atom09:Proposal

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Aim


Interconnectivity.jpg

To Create A Dynamic System by Parametric Method

- Restore the site to make it a useful component of the surroundings;

- Reorganize the site itself to be an effective and efficient system - an OPEN SYSTEM.


Three criteria:

Components, Behavior and Interconnectivity.

As an open system, each component has a certain behavior.

Component A's behavior affects component B, and B gives feedback to influent A,

this is a complete interconnectivity and interaction.



The image on the left best describes the relationship between 2 components:

They're linked with each other, and they're affecting each other.




Multiple Components


- Multiple Components:

There're different kinds of components within a system; They could be categorized as: Static and Non-static; Physical and abstract; Outside and Inside the boundary...

Non-static components could provide parametric values, which we call it INPUT, to change the states of other components;

the components which receive inputs can be either static or non-static, and they give OUTPUT to circulate the "interconnectivity" between different components.


- Intruders:

Components could be either inside or outside of the system, while some of the non-static ones are moving from outside to inside or from inside to outside;

We call the moving non-static components "intruders".

Intruders are the most proper components which could provide inputs, they are the source of parameter values,

such as people, bicycles, sound, lights and movements...


- Behavior of Components:

Each component within the system has its specific behavior, like entering the site is the most typical behavior of people.

Most behaviors of non-static components are creating some flows and pressures by moving, such as the flows of walking people, they give inputs to the site;

And some of the static components are more likely just to receive inputs and give outputs, they may not give inputs.

- Interconnections between Components:

Interconnections concerns on transactions of information between two components. The key is that the transactions should be in some sense circular otherwise it is merely reaction.


When both of the moving component and the inside component receive the information they input, while in the sense of transmission of instruction across a boundary which has resulted in something being returned to each of them.



The different parameters influence the state of the components, so they create the input which causes a change. You can see this change as an output of the component.


Parametrical Directions


A system is closed if no material enters or leaves it;

it's open if there is import and export and, therefore, changes of components.


Non-static components can offer import and export values of parameter, because they're moving and changing.

Thus we'll focusing on 1 or 2 possible non-static components which can offer parameter values during further design.


Flow light.jpg

Movements:

Reference:

"Interactive systems does not necessary result in technological solutions. It's not about designing aesthetic representations of environmental data, or improving online efficiency or making urban structures more spectacular. Nor is it about making another piece of high-tech lobby art that responds to flows of people moving through the space, which is just as representation, metaphor-encumbered and unchallenging as a polite watercolor landscape.

It's about designing tools that people themselves may use the construct - in the widest sense of the word - their environments and as a result build their own sense of agency. - The Architectural of Relevance of Gordon Pask"





Option 1: Road

Moving Road Basing on Time

blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla

Sections blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla


The Road is moving on a parallel way blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla

The Road is moving around 1 point. blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla




Option 2

Moving Pedestrians blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla


Sections blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla


Moving Directions 1 blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla


Moving Directions 2 blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla blablabla







Fabrication


..........








Previous Ideas...


Variational Structures:

The structure can be justified according to different users.

Functions differentiate from different spaces.

With this dynamic system, the site becomes a lively place which can be totally open to all kinds of users:

Science Center, BK-City and any other people with any requirements.




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