atom03:Site

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'''Opportunity
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'''STEP 1
 
'''
 
'''
  
 
We first have to define which areas are problematic regarding the sound levels. So we are going to do a survey for one week.
 
We first have to define which areas are problematic regarding the sound levels. So we are going to do a survey for one week.
Firstly we are creating a questionnaire. The [[atom03:questionnaire]] will have 1 main question about disturbance and comfort. People have to answer this question at 8 keypoints of the site. The results will help to identify the problematic areas of the site which need manipulation.
 
Secondly we are going to measure sound levels for a whole week, in specific time periods, at the 8 points, to understand how much noise affects comfort.
 
  
 +
Firstly we created a questionnaire. The [[atom03:questionnaire]] will have 1 main question about disturbance and comfort. People have to answer this question at 8 keypoints of the site. The results will help to identify the problematic areas of the site which need manipulation.
  
Firstly we are creating a questionnaire. The [[atom03:questionnaire]] will have 1 main question about disturbance and comfort. People have to answer this question at 8 keypoints of the site. The results
+
Secondly, we are going to measure sound levels for a whole week,  in specific time periods, at the 8 points, to understand how much noise affects comfort.
  
  
 +
'''STEP 2
 +
'''
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 +
After having both the qualitative and quantitative results, we will be able to integrate them and conclude in what is needed for every category of space, so as to make it more attractive.
  
  
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[[Image:Noisegrid1.jpg|center|1000px| ]]
 
[[Image:Noisegrid1.jpg|center|1000px| ]]
We first have to define which areas are problematic regarding the sound levels. Therefore we are creating a questionnaire. The [[atom03:questionnaire]] will have 1 main question about disturbance and comfort. People have to answer this question at keypoints of the site. The results will help to identify the problematic areas of the site which need manipulation.
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Revision as of 11:25, 25 September 2011

For intro.jpg

The De Vries van Heystplantsoen site has a strong natural character. Unlike its surroundings, it is not artificial and is a rare and powerful urban typology in Delft. It is an isolated site and its atom03: introversion is stressed by the plantation barrier on the periphery. Although there are a variety of entrances, they do not seem to be well defined, therefore access is limited and seems to only be used by locals as a transitional space. Once inside, we experienced a variety of different places with a distinctive character. We atom03:categorized these places.


Problem

By means of atom03: personal observation and atom03: interviews we realized atom03: noise, that is mostly caused by traffic, is affecting the site. The site is lacking a programmatic definition, the atom03: entrances are uninviting and are not atom03: strategically placed. This results in many inhabitants, students and staff refraining from visiting the park.


STEP 1

We first have to define which areas are problematic regarding the sound levels. So we are going to do a survey for one week.

Firstly we created a questionnaire. The atom03:questionnaire will have 1 main question about disturbance and comfort. People have to answer this question at 8 keypoints of the site. The results will help to identify the problematic areas of the site which need manipulation.

Secondly, we are going to measure sound levels for a whole week, in specific time periods, at the 8 points, to understand how much noise affects comfort.


STEP 2

After having both the qualitative and quantitative results, we will be able to integrate them and conclude in what is needed for every category of space, so as to make it more attractive.


atom03: about the site ------------------------------------------ atom03: images ------------------------------- atom03: analysis ----------------------------------- atom03: conclusion



Motion1.jpg

As the stingray redirects water (medium) to achieve motion, our project will simulate this dynamic behaviour by redirecting air (medium) as a manipulative element of sound levels. This is possible by simulating undulations on the surface of the ground controlling air/sound paths. As a reaction to these deformations, spaces with unique characteristics will be generated at ground and underground level.


Noisegrid1.jpg



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