atom09:Concept Proposal

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They could be categorized as: Static and Non-static; Physical and abstract; Outside and Inside the boundary...
 
They could be categorized as: Static and Non-static; Physical and abstract; Outside and Inside the boundary...
  
Non-static components could provide parametric values, which we call it INPUT, to change the states of other components;
+
Non-static components could provide parametric values, which we call INPUT, this changes the state of other components;
  
the components which receive inputs can be either static or non-static, and they give OUTPUT to circulate the "interconnectivity" between different components.
+
the components which receive inputs can be either static or non-static, and they give OUTPUT to circulate the "interconnectivity".
  
  
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'''- Intruders:'''
 
'''- Intruders:'''
  
Components could be either inside or outside of the system, while some of the non-static ones are moving from outside to inside or from inside to outside;
+
Components could be either inside or outside the system, while some of the non-static ones are moving from outside to inside or vice versa;
  
 
We call the moving non-static components "intruders".
 
We call the moving non-static components "intruders".
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Intruders are the most proper components which could provide inputs, they are the source of parameter values,  
 
Intruders are the most proper components which could provide inputs, they are the source of parameter values,  
  
such as people, bicycles, sound, lights and movements...
+
such as people, bicycles, sound, lights, movements, etc.
  
  
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<div style="float: left; width: 300px; margin-right:20px; text-align:left">
 
<div style="float: left; width: 300px; margin-right:20px; text-align:left">
 
'''- Behavior of Components:'''  
 
'''- Behavior of Components:'''  
 
Each component within the system has its specific behavior, like entering the site is the most typical behavior of people.
 
  
 
Most behaviors of non-static components are creating some flows and pressures by moving, such as the flows of walking people, they give inputs to the site;
 
Most behaviors of non-static components are creating some flows and pressures by moving, such as the flows of walking people, they give inputs to the site;
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Interconnections concerns on transactions of information between two components.
 
Interconnections concerns on transactions of information between two components.
 
The key is that the transactions should be in some sense circular otherwise it is merely reaction.
 
The key is that the transactions should be in some sense circular otherwise it is merely reaction.
 
 
When both of the moving component and the inside component receive the information they input,
 
while in the sense of transmission of instruction across a boundary which has resulted in something being returned to each of them.
 
 
 
 
 
 
</div>
 
<div style="float: left; width: 250px; margin-right:20px; text-align:left">
 
 
<gallery widths=200px heights=200px perrow=4>
 
image:Parametric_system_combined.gif
 
</gallery>
 
 
</div>
 
<div style="float: left; width: 300px; margin-right:20px; text-align:left">
 
The different parameters influence the state of the components, so they create the input which causes a change. You can see this change as an output of the component.
 
 
 
 
 
 
 
 
 
 
 
 
  
  
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'''- Dividing Space(Component ABC):'''
 
'''- Dividing Space(Component ABC):'''
  
Reference:
+
Blablablabla
 
+
''"Interactive systems does not necessary result in technological solutions. It's not about designing aesthetic representations of environmental data, or improving online efficiency or making urban structures more spectacular. Nor is it about making another piece of high-tech lobby art that responds to flows of people moving through the space, which is just as representation, metaphor-encumbered and unchallenging as a polite watercolor landscape.''
+
 
+
  
  
 
</div>
 
</div>
 
<div style="float: left; width: 330px; margin-right:20px; text-align:left">
 
<div style="float: left; width: 330px; margin-right:20px; text-align:left">
[[File:3_Layers.jpg|300px|thumb|left|]]
+
[[File:3Layers.jpg|300px|thumb|left|]]
  
 
'''- Time Table:'''
 
'''- Time Table:'''
  
We make 3 layers of structures:
+
Based on the time schedule of opening hours from the surrounding buildings. It is clear that the functions and relations are changing in time.  
 
+
The ground floor layer, a upper dynamic layer and a layer under ground.
+
 
+
The dynamic layer of structure is varying along with a scheduled time and people passing though.
+
The part which is touching the ground shapes the road and pedestrians, the part which is hanged up shapes some spaces.
+
 
+
 
+
  
  
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</div>
 
</div>
 
<div style="float: left; width: 330px; margin-right:20px; text-align:left">
 
<div style="float: left; width: 330px; margin-right:20px; text-align:left">
[[File:3_Layers.jpg|300px|thumb|left|]]
+
[[File:3Layers.jpg|300px|thumb|left|]]
  
 
'''- 3 Layers:'''
 
'''- 3 Layers:'''
  
We make 3 layers of structures:
+
The structure is based on three layers, the ground floor layer, a upper dynamic layer and an underground layer. The dynamic layer of structure is varying along with a scheduled time and people passing through. The part which is touching the ground shapes the road and pedestrians, the part which is hanged up shapes spaces.
 
+
The ground floor layer, a upper dynamic layer and a layer under ground.
+
 
+
  
  
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Basically, the walking area could moving along with scheduled time,
 
Basically, the walking area could moving along with scheduled time,
which divide the site into 2 part integrated with science center and BK city respectively.
+
which divide the site into 2 parts integrated with science center and BK city respectively.
  
 
An addition option is that the dynamic structure could shape the walking area quite randomly along with people's different expecting.
 
An addition option is that the dynamic structure could shape the walking area quite randomly along with people's different expecting.
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<youtube width="310" height="300">HFYU2L-a6oM</youtube>
 
<youtube width="310" height="300">HFYU2L-a6oM</youtube>
  
'''A Floating Dynamic Structure:'''
+
'''A Floating Dynamic Structure'''
  
This video shows how a layer of structure shapes spaces when it's varying.
 
 
We could consider this type of movements in the design of the upper structure - the dynamic layer
 
  
 
</div>
 
</div>
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<youtube width="310" height="300">kaO3Jp2O39g</youtube>
 
<youtube width="310" height="300">kaO3Jp2O39g</youtube>
  
'''Video: 2'''
+
'''Kinetic art creating spaces'''
blablabla blablabla blablabla blablabla blablabla blablabla blablabla
+
blablabla blablabla blablabla blablabla blablabla blablabla blablabla
+
blablabla blablabla blablabla blablabla blablabla blablabla blablabla
+
  
 
</div>
 
</div>
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<youtube width="310" height="300">dghosA-zI6k</youtube>
 
<youtube width="310" height="300">dghosA-zI6k</youtube>
  
'''Video: 3'''
+
'''Art reacting on movements'''
blablabla blablabla blablabla blablabla blablabla blablabla blablabla
+
blablabla blablabla blablabla blablabla blablabla blablabla blablabla
+
blablabla blablabla blablabla blablabla blablabla blablabla blablabla
+
  
  
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</div>
 
<div style="float: left; width: 1200px; text-align:justify">
 
 
== '''NEED TO MOVE TO ARCHIVE:''' ==
 
 
 
</div>
 
<div style="float: left; width: 500px; text-align:justify">
 
 
'''Pedestrians' Movements'''
 
<gallery widths=300px heights=200px perrow=4>
 
image:Time_People.jpg
 
</gallery>
 
 
'''- "Intruders": Time or People'''
 
 
Create a pedestrian area using the touching part of the upper dynamic layer.
 
 
Since pedestrians are more random, it would be nice if the way is creating by people themselves.
 
 
Basically, the walking area could moving along with scheduled time,
 
which divide the site into 2 part integrated with science center and BK city respectively.
 
 
An addition option is that the dynamic structure could shape the walking area quite randomly along with people's different expecting.
 
 
<gallery widths=300px heights=200px perrow=4>
 
image:09Moving_Time.jpg
 
</gallery>
 
 
'''- Movements follow Time'''
 
 
If the pedestrian area follows a direction which is rotating along with a scheduled time,
 
it could always divide the site into 2 part, and each part could be integrated with students's residence, science center or BK city.
 
 
The functions for the divide 2 space could also be arranged with a schedule, it depends on different users: students, neighborhood or staff.
 
 
<gallery widths=300px heights=200px perrow=4>
 
image:09Moving_People.jpg
 
</gallery>
 
 
'''- Movements follow People'''
 
 
There could be lots of possibilities if the dynamic structure varies randomly.
 
 
The pedestrian area can be created in any kinds of shapes.
 
 
It offers more opportunities for people to imagine and expect how the site would be after hours and hours.
 
 
Additionally, the covered space would be flexible as well, it provides different size of space catering for different requirements of users.
 
 
 
'''- Pedestrian System'''
 
 
Since the pedestrian could provide various of chances for the interaction between the dynamic structure and people walking in,
 
we analyzed the possible pedestrian entrances and flows to see whether it works.
 
[[atom09:Site_Analysis#02_Systems|'''<u>> Pedestrian System</u>''']]
 
 
 
 
</div>
 
<div style="float: left; width: 1200px; text-align:justify">
 
'''Previous Ideas...'''
 
------------------------------------------------------------------------------------------------------
 
'''Variational Structures:'''
 
 
The structure can be justified according to different users.
 
 
Functions differentiate from different spaces.
 
 
With this dynamic system, the site becomes a lively place which can be totally open to all kinds of users:
 
 
Science Center, BK-City and any other people with any requirements.
 
 
<gallery widths=200px heights=200px perrow=3>
 
Image:Atrium.jpg|Example 01: Atrium
 
Image:Out_In.jpg|Example 02: Outdoor & Indoor
 
Image:Stage.jpg|Example 03: Stage
 
Image:Landscape09.jpg|Example 04: Just Landscape
 
Image:Carpark.jpg|Example 05: Car-park Space
 
</gallery>
 
  
  

Revision as of 12:03, 11 October 2011

Multiple Components


- Multiple Components:

There're different kinds of components within a system; They could be categorized as: Static and Non-static; Physical and abstract; Outside and Inside the boundary...

Non-static components could provide parametric values, which we call INPUT, this changes the state of other components;

the components which receive inputs can be either static or non-static, and they give OUTPUT to circulate the "interconnectivity".


- Intruders:

Components could be either inside or outside the system, while some of the non-static ones are moving from outside to inside or vice versa;

We call the moving non-static components "intruders".

Intruders are the most proper components which could provide inputs, they are the source of parameter values,

such as people, bicycles, sound, lights, movements, etc.


- Behavior of Components:

Most behaviors of non-static components are creating some flows and pressures by moving, such as the flows of walking people, they give inputs to the site;

And some of the static components are more likely just to receive inputs and give outputs, they may not give inputs.

- Interconnections between Components:

Interconnections concerns on transactions of information between two components. The key is that the transactions should be in some sense circular otherwise it is merely reaction.





Parametrical Directions


A system is closed if no material enters or leaves it;

it's open if there is import and export and, therefore, changes of components.


Non-static components can offer import and export values of parameter, because they're moving and changing.

Thus we'll focusing on 1 or 2 possible non-static components which can offer parameter values during further design.


Flow light.jpg

- Dividing Space(Component ABC):

Blablablabla


3Layers.jpg

- Time Table:

Based on the time schedule of opening hours from the surrounding buildings. It is clear that the functions and relations are changing in time.



3Layers.jpg

- 3 Layers:

The structure is based on three layers, the ground floor layer, a upper dynamic layer and an underground layer. The dynamic layer of structure is varying along with a scheduled time and people passing through. The part which is touching the ground shapes the road and pedestrians, the part which is hanged up shapes spaces.





- Space is divided basing on TIME

Time People.jpg

The "Intruder": TIME

Create a pedestrian area using the touching part of the upper dynamic layer.

Since pedestrians are more random, it would be nice if the way is creating by people themselves.

Basically, the walking area could moving along with scheduled time, which divide the site into 2 parts integrated with science center and BK city respectively.

An addition option is that the dynamic structure could shape the walking area quite randomly along with people's different expecting.


- Dividing Directions

Div Dir L.jpg







A Floating Dynamic Structure


Kinetic art creating spaces

Art reacting on movements






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