atom07:Research

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='''Site quality's'''=
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<div style="float: left; width: 800px; margin-right:20px; text-align:right:justify">
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==''Experimentation''==
  
In front of BK-City (Delft) lies the "De Vries van Heyplantsoen". In this park we are given the freedom to design an intervention to improve the given situation. By improving the (qualities of) site we try to let more people enjoy and experience the site.
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===1. User - object interaction===
The goal of our proposal is to have more actors populate the site. In this way we make sure the qualities of the park won't get lost in time. By attracting people we add new/different qualities to the park -through an intervention which is able to adapt to the different needs of all the users.
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Simultaneously we will try to enrich ourselves with the Hyperbody way of thinking. The exact goals can be found under the[[atom07: Mission | '''Mission''']].
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In the Orange Lecture hall several seating arrangements were set up to see the response from people. The users were able to adapt to the experiment to suite their demands. The set ups varried from comfortable to obstructive seating layouts.
  
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<youtube width="800" height="520" left >TJszqSiY_kY</youtube>
  
[[Image:Kaart_mijnbouwplein_2sataliet.jpg|thumb]][[Image:Kaart_mijnbouwplein_2.jpg|thumb]][[Image:2_.png|thumb]]
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conclusions:
  
'''Pros and Cons of the Site'''
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- Bigger effort made to have a comfortable seat.
  
''Positive factors:'' 
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- Diverse arangement of spaces, caters for larger user group.
                         
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1.It is a buffer zone (or bridge) connecting the BK City and Science Centre
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2.Plants are are diverse and well maintained
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- People sit closer to their point of interest.
  
3.It is a nice open space
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- Person will adapt to given situation.
  
4.Near the inner city
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- People only change elements when necessary.
  
''Negative factors:''
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- Difficulties changing elements embarrass people.
  
1.Entrances are too inconspicuous to attract people's attention
 
  
2.Excess plants block the penetration of the vision and affect the accessibility
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[[Image:Observation_.jpg|Test01|250px]]  [[Image:Observation_2.jpg|Test02|250px]]  [[Image:Observation_3.jpg|Test03|250px]]
  
3.Lacking of hard pavement and plaza for people to stay
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[[Image:Observation_3b.jpg|Test03|250px]]  [[Image:Observation_4.jpg|Test4a|250px]]  [[Image:Observation_5.jpg|Test04b|250px]]
  
4.Benches are in very bad conditions
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='''Site'''=
  
5.Most space are enclosed with plants,lack of open space
 
  
6.Lack of visual monitoring
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The site  in front of BK-City, the "van heijplantsoen" has some nice quality's which are unique to a park. It has diverse vegetation, a nice view of open space and also the view to the build surrounding is really nice. However, the park is not being used. The thick borders and disruptive influences like sound make the park uninviting.
  
7.Lacking of lamps
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[[File:diagram_site 1.png|250px]]        [[File:diagram_site 2.png|250px]]  [[Image:Kevin_Lynch_Sketch.jpg|250px]]
  
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<youtube width="300" height="196" left >84sCV8FNHlA</youtube>
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The video of the site demonstrates its emptiness. By doing similar experimentation to that of the seating arrangement in the Orange lecture hall, more interaction will take place. This will cause the site to flourish with more activities.
  
'''Diagrams on the Northern and Southern Boundaries'''
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'''<u>[[Atom07: Site Qualities|Additional Information on Site Qualities]]</u>'''
  
[[File:diagram_site 1.png|200px]]        [[File:diagram_site 2.png|200px]]
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==''GPRS Mapping''==
  
='''Actors'''=
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From Kevin Lynch’s empirical research on how individuals perceive and navigate through a site has led to research done using GPRS tracking devices for site analysis.
  
The site finds itself on the edge of the inner city as well as the border of University campus. Standing in the park and overlooking the tree's you are able to some impressing buildings holding the site in place. These buildings are the representation of the big institutional TU Delft. Being so highly profilated on site this is one of the main actors but ofcourse there are more parties which have relations to the site. In the scheme underneath the are made clear.
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[[Image:GPS_Analysis.jpg|GPRS tracking devices mapped three different activities on the site|800px]]
==''Connection Actors''==
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[[Image:GPS_Analysis2.jpg|Overlapping Mesh from GPRS|800px]]
  
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A mesh between different GPRS points is overlaid. The images show 3 different meshes; intimate (red), open space (blue), paths and nodes (white). On the different meshes are overlaid over each other to see the effect of how different activities are linked and intertwined. To conclude, the overlapping parts of the mesh creates hotspots for potential of a variety of programmes to occur without disrupting the original scheme of the park.
  
[[Image:listofactors.jpg|thumb|400px|left ]]
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<u>'''[[Atom07: Research Validation | Research Validation]]'''</u>
  
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='''Technical Design Challange'''=
  
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The concept of having a changeable environment automatically is inherent to using new technique's. For this concept a concrete wall wouldn't work.
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For the execution of this project, exploration of possibilities were tested. The different grids are an exploration of possible grid layouts that may be appropriate for the site.
  
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==''Grid''==
  
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[[File:Diagram_shape_intervention-Model(color)small.jpg|800px|Multi Programmable space]]
  
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[[atom07: Large version lay out diagram | High resolution ]]
  
  
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Conclusion: Most functions are possible with a range of grid layouts. Irregular prove to be a bit inefficient in some set ups. A good approach to scripting techniques can overcome this problem. Irregular also delivers some interesting shape's and is not clear at first sight, which would fit the concept of ineffable space. Seperate grids spread around give some problems for the larger activity's, but can be a welcome addition to the space.
  
  
  
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[[atom07: Home | '''<<Back''']]
  
='''Analysis'''=
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</div>
 
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There are three categories of investigation that is followed for the project.
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Calculations and data collected from the three analysis, will help inform the design, use and size of the project. We will attempt to find a hyper-rational method for approaching the design challenge. The attempt is to move away from traditional design analysis where the architect plays the dominant role in design.
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1. Site Analysis, study of sun shading, sun radiation, noise and wind study.
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2. Actors.
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3. Analysis of 'points of interest' on the site.
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The site analysis will create accurate calculations for comfortable living and meeting places, whilst the analysis of the 'points of interest' is an intervention that is created by actors, introducing a layer of cultural data which can be added to the calculations. A survey of the actors wil also give some feedback and other perspectives and opinions of the site.
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='''Climate Analysis'''=
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Through the ecotect analysis of the local sunlight radiation and shadow ranges on both days of summer solstice and winter soltice, we can get an insight into the climate condition of the site.
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[[Image:1_.png|400px|left|Shadow ranges on the day of summer solstice]]
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[[Image:2_.png|400px|left|Shadow ranges on the day of winter solstice]]
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(not finished yet)
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==''Input & Output Actors''==
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Distinguished from the traditional designing methodology in which architects will dominate every part of the whole designing process by applying the up-down styling intervention and previous experiences, we try to apply a bottom-up design method to build up a connection between the building and the actors in which the persistent information input and output will be available.In brief, actors could input their own information and desires of different programs to our building, our building will output relevant data and possiblilities to them to meet their demands.Then,the actors will probably give the feedbacks to the building again.As a result,an active loop of information exchange and interactivity between building and actors will be generated in this design strategy.
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'''Input Actors'''
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Possible demands(input data):Exhibiton,Party,Eating,Reading,Meeting...
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'''Output Actors'''
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Possible solutions(output data):
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''Exhibiton'':linear space,
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''Party'':wide and open space,
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''Eating'':private or open space,
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''Reading'':enclosed and private space,
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''Meeting'':clustered space...
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'''Operation:'''
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Actors can consult the information desk where we will provide them with some possibilities or suggestions of spatial arrangement instead of fixed functions.Then they can organize the functions all by themselves by combining the units into different space.(refer to [[atom07:Concept |Concept]])
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==''Interviews''==
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- [[Atom07:TOP Board|Top Board]] technical meeting point delft (possible client and reference)
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- [[Atom07:Alumni office interview|Alumni office interview]] @TUDelft
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='''Points of interest'''=
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We have assigned a few activities to the site - and linked them with colours.
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Party - Red
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Open Space/Sport - Green
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Have lunch/snacks - Blue
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Meeting Place - Yellow
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Statue - Orange
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Building - Purple
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Part of our research is to ask members of public/academics/children to help us identify areas on the site which have these qualities. By giving each actor different coloured sticks, we will ask them to place the sticks on different parts of the site. For example, an actor might plant the blue stick (lunch area) close to a tree or bench and the orange stick (for a statue) in an open part of the park. By having many actors making their own decisions where they think the best activities might take place, we will have collective data from many sources which can help indicate the need or desire for specific programmes. We will use GPRS points to mark the positions of the sticks that are planted by actors. This will help us identify real time data from reliable sources, giving the site analysis a clear and accurate definition of the desired tasks and at the same time reducing the need for architects to make assumptions about the site.
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Our research has given rise to an integrated network of structures that can move vertically as the programme of an user requires it.
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== Readings  ==
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Christopher Alexander, Pattern Language
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http://en.wikipedia.org/wiki/Pattern_language
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Tchumi vs. OMA
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http://architecturalassociation.ie/pdf/BM_13.pdf#page=53
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Urban Landscapes
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http://www.rali.boku.ac.at/fileadmin/_/H85/H852/X_LArch_3_2009_090531_xlarch_all.pdf#page=132
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[[File:Birdsview.jpg|220px|Landscape|right]]
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[[atom07: Home | '''<<Back''']]
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Latest revision as of 11:54, 17 October 2011

Experimentation

1. User - object interaction

In the Orange Lecture hall several seating arrangements were set up to see the response from people. The users were able to adapt to the experiment to suite their demands. The set ups varried from comfortable to obstructive seating layouts.

conclusions:

- Bigger effort made to have a comfortable seat.

- Diverse arangement of spaces, caters for larger user group.

- People sit closer to their point of interest.

- Person will adapt to given situation.

- People only change elements when necessary.

- Difficulties changing elements embarrass people.


Test01 Test02 Test03

Test03 Test4a Test04b

Site

The site in front of BK-City, the "van heijplantsoen" has some nice quality's which are unique to a park. It has diverse vegetation, a nice view of open space and also the view to the build surrounding is really nice. However, the park is not being used. The thick borders and disruptive influences like sound make the park uninviting.

Diagram site 1.png Diagram site 2.png Kevin Lynch Sketch.jpg

The video of the site demonstrates its emptiness. By doing similar experimentation to that of the seating arrangement in the Orange lecture hall, more interaction will take place. This will cause the site to flourish with more activities.

Additional Information on Site Qualities

GPRS Mapping

From Kevin Lynch’s empirical research on how individuals perceive and navigate through a site has led to research done using GPRS tracking devices for site analysis.

GPRS tracking devices mapped three different activities on the site Overlapping Mesh from GPRS

A mesh between different GPRS points is overlaid. The images show 3 different meshes; intimate (red), open space (blue), paths and nodes (white). On the different meshes are overlaid over each other to see the effect of how different activities are linked and intertwined. To conclude, the overlapping parts of the mesh creates hotspots for potential of a variety of programmes to occur without disrupting the original scheme of the park.

Research Validation

Technical Design Challange

The concept of having a changeable environment automatically is inherent to using new technique's. For this concept a concrete wall wouldn't work. For the execution of this project, exploration of possibilities were tested. The different grids are an exploration of possible grid layouts that may be appropriate for the site.

Grid

Multi Programmable space

High resolution


Conclusion: Most functions are possible with a range of grid layouts. Irregular prove to be a bit inefficient in some set ups. A good approach to scripting techniques can overcome this problem. Irregular also delivers some interesting shape's and is not clear at first sight, which would fit the concept of ineffable space. Seperate grids spread around give some problems for the larger activity's, but can be a welcome addition to the space.


<<Back

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