemented the responsive city This research validates the program as well. Indeed, through his playing game in public is currently being explored as a relevant intervention for future developments in part of our cities.
Heleen Bothof & Pieter Delleman residents association
Heleen is an architect who studied at TU Delft, together with Pieter Delleman she is part of the residents association to improve TU North area in which they live and work. We go along with them in creating a new city park interview
Diny Tubbing city council, green spaces
Diny is an expert on green spaces and water in Delft, she wrote a report on the ecology of Delft. Shevalidated our initial thoughts on creating a city park and linking the green to the larger green of the city. interview