atom04:'''identity concept'''

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=='''INTERACTIVITY'''==
 
 
==PARTICIPATION==
 
 
is about taking part in some activity. Literally participation means: Taking part (with other people) in some action or matter. Participation includes the inverse of inherence. The event is depending on the participants, but at the same time the event itself is creating the participatory relationship. Taking part can be seen on two levels. In passive participation taking part is done only by being present (moodwall). In active participation taking part has also reaction on the environment.
 
 
Participation establishes an interactive relationship between the place and the user. In an active relationship to the space, the freeplay of the meaning becomes open.
 
 
[[File:atom4_passive_participation.jpg|200px]]
 
 
 
[[File:atom4_passive_participation2.jpg|200px]]
 
 
==REACTION==
 
 
is about active participation in some action or matter. It is about action and reaction. Like the third law of Einstein. If there is action there will always be reaction.
 
 
In this law it is about forces. It is not literally about forces in this case. But if we talk about active participation, the active part in the situation will cause the reaction. The amount of activity and the kind of matter are the parameters for the reaction.
 
 
In an interactive situation parties/parts. there is output = action from both sides, what causes an input for the other party/part. This can lead again to an new reaction. So it is an ongoing process. Only the strong and cumulative reactions can lead towards an ultimate event.
 
 
 
==GHOST==
 
 
is a frozen trace, locked, not visible. the ghost can start to haunt, when it becomes unlocked. Ghost is not seeing the time as a linear process, they are behaving active from time to time, through a thematic touch of users. Ghost is a trace that is having an interactive relationship. Ghosts are important models of time, trough them, a personal reaction is breaking the linearity of time. Ghost is hidden in the memory, the place can trigger the repetition of it.
 
 
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Latest revision as of 15:18, 17 October 2011

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Contents

IDENTITY

DIFFERENTIATION

The state or relation of being different, dissimilarity. A significant change in or effect on a situation, distinctive quality, feature.

Henri-Louis Bergson distinguses difference in kind and difference in degree. Deleuze argues that difference should fundamentally be the object of affirmation and not negation. Difference in kind is related to continuous multiplicity discrete multiplicities. Its main characteristics are virtual difference, qualitative discrimination, subjetive relation and the connection to the time (duration).

Difference itself is a characteristic that gives a value to the event.

PERSONALIZATION

- the achieving of individual, relating to, directed to, or intended for a particular person. usually involving personal remarks as character, behavior, appearance, interests, social category, context. It also involves the idea of customization, the using of the technology to accommodate the differences between individuals.

Personal continuity, a time concept, is an important part of identity. personal experiences are connected to the qualities such as self-awareness, sentience, sapience, but also to the ability to perceive the relationship between oneself and one's environment. Personal continuity is the property of a continuous and connected period of time and is intimately concerned with a person's body or physical being. Through contiguity, one associates ideas or events that usually happen to occur at the same time. The personal continuity is the keyword behind the habit and the routine.

The concept of personal is related to the concept of time through routines, habits and the memory. The reactions are based on personal intuitions and feelings. Surprising and strong events can be caught through personalized, specific experience.


URBAN PHENOMENA

a spatial setting that is creating a cultural relevance. Urban phenomena can be seen as differing spatial quality, emotionally loaded. Its cultural importance overweighs its logistical and contextual situation. Not a difference in degree, but difference in kind.

Most well known urban phenomena is the Bilbao effect. In Bilbao's urban regeneration plan, Frank Gehry's Guggenheim museum managed to change the identity of the city itself - the rundown area of a city in economic decline was brought to huge financial growth and prestige, the Bilbao changed from problematic industrial town to a global tourist destination. The effect was achieved through one extraordinary building, the Bilbao's Guggenheim Museum. Due to the scale and the budget Gehry's building became the symbol of its Kind, the beginning of iconic objects. It was already loaded with the emotions created by Deconstructivist movement in architecture, it wasn't a manifesto building any more, but big a cultural temple, a delivery project of the new spatial qualities.

Urban phenomenas can be found in different scale. Bilbao effect is clearly a global one. In smaller scale, locally, the scheme also works. Local urban phenomenas work according to similar pattern. They are connected to an attempt to produce a "delight rating" for a given space. The space has to be designed as an easily memorisable one, but also different from the already seen and sensed. Urban Phenomenas need strong, surprising, routine breaking experiences.

Atom4 urbanphenomena1.jpg

Atom4 urbanphenomena3.jpg
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