atom03:Site
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+ | ''' [[atom03: about the site]]''' ------------------------------------------ ''' [[atom03: images]]''' ------------------------------- ''' [[atom03: analysis]]''' ----------------------------------- ''' [[atom03: conclusion]]''' | ||
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− | + | [[Image:Motion1.jpg|center|1000px| ]] | |
− | + | as the stingray redirects water '''(medium)''' to achieve motion, our project will simulate this dynamic behaviour by redirecting air '''(medium)''' as a manipulative element of sound levels. This is possible by simulating undulations on the surface of the ground controlling air/sound paths. | |
− | + | As a reaction to this deformations, spaces with unique characteristics will be generated at ground and underground level. | |
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<center>'''back to categories [[http://student.hyperbody.nl/index.php/atom03:Project]]'''</center> | <center>'''back to categories [[http://student.hyperbody.nl/index.php/atom03:Project]]'''</center> |
Revision as of 15:13, 19 September 2011
The De Vries van Heystplantsoen site has a strong natural character. Unlike its surroundings, it is not artificial and is a rare and powerful urban typology in Delft.
It is an isolated site and its introversion is stressed by the plantation barrier on the periphery. Although there are a variety of entrances, they do not seem to be
well defined, therefore access is limited and seems to only be used by locals as a transitional space. Once inside, the site seems to be connected with its surroundings
by traffic noise, and although experientially the isolation quality is enjoyed by a few, it is lacking a programmatic definition to keep the (new) visitor
interested and involved.
atom03: about the site ------------------------------------------ atom03: images ------------------------------- atom03: analysis ----------------------------------- atom03: conclusion
as the stingray redirects water (medium) to achieve motion, our project will simulate this dynamic behaviour by redirecting air (medium) as a manipulative element of sound levels. This is possible by simulating undulations on the surface of the ground controlling air/sound paths. As a reaction to this deformations, spaces with unique characteristics will be generated at ground and underground level.