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[[Image:Atom03slide.jpeg|thumb|800px| ]]
 
  
'''A few words about the site:'''
 
  
The De Vries van Heystplantsoen site has a strong natural character. Unlike its surroundings, it is not artificial and is a rare and powerful urban typology in Delft.
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{{NAMESPACE}}
It is an isolated site and its introversion is stressed by the plantation barrier on the periphery. Although there are a variety of entrances, they do not seem to be
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well defined, therefore access is limited and seems to only be used by locals as a transitional space.Once inside, the site seems to be connected with its surroundings
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by traffic noise, and although experientially the isolation quality is enjoyed by a few, it is lacking a programmatic definition to keep the (new) visitor
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interested and involved ([http://student.hyperbody.nl/index.php/File:Relation_scheme_presence.jpg indentity park today]).
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== WEEK 01 ==
  
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'''First Meeting'''
  
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Before the first meeting took place Atom 2 visited the site and made a [[atom02:map]] of the site and its surroundings.For the first meeting we created a presentation slide to present our concerns for the site and our interests within the design field. This slide can be seen here: [[atom02:slide1]].
  
[[Image:interviewsupload.jpg|thumb|800px| ]]
 
  
'''Process'''
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'''Site Analysis'''
  
Based on our opinions and experiences with locals and their views on the site, we analyzed by means of diagrams the existing conditions and
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<u>Analysis gave us the following reasons why people hardly visit the site:</u>
study what if scenarios,and their reaction on the inmediate surroundings. We weighted the positive and negative reprecutions of these scenarios but keeping the
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preservation of the introverted and distinctive character of the site.
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- The site has no program
  
[[Image:Analysis barrier.jpg|thumb|800px| ]]
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- There is no landscaping or landscaping attributes (e.g. lamps, benches)
  
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- The lush green border around the site works like a fence during summer
  
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- Very diverse programming around site, site is leftover space.
  
[[Image:Analysis connection.jpg|thumb|800px| ]]
 
[[Image:Analysis entrances.jpg|thumb|800px| ]]
 
[[Image:Analysis green places.jpg |thumb|800px| ]]
 
[[Image:Diagram doundaries 2.jpg  |thumb|800px| ]]
 
[[Image:Noise diagram.jpg  |thumb|800px| ]]
 
[[Image:Routes for sound check.jpg  |thumb|800px| ]]
 
[[Image:Upload1.jpg |thumb|800px| ]]
 
[[Image:Upload2.jpg |thumb|800px| ]]
 
[[Image:Upload3.jpg |thumb|800px| ]]
 
[[Image:Upload4.jpg |thumb|800px| ]]
 
[[Image:Upload5.jpg |thumb|800px| ]]
 
[[Image:Upload6.jpg |thumb|800px| ]]
 
[[Image:Upload7.jpg |thumb|800px| ]]
 
[[Image:Upload8.jpg |thumb|800px| ]]
 
[[Image:Upload9.jpg |thumb|800px| ]]
 
  
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<u>Conclusion of analysis:</u>
  
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People don’t use the site, because there is no reason created to use it. Since people don’t use the site it is deserted, giving people passing by an ‘unsafe’ feeling (there is nobody there to control or watch over)
  
'''Conclusion of the analysis.'''
 
  
The site has a very distinctive and strong character. According to our own thoughts of the site and the results of the interviews. Its a place of serenity but sometimes this serenity is disturbed by the noise.
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<u>Goal for the site:</u>
And is a pity that a lot of people until now didn't discover the place.
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'''Main goal'''
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To create a building that offers divers programming 24/7. (Never a ‘dead’ moment)
  
Our goal is to preserve the introversion of the area, but at the same time we want people to engage with the site. We want to go back to the original character of the area The area being a common ground to students and staff.([http://student.hyperbody.nl/index.php/File:Relation_scheme_past.jpg identity park in the past])
 
But we also want to involve the current users of the park. This site is meant as a space for people with different demands. Our intervention for the site would be a programmatic negotiation between a social gathering structure and the inherited qualities of the site.
 
  
'''Next step'''
 
  
Our project will start with the investigation of underground systems that uses''' sound''' as a design element, and as a guide for programmatic distribution and improvement of current conditions.
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'''Design Goal'''
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<u>''How can a building support activity 24/7 ?''</u>
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A website works 24/7 (ignoring maintenance) and is continuously evolving; e.g. a wiki page; the user is free to add content and to make it public worldwide. This way of doing things might inform our architecture in the sense that the physical site will deliver and permit a widespread of activities, programmable via a public website (multiple bookings will be possible if within the limitations of the program; I’m using program here to refer to the actual algorithm and physical site). Thus the site will be continuously changing and allowing the interweaving of human interaction (a lecture hall, next to a performance space next to individual study-rooms, etc).
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'''Concept'''
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The building that is to be designed will work with a 3 layer change system. [[atom02:Layer_1]], the user creates and uses the content. Made to demand building. [[atom02:Layer_2]], the environmental influences, the footprint of the traffic. Layer 3, evolutionary process, the small traces visitors leave behind.
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<u>Hierarchy of change:</u>
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1 | Creating a Made to Demand system the user can ‘book’ spaces in the building (eg via a website), after which the building will adapt it’s shape to the preference of the user. This means that (for example) at one point lectures could be given in the building, while at another point the building will consist of several group workplaces. The Made to Demand system has the biggest impact on the change of the building
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2| The site is surrounded by some heavy traffic routes that leave a footprint on the site, eg CO2 emission, wind flows and noise. This footprint of the traffic flow will affect the building in a more superficial way (eg. creating sound barriers)
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3| The user leaves his trace in a very subtle way that will become slowly more visible over time. This is part of the evolution of the building.
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A full illustrated overview of this weeks work can be found via this link: [[atom02:12th-09-2011]]

Revision as of 09:58, 13 September 2011


atom02


WEEK 01

First Meeting

Before the first meeting took place Atom 2 visited the site and made a atom02:map of the site and its surroundings.For the first meeting we created a presentation slide to present our concerns for the site and our interests within the design field. This slide can be seen here: atom02:slide1.


Site Analysis

Analysis gave us the following reasons why people hardly visit the site:

- The site has no program

- There is no landscaping or landscaping attributes (e.g. lamps, benches)

- The lush green border around the site works like a fence during summer

- Very diverse programming around site, site is leftover space.


Conclusion of analysis:

People don’t use the site, because there is no reason created to use it. Since people don’t use the site it is deserted, giving people passing by an ‘unsafe’ feeling (there is nobody there to control or watch over)


Goal for the site:

To create a building that offers divers programming 24/7. (Never a ‘dead’ moment)


Design Goal

How can a building support activity 24/7 ?

A website works 24/7 (ignoring maintenance) and is continuously evolving; e.g. a wiki page; the user is free to add content and to make it public worldwide. This way of doing things might inform our architecture in the sense that the physical site will deliver and permit a widespread of activities, programmable via a public website (multiple bookings will be possible if within the limitations of the program; I’m using program here to refer to the actual algorithm and physical site). Thus the site will be continuously changing and allowing the interweaving of human interaction (a lecture hall, next to a performance space next to individual study-rooms, etc).


Concept

The building that is to be designed will work with a 3 layer change system. atom02:Layer_1, the user creates and uses the content. Made to demand building. atom02:Layer_2, the environmental influences, the footprint of the traffic. Layer 3, evolutionary process, the small traces visitors leave behind.


Hierarchy of change:

1 | Creating a Made to Demand system the user can ‘book’ spaces in the building (eg via a website), after which the building will adapt it’s shape to the preference of the user. This means that (for example) at one point lectures could be given in the building, while at another point the building will consist of several group workplaces. The Made to Demand system has the biggest impact on the change of the building

2| The site is surrounded by some heavy traffic routes that leave a footprint on the site, eg CO2 emission, wind flows and noise. This footprint of the traffic flow will affect the building in a more superficial way (eg. creating sound barriers)

3| The user leaves his trace in a very subtle way that will become slowly more visible over time. This is part of the evolution of the building.


A full illustrated overview of this weeks work can be found via this link: atom02:12th-09-2011

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