atom04:'''References'''

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sounds and other interior features to suit their particular mood of the moment.
 
sounds and other interior features to suit their particular mood of the moment.
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The sounds of the users were recorded and replayed at the same time
 +
 +
in the same space but from a different direction.
 +
 +
'''So that show the presence through the distortion of the sounds.'''
  
  
 
[[File:watrerpavilion_1.jpg]]
 
[[File:watrerpavilion_1.jpg]]

Revision as of 14:41, 14 September 2011

The Moodwall


The first Moodwall was opened in Amsterdam under intense public interest.

The Mood Wall is a 24 meters long wall on which moving images are projected.

If someone moves along the wall, it will react with light, color and movement through

cameras that use special software of 2500 LED lamps control.

This is done through interactive programming, with a dark Moodwall pedestrian overpass

into a special entrance for the Amsterdamse Poort shopping.

50x50xp 50x50xp



SpaceLapse 2003


Satisfied that digital video had been able to express different socio-spatial relations

with a street through Places of Difference,

the author worked with a graduate to develop another three minute short movie

that explored socio-temporal relations with space.

Using time lapse technology, each shop along a small part of Mutley Plain was

manipulated in post-production to portray how many people visit it on a daily basis.

By playing back each shop’s time lapse at different speeds, according to its popularity,

the collective image was of the street as it changed over time.

The sky and pedestrians remained in real time and the result is a startling model of how

social activity affects the temporal balance of a street.

Pedestrians tend to see a street of shops as a connected unit,

and when things alter along the street – such as the shopfronts –

it is accepted as part of the street’s dynamic nature.

By speeding up and slowing down the rate of each shop’s time lapse the viewer has an opportunity

to see the street as a series of components, each with its own time according to its use.

The result is a pulsating array of multiple time lapses that gives

the viewer an insight into the complexity of a simple street.

‘SpaceLapse’ articulated relational properties that were impossible

to see with the eye, and could only be traced through the distortion of time.


Spacelapse 1.png



Waterpavilion


The Water Pavilion is as organic and “blobby” on the inside as on its outside,

though the concept of sides quickly becomes irrelevant once floors transform into walls

and ceiling exist only according to one’s point of view.

Designed as an interactive building flush with mist displays and water jets,

the Water Pavilion is equipped with sensors that allow visitors to adjust the sights,

sounds and other interior features to suit their particular mood of the moment. The sounds of the users were recorded and replayed at the same time

in the same space but from a different direction.

So that show the presence through the distortion of the sounds.


Watrerpavilion 1.jpg

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