atom03:Site

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[[Image:For_intro.jpg|center|1000px| ]]
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The De Vries van Heystplantsoen site has a strong natural character. Unlike its surroundings, it is not artificial and is a rare and powerful urban typology in Delft.
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'''
It is an isolated site and its introversion is stressed by the plantation barrier on the periphery. Although there are a variety of entrances, they do not seem to be
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<center>      [[atom03:  images | images ]]  |  [[atom03:  analysis| analysis]]'''  </center>'''
well defined, therefore access is limited and seems to only be used by locals as a transitional space. Once inside, the site seems to be connected with its surroundings
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by traffic noise, and although experientially the isolation quality is enjoyed by a few, it is lacking a programmatic definition to keep the (new) visitor
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interested and involved.
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[[Image:Atom3spaces.jpg|thumb|right |100px|categories ]]The De Vries van Heystplantsoen site has a strong natural character. Unlike its surroundings, it is not artificial and is a rare and powerful urban typology in Delft. It is an isolated site and its [[atom03: introversion|introversion]] is stressed by the plantation barrier on the periphery. However once inside, we experienced a variety of areas with a distinctive character, and categorized them based on their relationship with the borders.
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'''Problem
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'''
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By means of [[atom03: personal observation]] and [[atom03: interviews]] ,we realized that [[atom03: noise]],caused mostly by traffic, is affecting the site.
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It is also obvious that the park is lacking programmatic definition, the [[atom03: entrances]] are uninviting and are not [[atom03: strategically]] placed. This results in many inhabitants, students and staff refraining from visiting the park.
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<br style="clear: both; height: 0; line-height: 0; font-size: px; /*for IE*/"/>
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<div style="float: left; width: 300px; margin-right:40px; text-align:left">
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'''Step 1
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'''
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We first have to define which areas are problematic regarding the sound levels and their effect on comfort levels. In order to obtain these results, we are doing a comfort/disturbance survey and a more precise sound data analysis. The [[atom03:questionnaire]] will have 1 main question about disturbance and comfort. People have to answer this question at 8 keypoints of the site. The results will help identify the problematic areas of the site which need manipulation.
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[[File:Atom3surveyex2.jpg|200px]]
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Secondly, with the help of a TU Delft acoustics expert we will measure sound levels for a week, in specific time periods at the same 8 points.
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</div>
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<div style="float: left; width: 300px; margin-right:40px; text-align:left">
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'''Step 2
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'''
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After having both the qualitative and quantitative results, we will be able to cross reference them have a link sound to spatial conditions, then proceed to our next step.
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[[File:Atom3process.jpg|300px]]
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</div>
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<div style="float: left; width: 300px; margin-right:40px; text-align:left">
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'''Step 3
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'''
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[[File:Motion1.jpg|300px]]
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As the stingray redirects water '''(medium)''' to achieve motion, our project will simulate this movement behaviour by redirecting air '''(medium)''' as a manipulative element of sound levels. This is possible by undulations on the surface of the ground controlling air/sound paths.
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As a reaction to these deformations, spaces with unique characteristics will be generated at ground and underground level; these spaces will be categorized from '''static / comfortable / permanent''' to '''dynamic / disturbing / temporary''' with intermediate states as transitional spaces.
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</div>
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<br style="clear: both; height: 0; line-height: 0; font-size: px; /*for IE*/"/>
  
  
  
<center> ''' [[atom03:  about the site]]'''  ------------------------------------------  ''' [[atom03:  images]]''' -------------------------------  ''' [[atom03:  analysis]]''' -----------------------------------  ''' [[atom03:  conclusion]]'''              </center>
 
  
  
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[[Image:Motion1.jpg|center|1000px| ]]
 
as the stingray redirects water '''(medium)''' to achieve motion, our project will simulate this dynamic behaviour by redirecting air '''(medium)''' as a manipulative element of sound levels. This is possible by simulating undulations on the surface of the ground controlling air/sound paths.
 
As a reaction to this deformations, spaces with unique characteristics will be generated at ground and underground level.
 
  
  

Latest revision as of 16:11, 3 October 2011

For intro.jpg

images | analysis


categories
The De Vries van Heystplantsoen site has a strong natural character. Unlike its surroundings, it is not artificial and is a rare and powerful urban typology in Delft. It is an isolated site and its introversion is stressed by the plantation barrier on the periphery. However once inside, we experienced a variety of areas with a distinctive character, and categorized them based on their relationship with the borders.





Problem

By means of atom03: personal observation and atom03: interviews ,we realized that atom03: noise,caused mostly by traffic, is affecting the site. It is also obvious that the park is lacking programmatic definition, the atom03: entrances are uninviting and are not atom03: strategically placed. This results in many inhabitants, students and staff refraining from visiting the park.



Step 1 We first have to define which areas are problematic regarding the sound levels and their effect on comfort levels. In order to obtain these results, we are doing a comfort/disturbance survey and a more precise sound data analysis. The atom03:questionnaire will have 1 main question about disturbance and comfort. People have to answer this question at 8 keypoints of the site. The results will help identify the problematic areas of the site which need manipulation.

Atom3surveyex2.jpg

Secondly, with the help of a TU Delft acoustics expert we will measure sound levels for a week, in specific time periods at the same 8 points.

Step 2 After having both the qualitative and quantitative results, we will be able to cross reference them have a link sound to spatial conditions, then proceed to our next step. Atom3process.jpg


Step 3

Motion1.jpg

As the stingray redirects water (medium) to achieve motion, our project will simulate this movement behaviour by redirecting air (medium) as a manipulative element of sound levels. This is possible by undulations on the surface of the ground controlling air/sound paths.

As a reaction to these deformations, spaces with unique characteristics will be generated at ground and underground level; these spaces will be categorized from static / comfortable / permanent to dynamic / disturbing / temporary with intermediate states as transitional spaces.









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