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[[atom06:Home | '''<< Back''']]
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[[atom06:Home | '''<< back HOME''']]
  
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='''Concept strategy'''=
  
='''Intervention'''=
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<div style="font-size: 15px; font-weight:bold; font-family:Helvetica; margin: 20px 0 30px 0;">
Our idea is to create a '''network''' that connects in '''real-time''' our site with the rest of Delft.
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Our idea is to facilitate '''redistribution''' of existing physical and virtual '''networks''' connecting various actors as a more coherent whole in '''real-time''' on our site and beyond our location.
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By arranging '''common activities''' as '''intermediates''' to facilitate mixing of different user groups that are currently not well connected we plan to create a '''more coherent whole'''.</div>
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<div style="float:left; border:none; width:325px; margin-right: 10px; " >
  
<div style="float:left; border:none; width:300px; margin-right: 10px; " >
 
 
'''findings''' [[atom06:Analysis| '''(analysis)''']]
 
'''findings''' [[atom06:Analysis| '''(analysis)''']]
  
- the residents of Delft and the TU are not or barely interacting (creating a division in the coherency of the city)
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* the residents of Delft and the TU are not or barely interacting (creating a division in the unity of the city)
  
- Currently, the twitter study highlighted the existance of a virtual Network "around" the site: people are trying to connect
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* Currently, the twitter study highlighted the existance of a virtual Network "around" the site: people are trying to connect
  
- by mapping activities we found similar interests/activities between some of the actors
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* by mapping activities we found similar interests/activities between some of the actors
 
</div>
 
</div>
<div style="float:left; border:none; width:300px; margin-right: 10px;" >
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<div style="float:left; border:none; width:325px; margin-right: 10px;" >
 
'''proposed actions'''
 
'''proposed actions'''
  
- use the actor-network theory to help us organize/find the current actors and existing networks (be it people, bats or organizations)
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* use the actor-network theory to help us organize/find the current actors and existing networks (be it people, bats or organizations)
  
- introduce new actors (intermediators, be it people or objects) to to reconfigure and redistribute those relationships
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* introduce '''new actors''' (intermediators, be it people or objects) to reconfigure and redistribute those relationships in a more closely knit network
  
- merge the physical and the virtual as a plugin like in Avatar
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* merge the '''physical and the virtual'''
  
- create (virtual and physical) activities that attract residents and students and lets them interact
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* create (virtual and physical) '''activities''' that attract residents and students and lets them interact
 
</div>
 
</div>
<div style="float:left; border:none; width:300px; margin-right: 10px; " >
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<div style="float:left; border:none; width:325px; margin-right: 10px; " >
 
'''future results'''
 
'''future results'''
  
- this will create a more coherent Delft where people will know more about each other and interact more, creating a more coherent city
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* this will create a more coherent Delft where people will know more about each other and interact more, creating a more coherent city
 
</div>
 
</div>
<div style="float:left; border:none; width:300px; margin-right: 10px; " >
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<div style="float:left; border:none; margin-right: 10px; clear: left; " >
  
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='''Theoretical Exploration'''=
  
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==Summary: Actor-Network Theory==
  
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The [[atom06:References| '''Actor-Network-Theory''']]
  
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* ANT is a sociological theory developed by Bruno Latour
  
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* This network contains not only people, but also objects and organizations, all are on equal levels
  
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* Combines social and technical elements in their influence and cohesion
  
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* is a method / tool for understanding, making sense of the organization of elements
  
  
  
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==Superstudio==
  
 
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Superstudio consider the possibility to create a network based on energy and information extending to every properly inhabitable area. They think about the possibility to create a technological grid that could be spread all over the world and that became the real channel on which people move. On this grid they create micro-events that works as attractors trough which people could plug in and create a new network. They substantially translate the virtual network in a physical condition, simply eliminated the physical boundaries.
='''Summary of theory: Actor-Network'''=
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This project leads us to reflect on how our site could react in terms of retention or elimination of physical boundaries.
 
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The Actor-network theory (ANT), is a sociological theory developed by Bruno Latour, Michel Callon and John Law. This network contains not only people, but also objects and organizations. This network with many different elements combines both social and technical parts in their influence and cohesion.  
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<gallery widths="200" heights="150" perrow="6" >
 
<gallery widths="200" heights="150" perrow="6" >
  
File:Atom 6 concept 1.jpg|'''part 1'''
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File:Superstudio1.jpg|
 
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File:Atom 6 concept 2.jpg|'''part 2'''
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File:Atom 6 concept 3.jpg|'''part 3'''
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File:Superstudio2.jpg|
  
File:Atom 6 concept 4.jpg|'''part 4'''
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File:Superstudio4.jpg|
  
 
</gallery>
 
</gallery>
  
'''Actor <--> Network'''
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='''Intervention'''=
  
According to the actor-network theory, we are now defining the network formed by actors, with their attributes. Then we are looking into how it is possible to redistribute the action of the network towards our site, that is the park.
 
  
As part of the [[atom06:References| '''Actor-Network-Theory''']], people like objects are equal parts of the same network, as long as they are connected. For this connection these interfaces are the key.
 
  
A large factor in the provided program will be a change of pace from week to weekend/summer when there are no students on the center platform.
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== Network reconfiguration ==
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We are '''redistributing''' the action of the network by finding activities that work as attractors. The new activities work as intermators creating new connections in the network.
  
<gallery widths="200" heights="150" perrow="3" >
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<gallery widths="200" heights="150" perrow="6" >
  
Image:Network week.jpg|'''network in the week'''
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File:Atom 6 concept 1.jpg|'''1. current situation -  disconnected various user groups'''  
 
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Image:Network weekend.jpg|'''network in the weekend/summer'''
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</gallery>
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File:Atom 6 concept 2.jpg|'''2. intervention - new actors spark new attraction through activities and bring some networks closer together'''
  
How this directly relates to the (program of the) site is of course yet to be determined, but the connection points are direct input into the site, be it delayed as prioritized.  
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File:Atom 6 concept 3.jpg|'''3. consequences - more coherent local network where people connect in a new way'''
  
The nature of this network is to create a whole. A [http://en.wikipedia.org/wiki/Borg_(Star_Trek) Borg-like] connectivity network with input and output, all on the same network.
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File:Atom 6 concept 4.jpg|'''4. intent - if we connect the virtual existing networks to the physical networks: increase in network activity with our site, the heart of the network'''  
<gallery widths="200" heights="150" perrow="3" >
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Image:Network site 1.jpg|'''network in the site, option 1, within the building'''
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Image:Network site.jpg|'''network in the site, option 2, within and throughout'''
 
 
</gallery>
 
</gallery>
  
  
What this will look like INSIDE the structure, THROUGH the structure, or however it evolves, is yet to be seen. Site / building layout, program, materialization, user groups and their activities will determine the looks of this network, yet also the network will be able to alter the program, user group ratios or even building layout. Be it one flat building, or many slim towers... The object is to '''facilitate''' the '''integral interactive network''': the people, objects and their activities... whether that is nothing or a lot.
 
<gallery widths="200" heights="150" perrow="3" >
 
  
Image:Building network.jpg|'''layered network within the building communicating to the external influences, and influencing the external: a live interactive feed'''
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== Functions as attractors ==
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<div style="float:left; border:none; width:400px; margin-right: 10px;" >
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[[Image:Functions.gif|border|300px|layered physical networks with a live interactive virtual global feed]]
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</div>
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<div style="float:left; border:none; width:325px; margin-right: 10px;" >
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The center, that is a '''physical/virtual main public platform''' that attracts people from different user groups to our site (which is the center between the TU and the city center) where they can '''interact''' and '''communicate'''
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</div> <div style="float:left; border:none; margin-right: 10px; clear: left; " >
  
</gallery>
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== Connecting to a larger network ==
 
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<div style="float:left; border:none; width:400px; margin-right: 10px;" >
 
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[[Image:Concept-diagrams-1.gif|border|300px|connecting the physical and the virtual]]
 
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</div>
In practise, our project is divided in two main parts.
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<div style="float:left; border:none; width:325px; margin-right: 10px;" >
 
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The structure works as an interactive interface between the the actors on the physical location and the larger virtual network.
'''1.''' The center, that is a '''main public platform''' that attracts people from different user groups to our site (which is the center between the TU and the city center) where they can '''interact''' and '''communicate'''
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'''2.''' The metastasis, which is an interactive interface between the people and the physical location. This is done via internet through a smart phone, computer, or an urban located interactive station that all interactively relate back to the public platform and reverse.
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internet is everywhere, but to connect to it is not always possible yet, or harder yet, to get people to connect to our site.
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the 'interactive objects' can be installations through which information is sent and received. Where people can have an active part where they are not located. This way the TU and the city are bonded even closer. Especially if the ''content'' relates and varies. The 'newness' can wear off, but because of the HYPERstate they are always in, it will never the same...
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----
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='''Work in Progress'''=
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To define the strategy we are doing analysis on different topics: map the activities of users to understand what can stimulate interaction and communication;  investigate the possible system's spatial ability; analyze the flow of people to determine the attractors place in which to place the metastases.
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==='''Analyze spatial ability'''===
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<gallery widths="200" heights="150" perrow="3" >
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Image:systems' movements merge copia.jpg|'''Systems' Movements'''
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Image:spatial ability merge copia.jpg|'''Spatial Ability'''
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Image:layers' program merge copia.jpg|'''Layers' Program'''
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</gallery>
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[[Image:Spatial relationship and organization merge copia.jpg|none|250px|caption ]]
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The diagrams relate to relationships and organizations of space according to F.D.K. Ching
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Before actually deciding on who is going where with what purpose, these diagrams show the possibilities of any interaction.
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With this information we can look at the needs and demands of the various actors in our area.
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From this we can extrapolate a fitting brief, which we can mold within the possibilities of interaction via the relationships and organizations of the space.
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The (Inter)action of systems will be the key of our project.  
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The concept of these diagrams is to form an idea of organizing our users and their uses
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Via internet through a smart phone, computer, or an urban located interactive station that all '''interactively relate''' back and forth with the public platform.
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</div> <div style="float:left; border:none; margin-right: 10px; clear: left; " >
  
'''Spatial relationships'''               
 
* space within a space
 
* interlocking spaces
 
* adjacent spaces
 
* space linked by a common space
 
  
'''Spatial organizations'''
 
* radial organizations
 
* clustered organizations
 
* centered organizations
 
* linear organizations
 
* grid organizations
 
  
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==Structure formation and parametrisation==
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The structure will get it's form based on parameters of the network investigation
  
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# Define the border of the [[atom06:Analysis#Network_visualization_of_the_Delft_area_trough_Twitter| network of actors]]
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# Find the social distance between actors
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## For defining this we are using virtual representation of social networks, currently Twitter network
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## The distance between actors is calculated based on [http://en.wikipedia.org/wiki/Social_network social network analysis] methods
  
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Program will be formed by the optimal placement of functions to attract and mix the actors
  
From the center of this network, like in '''metastasis''', things spread from the '''center''' to '''non-adjacent parts'''; '''contaminating''' all the city.
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# Find the attraction of different functions regarding actor clusters
Metastasis means "displacement" in Greek, from μετά, meta, "next", and στάσις, stasis, "placement".
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# Bring the most distant actors together by attracting them with appropriate functions
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# Functions that have similar attraction parameter reject each others to mix functions
  
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In addition we will look into possibilities of the structure to be able to sense the activity level of the site, and ways to react to this.
  
  
  
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[[atom06:Home | '''<< Back to home''']]
  
[[atom06:Home | '''Back to home >>''']]
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[[project F:Home | '''to project page >>''']]

Latest revision as of 08:38, 17 October 2011

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Contents

Concept strategy

Our idea is to facilitate redistribution of existing physical and virtual networks connecting various actors as a more coherent whole in real-time on our site and beyond our location.

By arranging common activities as intermediates to facilitate mixing of different user groups that are currently not well connected we plan to create a more coherent whole.

findings (analysis)

  • the residents of Delft and the TU are not or barely interacting (creating a division in the unity of the city)
  • Currently, the twitter study highlighted the existance of a virtual Network "around" the site: people are trying to connect
  • by mapping activities we found similar interests/activities between some of the actors

proposed actions

  • use the actor-network theory to help us organize/find the current actors and existing networks (be it people, bats or organizations)
  • introduce new actors (intermediators, be it people or objects) to reconfigure and redistribute those relationships in a more closely knit network
  • merge the physical and the virtual
  • create (virtual and physical) activities that attract residents and students and lets them interact

future results

  • this will create a more coherent Delft where people will know more about each other and interact more, creating a more coherent city

Theoretical Exploration

Summary: Actor-Network Theory

The Actor-Network-Theory

  • ANT is a sociological theory developed by Bruno Latour
  • This network contains not only people, but also objects and organizations, all are on equal levels
  • Combines social and technical elements in their influence and cohesion
  • is a method / tool for understanding, making sense of the organization of elements


Superstudio

Superstudio consider the possibility to create a network based on energy and information extending to every properly inhabitable area. They think about the possibility to create a technological grid that could be spread all over the world and that became the real channel on which people move. On this grid they create micro-events that works as attractors trough which people could plug in and create a new network. They substantially translate the virtual network in a physical condition, simply eliminated the physical boundaries. This project leads us to reflect on how our site could react in terms of retention or elimination of physical boundaries.

Intervention

Network reconfiguration

We are redistributing the action of the network by finding activities that work as attractors. The new activities work as intermators creating new connections in the network.


Functions as attractors

layered physical networks with a live interactive virtual global feed

The center, that is a physical/virtual main public platform that attracts people from different user groups to our site (which is the center between the TU and the city center) where they can interact and communicate

Connecting to a larger network

connecting the physical and the virtual

The structure works as an interactive interface between the the actors on the physical location and the larger virtual network.

Via internet through a smart phone, computer, or an urban located interactive station that all interactively relate back and forth with the public platform.


Structure formation and parametrisation

The structure will get it's form based on parameters of the network investigation

  1. Define the border of the network of actors
  2. Find the social distance between actors
    1. For defining this we are using virtual representation of social networks, currently Twitter network
    2. The distance between actors is calculated based on social network analysis methods

Program will be formed by the optimal placement of functions to attract and mix the actors

  1. Find the attraction of different functions regarding actor clusters
  2. Bring the most distant actors together by attracting them with appropriate functions
  3. Functions that have similar attraction parameter reject each others to mix functions

In addition we will look into possibilities of the structure to be able to sense the activity level of the site, and ways to react to this.


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