atom09:Concept Proposal

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<div style="float: left; width: 1200px; text-align:justify">
 
<div style="float: left; width: 1200px; text-align:justify">
  
===Multiple Components===
+
===Components===
 
---------------------------------------------------------------------------------------------------------------
 
---------------------------------------------------------------------------------------------------------------
 +
</div>
 +
<div style="float: left; width: 586px; margin-right:20px; text-align:left">
 +
Basing on the knowledge of system theory, the key part which regulates a system is the different components, so the recomposition of the site (a dead system) starts from defining '''components'''.
 +
 +
<div style="float: left; width: 1200px; text-align:justify">
 +
 +
 +
 
<div style="float: left; width: 250px; margin-right:20px; text-align:left">
 
<div style="float: left; width: 250px; margin-right:20px; text-align:left">
 
<gallery widths=200px heights=200px perrow=4>
 
<gallery widths=200px heights=200px perrow=4>
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They could be categorized as: Static and Non-static; Physical and abstract; Outside and Inside the boundary...
 
They could be categorized as: Static and Non-static; Physical and abstract; Outside and Inside the boundary...
  
Non-static components could provide parametric values, which we call it INPUT, to change the states of other components;
+
Non-static components could provide parametric values, which we call INPUT, this changes the state of other components;
  
the components which receive inputs can be either static or non-static, and they give OUTPUT to circulate the "interconnectivity" between different components.
+
the components which receive inputs can be either static or non-static, and they give OUTPUT to circulate the "interconnectivity".
  
  
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</div>
 
</div>
 
<div style="float: left; width: 300px; margin-right:20px; text-align:left">
 
<div style="float: left; width: 300px; margin-right:20px; text-align:left">
'''- Intruders:'''
+
'''- Activators:'''
  
Components could be either inside or outside of the system, while some of the non-static ones are moving from outside to inside or from inside to outside;
+
Components could be either inside or outside the system, while some of the non-static ones are moving from outside to inside or vice versa;
  
We call the moving non-static components "intruders".
+
We call the moving non-static components "Activators".
  
Intruders are the most proper components which could provide inputs, they are the source of parameter values,  
+
Activators are the most proper components which could provide inputs, they are the source of parameter values,  
  
such as people, bicycles, sound, lights and movements...
+
such as time, people, weather, events, sound, lights, movements, etc.
  
  
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<div style="float: left; width: 300px; margin-right:20px; text-align:left">
 
<div style="float: left; width: 300px; margin-right:20px; text-align:left">
 
'''- Behavior of Components:'''  
 
'''- Behavior of Components:'''  
 
Each component within the system has its specific behavior, like entering the site is the most typical behavior of people.
 
  
 
Most behaviors of non-static components are creating some flows and pressures by moving, such as the flows of walking people, they give inputs to the site;
 
Most behaviors of non-static components are creating some flows and pressures by moving, such as the flows of walking people, they give inputs to the site;
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The key is that the transactions should be in some sense circular otherwise it is merely reaction.
 
The key is that the transactions should be in some sense circular otherwise it is merely reaction.
  
 +
</div>
 +
<div style="float: left; width: 1200px; margin-right:20px; text-align:left">
  
When both of the moving component and the inside component receive the information they input,
 
while in the sense of transmission of instruction across a boundary which has resulted in something being returned to each of them.
 
  
  
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 +
===Parametrical Directions===
 +
-------------------------------------------------------------------------------------------------------
 
</div>
 
</div>
<div style="float: left; width: 250px; margin-right:20px; text-align:left">
+
<div style="float: left; width: 768px; margin-right:20px; text-align:left">
 
+
''A system is closed if no material enters or leaves it; it's open if there is import and export and, therefore, changes of components.'' To activate the components around the site, an "activator" which is one of the components used as parameter is the key point.
<gallery widths=200px heights=200px perrow=4>
+
image:Parametric_system_combined.gif
+
</gallery>
+
  
 
</div>
 
</div>
<div style="float: left; width: 300px; margin-right:20px; text-align:left">
+
<div style="float: left; width: 1200px; margin-right:20px; text-align:left">
The different parameters influence the state of the components, so they create the input which causes a change. You can see this change as an output of the component.
+
 
+
 
+
  
  
  
 +
<div style="float: left; width: 330px; margin-right:20px; text-align:left">
 +
[[File:Opening_hours01.jpg|300px|thumb|left|]]
  
 +
'''- Time Schedule:'''
  
 +
Since the functions and relations of the surrounding buildings are changing on their opening hours, to '''integrate''' the site with '''the surroundings''', the time schedule becomes one of the most important activators.
  
  
  
 +
</div>
 +
<div style="float: left; width: 330px; margin-right:20px; text-align:left">
 +
[[File:Dividing_Space.jpg|300px|thumb|left|]]
  
 +
'''- Space Divition:'''
  
 +
The size of space also changes by the surroundings' requirements. Thus we divide the site into '''several components''',
 +
and subsequently '''integrate''' each part of components with the '''surroundings'''.
  
  
  
  
 +
</div>
 +
<div style="float: left; width: 330px; margin-right:20px; text-align:left">
 +
[[File:Time_Spec.jpg|300px|thumb|left|]]
  
 +
'''- The "Activator": Time, Weather, Season, Events, Holiday, etc.'''
  
 +
Time is the '''basic parameter''' which affects the components. And special situations, such as weather and events, also act as activators which activate the site to be adapted.
  
  
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<div style="float: left; width: 1200px; margin-right:20px; text-align:left">
 
<div style="float: left; width: 1200px; margin-right:20px; text-align:left">
  
===Parametrical Directions===
+
</div>
-------------------------------------------------------------------------------------------------------
+
A system is closed if no material enters or leaves it;
+
 
+
it's open if there is import and export and, therefore, changes of components.
+
 
+
 
+
Non-static components can offer import and export values of parameter, because they're moving and changing.
+
 
+
Thus we'll focusing on 1 or 2 possible non-static components which can offer parameter values during further design.
+
 
+
 
+
 
+
 
<div style="float: left; width: 330px; margin-right:20px; text-align:left">
 
<div style="float: left; width: 330px; margin-right:20px; text-align:left">
 
[[File:flow_light.jpg|300px|thumb|left|]]
 
[[File:flow_light.jpg|300px|thumb|left|]]
  
'''- Dividing Space(Component ABC):'''
+
'''- Activated Components: Movements and Space'''
 
+
Reference:
+
  
''"Interactive systems does not necessary result in technological solutions. It's not about designing aesthetic representations of environmental data, or improving online efficiency or making urban structures more spectacular. Nor is it about making another piece of high-tech lobby art that responds to flows of people moving through the space, which is just as representation, metaphor-encumbered and unchallenging as a polite watercolor landscape.''
+
Components, including '''directions of traffic movements, pedestrians, flexible spaces, etc.''', are affecting each other along with the changing of time and other parameters.
  
  
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</div>
 
</div>
 
<div style="float: left; width: 330px; margin-right:20px; text-align:left">
 
<div style="float: left; width: 330px; margin-right:20px; text-align:left">
[[File:3Layers.jpg|300px|thumb|left|]]
+
[[File:3_Layers.jpg|300px|thumb|left|]]
  
'''- Time Table:'''
+
'''- 3 Layers:'''
  
We make 3 layers of structures:
+
The structure is based on three layers: the ground floor, a dynamic layer and an underground layer. The dynamic layer is varying along with different parameters. The part which is touching the ground shapes the road and pedestrians, the part which is hanged up shapes spaces.
  
The ground floor layer, a upper dynamic layer and a layer under ground.
 
  
The dynamic layer of structure is varying along with a scheduled time and people passing though.
 
The part which is touching the ground shapes the road and pedestrians, the part which is hanged up shapes some spaces.
 
  
 +
</div>
 +
<div style="float: left; width:1200px; text-align:justify">
  
  
  
  
 +
'''- Basic Situation: Time Schedule of the surroundings'''
 +
 +
[[File:Div_Dir_L1.jpg|1000px|left|]]
  
  
 
</div>
 
</div>
<div style="float: left; width: 330px; margin-right:20px; text-align:left">
+
<div style="float: left; width:1200px; text-align:justify">
[[File:3Layers.jpg|300px|thumb|left|]]
+
'''- Special Scenarios: Sunny or Summer'''
 
+
'''- 3 Layers:'''
+
 
+
We make 3 layers of structures:
+
 
+
The ground floor layer, a upper dynamic layer and a layer under ground.
+
 
+
 
+
 
+
  
 +
[[File:Sunny_Summer.jpg|1000px|left|]]
  
  
 +
</div>
 +
<div style="float: left; width:1200px; text-align:justify">
  
 +
'''- Special Scenarios: Rainy or Winter'''
  
 +
[[File:Rain_Winter.jpg|1000px|left|]]
  
  
 
</div>
 
</div>
<div style="float: left; width: 1200px; text-align:justify">
+
<div style="float: left; width:1200px; text-align:justify">
'''- Space is divided basing on TIME'''
+
[[File:Time_People.jpg|300px|thumb|left|]]
+
  
<div style="float: left; width: 600px; margin-right:20px; text-align:left">
+
'''- Special Scenarios: Holidays'''
'''The "Intruder": TIME'''
+
  
Create a pedestrian area using the touching part of the upper dynamic layer.
+
[[File:Holiday.jpg|1000px|left|]]
 
+
Since pedestrians are more random, it would be nice if the way is creating by people themselves.
+
 
+
Basically, the walking area could moving along with scheduled time,
+
which divide the site into 2 part integrated with science center and BK city respectively.
+
 
+
An addition option is that the dynamic structure could shape the walking area quite randomly along with people's different expecting.
+
  
  
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<div style="float: left; width:1200px; text-align:justify">
 
<div style="float: left; width:1200px; text-align:justify">
  
'''- Dividing Directions'''
+
'''- Special Scenarios: Events'''
 
+
[[File:Div_Dir_L.jpg|1000px|thumb|left|]]
+
  
 +
[[File:Events.jpg|1000px|left|]]
  
  
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 +
'''- The Dynamic Structure'''
  
</div>
 
 
<div style="float: left; width: 330px; margin-right:20px; text-align:left">
 
<div style="float: left; width: 330px; margin-right:20px; text-align:left">
<youtube width="310" height="300">HFYU2L-a6oM</youtube>
 
  
'''A Floating Dynamic Structure:'''
+
A flexibly shaped layer
 +
[[File:Pers_00.jpg|300px|left|]]
  
This video shows how a layer of structure shapes spaces when it's varying.
 
 
We could consider this type of movements in the design of the upper structure - the dynamic layer
 
  
 
</div>
 
</div>
 
<div style="float: left; width: 330px; margin-right:20px; text-align:left">
 
<div style="float: left; width: 330px; margin-right:20px; text-align:left">
<youtube width="310" height="300">kaO3Jp2O39g</youtube>
 
  
'''Video: 2'''
+
Covered area & Car-free area
blablabla blablabla blablabla blablabla blablabla blablabla blablabla
+
[[File:Pers_01.jpg|300px|left|]]
blablabla blablabla blablabla blablabla blablabla blablabla blablabla
+
 
blablabla blablabla blablabla blablabla blablabla blablabla blablabla
+
  
 
</div>
 
</div>
 
<div style="float: left; width: 330px; margin-right:20px; text-align:left">
 
<div style="float: left; width: 330px; margin-right:20px; text-align:left">
<youtube width="310" height="300">dghosA-zI6k</youtube>
 
  
'''Video: 3'''
+
Always a part touching ground
blablabla blablabla blablabla blablabla blablabla blablabla blablabla
+
[[File:Pers_02.jpg|300px|left|]]
blablabla blablabla blablabla blablabla blablabla blablabla blablabla
+
blablabla blablabla blablabla blablabla blablabla blablabla blablabla
+
  
  
  
  
 +
</div>
 +
<div style="float: left; width: 1200px; text-align:justify">
  
  
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</div>
 
<div style="float: left; width: 1200px; text-align:justify">
 
  
  
== '''NEED TO MEVE TO ARCHIVE:''' ==
+
===Fabrication Intentions===
 +
---------------------------------------------------------------------------------------------------------------
  
  
 
</div>
 
</div>
<div style="float: left; width: 500px; text-align:justify">
+
<div style="float: left; width: 330px; margin-right:20px; text-align:left">
 +
<youtube width="310" height="300">HFYU2L-a6oM</youtube>
  
'''Pedestrians' Movements'''
+
'''A Floating Dynamic Structure'''
<gallery widths=300px heights=200px perrow=4>
+
image:Time_People.jpg
+
</gallery>
+
  
'''- "Intruders": Time or People'''
+
This structure inspired us, because of the way the wave is creating spaces. The difficulty of this structure is that it's hanging from the ceiling, in open space there is no ceiling. Thus we need other solutions to construct this kind of wave. A possible sollution could be to have columns rising from the ground or to create a ceiling. Another question will be, how to create a flexible layer to cover the open spaces in the structure?
  
Create a pedestrian area using the touching part of the upper dynamic layer.
+
</div>
 +
<div style="float: left; width: 330px; margin-right:20px; text-align:left">
 +
<youtube width="310" height="300">kaO3Jp2O39g</youtube>
  
Since pedestrians are more random, it would be nice if the way is creating by people themselves.
+
'''Kinetic Art Creating Spaces'''
  
Basically, the walking area could moving along with scheduled time,
+
This video is about optical illusion, the reason why it is related to our concept is because it's about creating spaces as well. The spaces are created by the lines, in reality it could be an inspiring piece of art which attracts people because it makes you curious to understand how it's made. Actually creating spaces by using this technic is not what we envision.
which divide the site into 2 part integrated with science center and BK city respectively.
+
  
An addition option is that the dynamic structure could shape the walking area quite randomly along with people's different expecting.
+
</div>
 +
<div style="float: left; width: 330px; margin-right:20px; text-align:left">
 +
<youtube width="310" height="300">dghosA-zI6k</youtube>
  
<gallery widths=300px heights=200px perrow=4>
+
'''Art Reacting on Movements'''
image:09Moving_Time.jpg
+
</gallery>
+
  
'''- Movements follow Time'''
+
Because we would like to integrate different components it would be nice to have interaction between these components and the design. This video shows one of the solutions to create this interaction.
  
If the pedestrian area follows a direction which is rotating along with a scheduled time,
 
it could always divide the site into 2 part, and each part could be integrated with students's residence, science center or BK city.
 
  
The functions for the divide 2 space could also be arranged with a schedule, it depends on different users: students, neighborhood or staff.
 
  
<gallery widths=300px heights=200px perrow=4>
 
image:09Moving_People.jpg
 
</gallery>
 
  
'''- Movements follow People'''
 
  
There could be lots of possibilities if the dynamic structure varies randomly.
 
  
The pedestrian area can be created in any kinds of shapes.
 
 
It offers more opportunities for people to imagine and expect how the site would be after hours and hours.
 
 
Additionally, the covered space would be flexible as well, it provides different size of space catering for different requirements of users.
 
 
 
'''- Pedestrian System'''
 
 
Since the pedestrian could provide various of chances for the interaction between the dynamic structure and people walking in,
 
we analyzed the possible pedestrian entrances and flows to see whether it works.
 
[[atom09:Site_Analysis#02_Systems|'''<u>> Pedestrian System</u>''']]
 
  
  
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</div>
 
</div>
 
<div style="float: left; width: 1200px; text-align:justify">
 
<div style="float: left; width: 1200px; text-align:justify">
'''Previous Ideas...'''
+
More information about the project:
------------------------------------------------------------------------------------------------------
+
'''<u>[[project_I:Home|> Go to Project: I]]</u>'''
'''Variational Structures:'''
+
  
The structure can be justified according to different users.
 
  
Functions differentiate from different spaces.
 
  
With this dynamic system, the site becomes a lively place which can be totally open to all kinds of users:
 
  
Science Center, BK-City and any other people with any requirements.
 
  
<gallery widths=200px heights=200px perrow=3>
 
Image:Atrium.jpg|Example 01: Atrium
 
Image:Out_In.jpg|Example 02: Outdoor & Indoor
 
Image:Stage.jpg|Example 03: Stage
 
Image:Landscape09.jpg|Example 04: Just Landscape
 
Image:Carpark.jpg|Example 05: Car-park Space
 
</gallery>
 
  
  
 
 
 
 
</div>
 
<div style="float: left; width: 1200px; text-align:justify">
 
 
'''<u>[[atom09:Home|> Back to Atom09:Home]]</u>'''
 
'''<u>[[atom09:Home|> Back to Atom09:Home]]</u>'''

Latest revision as of 15:12, 17 October 2011

Components


Basing on the knowledge of system theory, the key part which regulates a system is the different components, so the recomposition of the site (a dead system) starts from defining components.


- Multiple Components:

There're different kinds of components within a system; They could be categorized as: Static and Non-static; Physical and abstract; Outside and Inside the boundary...

Non-static components could provide parametric values, which we call INPUT, this changes the state of other components;

the components which receive inputs can be either static or non-static, and they give OUTPUT to circulate the "interconnectivity".


- Activators:

Components could be either inside or outside the system, while some of the non-static ones are moving from outside to inside or vice versa;

We call the moving non-static components "Activators".

Activators are the most proper components which could provide inputs, they are the source of parameter values,

such as time, people, weather, events, sound, lights, movements, etc.


- Behavior of Components:

Most behaviors of non-static components are creating some flows and pressures by moving, such as the flows of walking people, they give inputs to the site;

And some of the static components are more likely just to receive inputs and give outputs, they may not give inputs.

- Interconnections between Components:

Interconnections concerns on transactions of information between two components. The key is that the transactions should be in some sense circular otherwise it is merely reaction.




Parametrical Directions


A system is closed if no material enters or leaves it; it's open if there is import and export and, therefore, changes of components. To activate the components around the site, an "activator" which is one of the components used as parameter is the key point.


Opening hours01.jpg

- Time Schedule:

Since the functions and relations of the surrounding buildings are changing on their opening hours, to integrate the site with the surroundings, the time schedule becomes one of the most important activators.


Dividing Space.jpg

- Space Divition:

The size of space also changes by the surroundings' requirements. Thus we divide the site into several components, and subsequently integrate each part of components with the surroundings.



Time Spec.jpg

- The "Activator": Time, Weather, Season, Events, Holiday, etc.

Time is the basic parameter which affects the components. And special situations, such as weather and events, also act as activators which activate the site to be adapted.


Flow light.jpg

- Activated Components: Movements and Space

Components, including directions of traffic movements, pedestrians, flexible spaces, etc., are affecting each other along with the changing of time and other parameters.


3 Layers.jpg

- 3 Layers:

The structure is based on three layers: the ground floor, a dynamic layer and an underground layer. The dynamic layer is varying along with different parameters. The part which is touching the ground shapes the road and pedestrians, the part which is hanged up shapes spaces.




- Basic Situation: Time Schedule of the surroundings

Div Dir L1.jpg


- Special Scenarios: Sunny or Summer

Sunny Summer.jpg


- Special Scenarios: Rainy or Winter

Rain Winter.jpg


- Special Scenarios: Holidays

Holiday.jpg


- Special Scenarios: Events

Events.jpg







- The Dynamic Structure

A flexibly shaped layer

Pers 00.jpg


Covered area & Car-free area

Pers 01.jpg


Always a part touching ground

Pers 02.jpg







Fabrication Intentions



A Floating Dynamic Structure

This structure inspired us, because of the way the wave is creating spaces. The difficulty of this structure is that it's hanging from the ceiling, in open space there is no ceiling. Thus we need other solutions to construct this kind of wave. A possible sollution could be to have columns rising from the ground or to create a ceiling. Another question will be, how to create a flexible layer to cover the open spaces in the structure?

Kinetic Art Creating Spaces

This video is about optical illusion, the reason why it is related to our concept is because it's about creating spaces as well. The spaces are created by the lines, in reality it could be an inspiring piece of art which attracts people because it makes you curious to understand how it's made. Actually creating spaces by using this technic is not what we envision.

Art Reacting on Movements

Because we would like to integrate different components it would be nice to have interaction between these components and the design. This video shows one of the solutions to create this interaction.





More information about the project: > Go to Project: I




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