atom09:Concept Proposal

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'''- Time Table:'''
 
'''- Time Table:'''
  
Based on the time schedule of opening hours from the surrounding buildings. It is clear that the functions and relations are changing in time.  
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Based on the time schedule of opening hours from the surrounding buildings, it is clear that the functions and relations are changing in time.  
  
  
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[[File:Time_People02.jpg|300px|thumb|left|]]
 
[[File:Time_People02.jpg|300px|thumb|left|]]
  
'''- The "Intruder"(Parameter): TIME'''
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'''- The "Intruder": TIME'''
  
'''Space is divided basing on TIME'''
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Time, or rather the Time Table is the parameter.(People as a parameter is less controllable.)
 
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Components, including '''directions of traffic movements, pedestrians and flexible spaces''', are affecting each other along with changing of time.
Create a pedestrian area using the touching part of the upper dynamic layer.
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Since pedestrians are more random, it would be nice if the way is creating by people themselves.
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Basically, the walking area could moving along with scheduled time,
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which divide the site into 2 parts integrated with science center and BK city respectively.
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An addition option is that the dynamic structure could shape the walking area quite randomly along with people's different expecting.
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'''- The Components: Movements and Space'''
 
'''- The Components: Movements and Space'''
 
'''The Components: Movements and Space'''
 
  
 
blablabla blablabla blablabla
 
blablabla blablabla blablabla

Revision as of 13:58, 11 October 2011

Multiple Components


- Multiple Components:

There're different kinds of components within a system; They could be categorized as: Static and Non-static; Physical and abstract; Outside and Inside the boundary...

Non-static components could provide parametric values, which we call INPUT, this changes the state of other components;

the components which receive inputs can be either static or non-static, and they give OUTPUT to circulate the "interconnectivity".


- Intruders:

Components could be either inside or outside the system, while some of the non-static ones are moving from outside to inside or vice versa;

We call the moving non-static components "intruders".

Intruders are the most proper components which could provide inputs, they are the source of parameter values,

such as people, bicycles, sound, lights, movements, etc.


- Behavior of Components:

Most behaviors of non-static components are creating some flows and pressures by moving, such as the flows of walking people, they give inputs to the site;

And some of the static components are more likely just to receive inputs and give outputs, they may not give inputs.

- Interconnections between Components:

Interconnections concerns on transactions of information between two components. The key is that the transactions should be in some sense circular otherwise it is merely reaction.





Parametrical Directions


A system is closed if no material enters or leaves it;

it's open if there is import and export and, therefore, changes of components.


Non-static components can offer import and export values of parameter, because they're moving and changing.

Thus we'll focusing on 1 or 2 possible non-static components which can offer parameter values during further design.


Dividing Space.jpg

- Dividing Space(Component ABC):

Divide the site into several components, and subsequently integrate each part of components with the surroundings.


Opening hours01.jpg

- Time Table:

Based on the time schedule of opening hours from the surrounding buildings, it is clear that the functions and relations are changing in time.


Time People02.jpg

- The "Intruder": TIME

Time, or rather the Time Table is the parameter.(People as a parameter is less controllable.) Components, including directions of traffic movements, pedestrians and flexible spaces, are affecting each other along with changing of time.



Flow light.jpg

- The Components: Movements and Space

blablabla blablabla blablabla


3 Layers.jpg

- 3 Layers:

The structure is based on three layers, the ground floor layer, a upper dynamic layer and an underground layer. The dynamic layer of structure is varying along with a scheduled time and people passing through. The part which is touching the ground shapes the road and pedestrians, the part which is hanged up shapes spaces.


- Dividing Directions

Div Dir L.jpg







A Floating Dynamic Structure


Kinetic art creating spaces

Art reacting on movements






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