atom03:Site

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The De Vries van Heystplantsoen site has a strong natural character. Unlike its surroundings, it is not artificial and is a rare and powerful urban typology in Delft.
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'''
It is an isolated site and its '''[[atom03: introversion]]''' is stressed by the plantation barrier on the periphery. Although there are a variety of entrances, they do not seem to be
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<center>      [[atom03: images | images ]] [[atom03: analysis| analysis]]'''  </center>'''
well defined, therefore access is limited and seems to only be used by locals as a transitional space. Once inside we experienced a variety of different places with a distinctive character. We [[atom03:categorized]] these places.
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Problem
 
  
The site seems to be connected with its surroundings
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[[Image:Atom3spaces.jpg|thumb|right |100px|categories ]]The De Vries van Heystplantsoen site has a strong natural character. Unlike its surroundings, it is not artificial and is a rare and powerful urban typology in Delft. It is an isolated site and its [[atom03: introversion|introversion]] is stressed by the plantation barrier on the periphery. However once inside, we experienced a variety of areas with a distinctive character, and categorized them based on their relationship with the borders.
by traffic noise, and although experientially the isolation quality is enjoyed by a few, it is lacking a programmatic definition to keep the (new) visitor
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interested and involved.
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<center> ''' [[atom03: about the site]]'''  ------------------------------------------  ''' [[atom03: images]]''' -------------------------------  ''' [[atom03: analysis]]''' -----------------------------------  ''' [[atom03: conclusion]]'''             </center>
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'''Problem
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'''
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By means of [[atom03: personal observation]] and [[atom03: interviews]] ,we realized that [[atom03: noise]],caused mostly by traffic, is affecting the site.
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It is also obvious that the park is lacking programmatic definition, the [[atom03: entrances]] are uninviting and are not [[atom03: strategically]] placed. This results in many inhabitants, students and staff refraining from visiting the park.
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<br style="clear: both; height: 0; line-height: 0; font-size: px; /*for IE*/"/>
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<div style="float: left; width: 300px; margin-right:40px; text-align:left">
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'''Step 1
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'''
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We first have to define which areas are problematic regarding the sound levels and their effect on comfort levels. In order to obtain these results, we are doing a comfort/disturbance survey and a more precise sound data analysis. The [[atom03:questionnaire]] will have 1 main question about disturbance and comfort. People have to answer this question at 8 keypoints of the site. The results will help identify the problematic areas of the site which need manipulation.
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[[File:Atom3surveyex2.jpg|200px]]
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Secondly, with the help of a TU Delft acoustics expert we will measure sound levels for a week, in specific time periods at the same 8 points.
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<div style="float: left; width: 300px; margin-right:40px; text-align:left">
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'''Step 2
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'''
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After having both the qualitative and quantitative results, we will be able to cross reference them have a link sound to spatial conditions, then proceed to our next step.
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[[File:Atom3process.jpg|300px]]
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</div>
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<div style="float: left; width: 300px; margin-right:40px; text-align:left">
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'''Step 3
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'''
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[[File:Motion1.jpg|300px]]
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As the stingray redirects water '''(medium)''' to achieve motion, our project will simulate this movement behaviour by redirecting air '''(medium)''' as a manipulative element of sound levels. This is possible by undulations on the surface of the ground controlling air/sound paths.
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As a reaction to these deformations, spaces with unique characteristics will be generated at ground and underground level; these spaces will be categorized from '''static / comfortable / permanent''' to '''dynamic / disturbing / temporary''' with intermediate states as transitional spaces.
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</div>
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<br style="clear: both; height: 0; line-height: 0; font-size: px; /*for IE*/"/>
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[[Image:Motion1.jpg|center|1000px| ]]
 
As the stingray redirects water '''(medium)''' to achieve motion, our project will simulate this dynamic behaviour by redirecting air '''(medium)''' as a manipulative element of sound levels. This is possible by simulating undulations on the surface of the ground controlling air/sound paths.
 
As a reaction to these deformations, spaces with unique characteristics will be generated at ground and underground level.
 
  
  
[[Image:Noisegrid1.jpg|center|1000px| ]]
 
We first have to define which areas are problematic regarding the sound levels. Therefore we are creating a questionnaire. The atom03:questionnaire will have 1 main question about disturbance and comfort. People have to answer this question at keypoints of the site. The results will help to identify the problematic areas of the site which need manipulation.
 
  
  

Latest revision as of 16:11, 3 October 2011

For intro.jpg

images | analysis


categories
The De Vries van Heystplantsoen site has a strong natural character. Unlike its surroundings, it is not artificial and is a rare and powerful urban typology in Delft. It is an isolated site and its introversion is stressed by the plantation barrier on the periphery. However once inside, we experienced a variety of areas with a distinctive character, and categorized them based on their relationship with the borders.





Problem

By means of atom03: personal observation and atom03: interviews ,we realized that atom03: noise,caused mostly by traffic, is affecting the site. It is also obvious that the park is lacking programmatic definition, the atom03: entrances are uninviting and are not atom03: strategically placed. This results in many inhabitants, students and staff refraining from visiting the park.



Step 1 We first have to define which areas are problematic regarding the sound levels and their effect on comfort levels. In order to obtain these results, we are doing a comfort/disturbance survey and a more precise sound data analysis. The atom03:questionnaire will have 1 main question about disturbance and comfort. People have to answer this question at 8 keypoints of the site. The results will help identify the problematic areas of the site which need manipulation.

Atom3surveyex2.jpg

Secondly, with the help of a TU Delft acoustics expert we will measure sound levels for a week, in specific time periods at the same 8 points.

Step 2 After having both the qualitative and quantitative results, we will be able to cross reference them have a link sound to spatial conditions, then proceed to our next step. Atom3process.jpg


Step 3

Motion1.jpg

As the stingray redirects water (medium) to achieve motion, our project will simulate this movement behaviour by redirecting air (medium) as a manipulative element of sound levels. This is possible by undulations on the surface of the ground controlling air/sound paths.

As a reaction to these deformations, spaces with unique characteristics will be generated at ground and underground level; these spaces will be categorized from static / comfortable / permanent to dynamic / disturbing / temporary with intermediate states as transitional spaces.









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