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Without knowing the site very well, we tried to come up with what we wanted to look at, and how we were planning on doing that. | Without knowing the site very well, we tried to come up with what we wanted to look at, and how we were planning on doing that. | ||
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+ | The challenges | ||
+ | "In our own design work – the ‘context’ is a main centre of effort. It is not exactly a question of ‘fitting- in’, but of re-materialising, re-focusing – the words are difficult. The context may demand a totally invisible building or no building, a ‘countergeometry’ or a ‘continuation geometry’. In a way like decorating, re-arranging and ‘preparing’ a room, for a real homemaker, a real restaurateur or inn-keeper it is more than a question of taste: it is an act of both continuity and re-generation." Peter Smithson | ||
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− | + | all the work done in the various weeks is visible in [[work overview]] | |
− | + | on this page we will explain the what and why of what we do, from our [[analyses]] to our [[concept]] to our [[design]] | |
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Revision as of 12:28, 14 September 2011
atom06
Contents |
ABOUT us
Atom 6
René Brakels
from: The Netherlands
studied: The built environment at the HAN university; architecture at the ARTEZ academy of architecture; architecture at TU Delft, schakelsemester, Bachelor 6, MSc 1 (dwelling studio)
work experience: STW architects (Dublin, Ireland); Rietveld architects (New York, USA); B+M architects and consultants (The Netherlands); Mulderblauw architects (The Netherlands)
why hyperbody: Hyperbody intrigues me as it's a whole different attitude towards architecture and how to get there. The fancy modeling tools and futuristic looking buildings and their workings are something I really would like to get to know.
Manuel Zucchi
from: Italy
studied:
work experience:
why hyperbody:
Katja Virta
from: Finland
studied:
work experience:
why hyperbody:
ABOUT hyperbody
"Every design that architects create is a hypothesis, which can only be proven once the building is built. For immediate validation of design hypotheses, instead of constructing representations of to-be reality, we have to create architectural systems through experiential prototyping in physical and virtual space. Such prototypes are fully operational from day-1 of the design process. In this way the distinction between design and inhabitation of architecture blurs. In such process we take advantage of the principles of non-standard architecture and its special case - interactive architecture." - design studio brief
The idea is to make a non-standard architecture, a place that reacts, that breathes and interacts to and with the people that use it. Using software to make it possible to map analyses to help design the building in an optimal way, regarding sun or people movement, or any other variable.
some involved architects holding to these ideas are
pan architects [1]
architecture + design [2]
ONL Oosterhuis & Lénárd [3]
ABOUT the project: intent and challenges
Without knowing the site very well, we tried to come up with what we wanted to look at, and how we were planning on doing that. The space is a
The challenges
"In our own design work – the ‘context’ is a main centre of effort. It is not exactly a question of ‘fitting- in’, but of re-materialising, re-focusing – the words are difficult. The context may demand a totally invisible building or no building, a ‘countergeometry’ or a ‘continuation geometry’. In a way like decorating, re-arranging and ‘preparing’ a room, for a real homemaker, a real restaurateur or inn-keeper it is more than a question of taste: it is an act of both continuity and re-generation." Peter Smithson
ABOUT work overview
all the work done in the various weeks is visible in work overview on this page we will explain the what and why of what we do, from our analyses to our concept to our design