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[[Image:For_intro.jpg|center|800px| ]]
 
[[Image:For_intro.jpg|center|800px| ]]
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<center>      [[atom03:  images|images]]  |  [[atom03:  analysis|initial analysis]]'''  </center>'''
 
<center>      [[atom03:  images|images]]  |  [[atom03:  analysis|initial analysis]]'''  </center>'''
  
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<div style="float: left; width: 360px; margin-right:20px; text-align:left">
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<div style="float: left; width: 310px; margin-right:20px; text-align:left">
 
=sound=
 
=sound=
[[Image:Sound1fl.jpg|center|360px|http://downloaddriversupdate.blogspot.com/2010/11/sound-drivers-can-bring-back-music.html ]]
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[[Image:Sound1fl.jpg|center|310px|http://downloaddriversupdate.blogspot.com/2010/11/sound-drivers-can-bring-back-music.html ]]
From the beginning of our site analysis, we found the high intensity of sound to be an important element. This is a consequence of the surrounding streets and their constant traffic; this made the area a crossing (temporary)space rather than congregational, as the site was originally intended.
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From the beginning of our site analysis, it became obvious found that loudness ''(human perception of sound magnitude)'' to be an important element. This is a consequence of the surrounding streets and their constant traffic; which in turn results in a site treated as a crossing (temporary)space rather than congregational, as the area was originally intended.
In order to integrate the site back to area, and bring the community closer, we want to explore the relationship between architecture and sound, how a building reacts to sound, and how sound could be altered. We think sound and sound manipulation is a powerful tool to generate space, and find fascinating by the effect of sound in people, and how it can transform someone's experience.
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In order to integrate the site back to area, and bring the community closer, we want to explore the relationship between space and sound, how a structure reacts to it, and how to altered it.
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[[atom03: sound|Sound manipulation is a powerful tool to generate space, it can effectively influence people and their spatial experience.]]
  
  
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</div>
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<div style="float: left; width: 310px; margin-right:20px; vertical-align;text-align:left">
  
 
</div>
 
<div style="float: left; width: 360px; margin-right:20px; vertical-align;text-align:left">
 
 
=problem and analysis=
 
=problem and analysis=
 
[[Image:Atom3spaces.jpg|thumb|right |80px|categories ]]
 
[[Image:Atom3spaces.jpg|thumb|right |80px|categories ]]
The De Vries van Heystplantsoen site has a strong natural character. Unlike its surroundings, it is a rare and powerful urban typology in Delft. It is an isolated site and its [[atom03: introversion|introversion]] is stressed by the plantation barrier on the periphery. However once inside, we experienced a variety of areas with a distinctive character, and categorized them based on their relationship with the borders.
+
The De Vries van Heystplantsoen site has a strong natural character. Unlike its surroundings, it is a rare and powerful urban typology in Delft. It is an isolated site and its [[atom03: introversion|introversion]] is stressed by the plantation barrier on the periphery. However once inside, we experienced a variety of areas with a distinctive character,we chose the 8 most memorable and categorized them based on their relationship with the borders.
[[Image:Surverypoints.jpg|center|'''site conditions''' | 360px]]
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[[Image:Surverypoints.jpg|center|'''site conditions''' | 310px]]
  
  
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</div>
 
</div>
<div style="float: left; width: 360px; margin-right:20px; text-align:left">
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<div style="float: left; width: 310px; margin-right:20px; text-align:left">
  
 
=client=
 
=client=
  
Our client is a local organization TU-Noord. During our [[atom03: interviews|interviews with park users]], we were told that TU-Noord had the mission to preserve the majority of buildings in the area of the TU Delft north campus area. Their mission is for the neighborhood and maintain the environment pleasantly liveable. TU-Noord also has a workgroup which discusses about the characteristics of the park (De Vries van Heystplantsoen) and its surroundings. The fact that they have such a workgroup made us curious about the TU-Noord as an organization. Therefore we arranged an [[atom03: interview|interview]] with Erik van Hunnik (chairman of TU-Noord) in order to get to know more about what they're aiming for as an organization, what their goals are, but also about their ideas concerning the park.
+
Our clients are a local organization TU-Noord and the recipients to the survey which is set up by atom 03. During our [[atom03: interviews|interviews with park users]], we were told that TU-Noord had the mission to preserve the majority of buildings in the area of the TU Delft north campus area. Their mission is for the neighborhood and maintain the environment pleasantly liveable. That means that the recipients to our survey are represented by TU Noord also. TU-Noord also has a workgroup which discusses about the characteristics of the park (De Vries van Heystplantsoen) and its surroundings. The fact that they have such a workgroup made us curious about the TU-Noord as an organization. More information about the organization, what are their goals and their ideas concerning the park became available through an [[atom03: interview|interview]] with Erik van Hunnik (chairman of TU-Noord).
  
further information on this organization and their goals available at http://www.tunoord.nl/doelstelling  
+
further information on this organization and their goals available at http://www.tunoord.nl/doelstelling
  
 
=challenge=
 
=challenge=
Integrate the site with the surroundings, attract visitors and generate varied activity with spaces developed by manipulation of sound.
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[[Image:A3st13.jpg|thumb|80px|input / output ]]
<youtube width="230" height="150">Se8kcnU-uZw</youtube>
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 +
[[atom03: integration|Integrate the site with the surroundings]] ,attract visitors and generate varied activity with spaces developed by manipulation of sound.
  
 
=concept=
 
=concept=
  
Any design decision can manipulate sound, but interesting and controlled sound experiences result from interesting spaces. Our intervention is to create a variety of spaces that can manipulate sound, these variety of areas is reminiscent of the one seen in the current site, but should be more memorable by means of a contrasting sequence of sound/space experiences.
+
Any design decision can manipulate sound, but interesting and controlled sound experiences result from interesting spaces. Our intervention is to create a variety of spaces that can manipulate or are manipulated by sound, this variety of areas is reminiscent of the one seen in the current site, but should be more memorable by means of a contrasting sequence of sound/space experiences.
 
</div>
 
</div>
 
  
  
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<br style="clear: both; height: 0; line-height: 0; font-size: px; /*for IE*/"/>
  
=<span style="color:">conceptual development</span>=
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=<span style="color:">process</span>=
  
  
<div style="float: left; width: 360px; margin-right:40px; text-align:left">
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<div style="float: left; width: 130px; margin-right:40px; text-align:left">
'''Step 1
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'''
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To understand the current relation between sound and space, we first have to define which areas are problematic regarding the sound levels and their effect on comfort levels. In order to obtain these results, we organized a comfort/disturbance survey and sound data analysis. The [[atom03:questionnaire|questionnaire]] has 1 main question about disturbance and comfort, participants answered this question at the 8 mentioned keypoints of the site. The [[atom03:results 2|results]] will help identify why these areas are really problematic.
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[[File:Atom3surveyex2.jpg|200px]]
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<gallery perrow="1" caption="8 points">
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File:A3st6.jpg|start
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File:A3st9.jpg|points questionnaire
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File:A3sr.png|sound level chart
  
Secondly, with the help of a TU Delft acoustics expert we measured sound pressure levels for a week, in specific time periods at the same 8 points. The objective of this study is to obtain quantitative data regarding sound levels at these points during different times and during different circumstances. These are the [[atom03: results |results]].
 
</div>
 
 
<div style="float: left; width: 360px; margin-right:40px; text-align:left">
 
 
'''Step 2
 
'''
 
After having both the qualitative and quantitative results, it is possible to cross reference the analysis and have a link between sound to spatial conditions.
 
 
 
</div>
 
 
<div style="float: left; width: 360px; margin-right:40px; text-align:left">
 
 
'''Step 3
 
'''
 
 
[[File:Motion1.jpg|300px]]
 
 
'''
 
Initial site gesture :'''
 
 
As the stingray redirects water '''(medium)''' to achieve motion, our project will simulate this movement behaviour by redirecting air '''(medium)''' as a manipulative element of sound levels. This is possible by undulations and deformations on the site surface of the ground and introduced surfaces - controlling air/sound paths.
 
 
As a reaction to these deformations, spaces with unique characteristics will be generated at ground and underground level; these spaces will be categorized from '''static / comfortable / permanent''' to '''dynamic / disturbing / temporary''' with intermediate states as transitional spaces; in other words, we want to create static spaces with a permanent function, these functions will be situated at "comfortable" places within the site. To understand factors affecting levels of comfort, we will draw [[atom03: withdrawn|conclusions]] from the qualitative survey (questionnaire).
 
These static spaces will be linked to dynamic spaces with temporary functions situated at places which are less "comfortable". By means of linking static and dynamic spaces a contrasting sequence will arise.
 
 
'''
 
 
 
</div>
 
<br style="clear: both; height: 0; line-height: 0; font-size: px; /*for IE*/"/>
 
 
=<span style="color:">process chronology</span>=
 
 
 
<div style="float: left; width: 160px; margin-right:40px; text-align:left">
 
 
<gallery perrow="1" caption="8 points">
 
File:P1.jpg|key points
 
 
</gallery>
 
</gallery>
 
</div>
 
</div>
  
<div style="float: left; width: 160px; margin-right:40px; text-align:left">
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<div style="float: left; width: 130px; margin-right:40px; text-align:left">
  
 
<gallery perrow="1" caption="comfort/sound">
 
<gallery perrow="1" caption="comfort/sound">
File:P1.jpg|result chart
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File:A3chart.jpg|1:comfortable 4:disturbing
File:P2.jpg|atom conclusion
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File:Conclusion_minus_plus.jpg|atom conclusion
File:P3.jpg|+=P / -=T
+
File:Plus_minus_graphic.jpg|- / disturbing points will be translated as temporary spaces , + / comfortable points will be translated as permanent spaces
 
</gallery>
 
</gallery>
  
 
</div>
 
</div>
  
<div style="float: left; width: 160px; margin-right:40px; text-align:left">
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<div style="float: left; width: 130px; margin-right:40px; text-align:left">
 
<gallery perrow="1" caption="external forces">
 
<gallery perrow="1" caption="external forces">
File:P1.jpg|pedestrian paths
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File:Paths.jpg|pedestrian paths
File:P2.jpg|closing of julianalaan
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File:Close_road.jpg|closing of julianalaan
File:P3.jpg|increase in noise
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File:Effect_of_closed_road.jpg|increase in noise
 
</gallery>
 
</gallery>
  
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</div>
 
</div>
  
<div style="float: left; width: 160px; margin-right:40px; text-align:left">
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<div style="float: left; width: 130px; margin-right:40px; text-align:left">
  
 
<gallery perrow="1" caption="pre phase II">
 
<gallery perrow="1" caption="pre phase II">
File:P1.jpg|intervention diagram
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File:A3st12.jpg|behaviour
 +
File:Behaviour.jpg|parameters
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File:A3st10.jpg|possible behaviour schemes
 
</gallery>
 
</gallery>
 
</div>
 
</div>
  
<div style="float: left; width: 160px; margin-right:40px; text-align:left">
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<div style="float: left; width: 135px; margin-right:40px; text-align:left">
  
<gallery perrow="2" caption="spatial manipulation">
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<gallery perrow="2" caption="sound manipulation">
File:P1.jpg|techniques
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File:A3st14.jpg|techniques
File:P1.jpg|redirection
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File:A3st16.jpg|redirection
File:P1.jpg|exaggeration
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File:A3st3.jpg|redirection
  
 
</gallery>
 
</gallery>
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<div style="float: left; width: 135px; margin-right:40px; text-align:left">
  
<div style="float: left; width: 160px; margin-right:40px; text-align:left">
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<gallery perrow="1" caption="">
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File:A3st4.jpg|sound by external forces
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File:A3st5.jpg|consideration-materials
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File:A3st15.jpg|[[Project D:Home|points on site as space]]
  
<gallery perrow="1" caption="">
 
File:P1.jpg|transformation
 
File:P1.jpg|external influences
 
File:P1.jpg|influence of materials
 
 
</gallery>
 
</gallery>
 
</div>
 
</div>
 
  
  
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<br style="clear: both; height: 0; line-height: 0; font-size: px; /*for IE*/"/>
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=<span style="color:">additional information </span>=
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[[atom03: references|references]]
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[[atom03: questionnaire|further questionnaire information]]

Latest revision as of 15:55, 17 October 2011

For intro.jpg
images | initial analysis


Contents

sound

http://downloaddriversupdate.blogspot.com/2010/11/sound-drivers-can-bring-back-music.html

From the beginning of our site analysis, it became obvious found that loudness (human perception of sound magnitude) to be an important element. This is a consequence of the surrounding streets and their constant traffic; which in turn results in a site treated as a crossing (temporary)space rather than congregational, as the area was originally intended. In order to integrate the site back to area, and bring the community closer, we want to explore the relationship between space and sound, how a structure reacts to it, and how to altered it. Sound manipulation is a powerful tool to generate space, it can effectively influence people and their spatial experience.


problem and analysis

categories

The De Vries van Heystplantsoen site has a strong natural character. Unlike its surroundings, it is a rare and powerful urban typology in Delft. It is an isolated site and its introversion is stressed by the plantation barrier on the periphery. However once inside, we experienced a variety of areas with a distinctive character,we chose the 8 most memorable and categorized them based on their relationship with the borders.

site conditions


By means of observation and interviews with locals,we confirmed that noise, prevents users from fully enjoying the area; although the site has the physical appearance of a park, the sound levels from the street discourage users from typical park scenario activities - even with this condition, the site remains unmodified enforcing the lack of programmatic definition.

Access to the park is difficult, as the entrances are uninviting and are not strategically placed. This again results in many inhabitants, students and staff refraining from visiting the park; this lack of activity becomes also a safety issue.


client

Our clients are a local organization TU-Noord and the recipients to the survey which is set up by atom 03. During our interviews with park users, we were told that TU-Noord had the mission to preserve the majority of buildings in the area of the TU Delft north campus area. Their mission is for the neighborhood and maintain the environment pleasantly liveable. That means that the recipients to our survey are represented by TU Noord also. TU-Noord also has a workgroup which discusses about the characteristics of the park (De Vries van Heystplantsoen) and its surroundings. The fact that they have such a workgroup made us curious about the TU-Noord as an organization. More information about the organization, what are their goals and their ideas concerning the park became available through an interview with Erik van Hunnik (chairman of TU-Noord).

further information on this organization and their goals available at http://www.tunoord.nl/doelstelling

challenge

input / output

Integrate the site with the surroundings ,attract visitors and generate varied activity with spaces developed by manipulation of sound.

concept

Any design decision can manipulate sound, but interesting and controlled sound experiences result from interesting spaces. Our intervention is to create a variety of spaces that can manipulate or are manipulated by sound, this variety of areas is reminiscent of the one seen in the current site, but should be more memorable by means of a contrasting sequence of sound/space experiences.



process






additional information

references

further questionnaire information

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