atom03:Site

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[[Image:Motion1.jpg|center|1000px| ]]
 
[[Image:Motion1.jpg|center|1000px| ]]
as the stingray redirects water '''(medium)''' to achieve motion, our project will simulate this dynamic behaviour by redirecting air '''(medium)''' as a manipulative element of sound levels. This is possible by simulating undulations on the surface of the ground controlling air/sound paths.
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As the stingray redirects water '''(medium)''' to achieve motion, our project will simulate this dynamic behaviour by redirecting air '''(medium)''' as a manipulative element of sound levels. This is possible by simulating undulations on the surface of the ground controlling air/sound paths.
 
As a reaction to these deformations, spaces with unique characteristics will be generated at ground and underground level.
 
As a reaction to these deformations, spaces with unique characteristics will be generated at ground and underground level.
  

Revision as of 07:33, 21 September 2011

For intro.jpg

The De Vries van Heystplantsoen site has a strong natural character. Unlike its surroundings, it is not artificial and is a rare and powerful urban typology in Delft. It is an isolated site and its introversion is stressed by the plantation barrier on the periphery. Although there are a variety of entrances, they do not seem to be well defined, therefore access is limited and seems to only be used by locals as a transitional space. Once inside, the site seems to be connected with its surroundings by traffic noise, and although experientially the isolation quality is enjoyed by a few, it is lacking a programmatic definition to keep the (new) visitor interested and involved.



atom03: about the site ------------------------------------------ atom03: images ------------------------------- atom03: analysis ----------------------------------- atom03: conclusion




Motion1.jpg

As the stingray redirects water (medium) to achieve motion, our project will simulate this dynamic behaviour by redirecting air (medium) as a manipulative element of sound levels. This is possible by simulating undulations on the surface of the ground controlling air/sound paths. As a reaction to these deformations, spaces with unique characteristics will be generated at ground and underground level.



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