project C:Home

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='''''"SPACEBOOK'''''"=
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__NOTOC__[[File:gesamt3.gif| frameless | 1200px | ]]
  
'''Spacebook''': (where) everybody can see the activities on the site, the users can join activities that are or will be taking place, create their new activities and (physically) link them with other activities. A new activity hive is born.
 
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=<span style="color:orange">USER INTERFACE</span>=
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'''Spacebook''' aims to extend the notion of an online social community by providing a user-customizable space that will enhance that community through joining and participating in activities outside the virtual world. Thus '''Spacebook''' brings together the virtual and the physical space: a phenomenon through which everybody can see the activities on the site, the users can join activities that are or will be taking place, create their new activities and (physically) link them with other activities. A new activity hive is born.
  
[http://www.google.ro/imgres?q=starcraft+interface&um=1&hl=ro&client=firefox-a&sa=N&rls=org.mozilla:en-US:official&channel=s&biw=1280&bih=709&tbm=isch&tbnid=hpTKGte36n5wRM:&imgrefurl=http://planetstarcraft.gamespy.com/screenshots/%3Fss%3D486&docid=0n89AlFfdnXJVM&imgurl=http://pnmedia.gamespy.com/screenshots/pstarcraft/95571287.jpg&w=1680&h=1050&ei=hrWYTtnzJMKd-QaSs7W-BQ&zoom=1&iact=hc&vpx=714&vpy=230&dur=882&hovh=177&hovw=284&tx=159&ty=56&sig=105371255470395972062&page=1&tbnh=161&tbnw=242&start=0&ndsp=12&ved=1t:429,r:6,s:0 Starcraft interface]
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=<span style="color:orange">GEOMETRICAL ALGORITHM</span>=
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=<span style="color:orange">Interface</span>=
  
=<span style="color:orange">KINETIC STRUCTURE</span>=
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[[File:page03.jpg|220px|left|casual-user interface]]
  
<div style="float: left; width: 560px; margin-right:30px; text-align:left">
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The interface design has three steps of functionality which relates to three user-types: the casual user, the advanced user and the administrator. Through this design decision Spacebook provides for the needs of different characters.
  
===Structure Concept===
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[[project C:ALL#INTERFACE|read more >>]]
  
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<gallery widths="130" heights="100" perrow="7">
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Image:b0.jpg| A grid of points drive a network of inflatable "bubbles" linked together by a network of valves.
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=<span style="color:orange">Structure</span>=
  
Image:b1.jpg| The bubbles hold the roof & floor system.
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<youtube width="220" height="145" right >awMrVLLNx2g</youtube>
  
File:b2.jpg| One of the point-bubble inflates. The local bubbles deflate.
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<div style="float:left; width: 220px; margin-right:20px; text-align:justify">
 
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The architectural implementation uses a system of inflatables which have the advantage of being lightweight ultimately reducing the dead-loads while at the same time providing adequate stiffness and flexibility.
File:b3.jpg| Roof has desired height. Roof locks into place. Bubbles equalize and support the elastic floor.
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File:b4.jpg|Possible section of created "site". Various open / closed spaces for activities.
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File:b5.jpg|Axonometric result.
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</gallery>
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<gallery widths="220" heights="200" perrow="4" >
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File:sketch_activities.jpg| Iteration 1.
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File:IMG_0257.jpg|Iteration 2.
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File:user_scenario_structure.JPG|Several elastic connected panels, which offer straight areas f. e. seating,...
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File:Capsule01.jpg|Spatial room-quality.
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</gallery>
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See also the progression on creating the site mechanism or:
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[http://www.youtube.com/watch?v=nYIPoH4599k Guayamas Dome 2010]
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[http://www.youtube.com/watch?v=tV6ZvBlcxJw&feature=related Industrial Dome]
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[http://www.youtube.com/watch?v=CdiSk8XyBu8 Memory Cloth (see min 6:00)]
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[http://www.youtube.com/watch?v=sW4gyRrEhng&feature=related Shape-memory Flower]
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[[Project C:STRUCTURE|read more >>]]
 
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<div style="float: left; width: 580px; margin-right:40px; text-align:justify">
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</div>
===Inflatables===
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=<span style="color:orange">Architecture</span>=
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[[File:Birdie.jpg|220px|left]]
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<div style="float:left; width: 220px; margin-right:20px; text-align:justify">
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The user, the interface and the structure are connected by means of the architecture, the complete system. This is the link that unites all the parts involved.
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[[project C:ARCHITECTURE|read more >>]]
  
The principle behind the inflatable units is the stiffness created by the increasing of the inside pressure. By pumping more air into the units, the spine that contains the balloon will fold, becoming more stiff and enhancing the rigidity of the unit.
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From a geometrical point of view, by increasing the pressure/air, the distance between the ribs of the spine increases and the diameter of the balloon's sections increases.
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Combining two inflatable units with one spine makes it possible to curve in two directions.
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<gallery widths="140" heights="90" perrow="3" >
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File:system_principle1.jpg| Basic principle behind the inflatable system. Balloon - spine system.
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File:system_principle3.jpg| By increasing the air pressure different curvatures can be obtained.
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File:system_principle2.jpg| Combining two inflatable units makes a double curvature possible.
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</gallery>
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</div>
 
</div>
  
<div style="float: left; width: 560px; margin-right:30px; text-align:left">
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<div style="float:left; width: 220px; margin-right:20px; text-align:justify">
<gallery widths="140" heights="90" perrow="3" >
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File:component.jpg| Basic component.
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=<span style="color:orange">Realization Plan</span>=
  
File:proliferation1.jpg| Double curvature of a proliferation surface.
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[[File:timeline2.jpg|220px|left]]
 
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File:proliferation2.jpg| Double curvature of a proliferation surface.
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</gallery>
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</div>
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<div style="float:left; width: 220px; margin-right:20px; text-align:justify">
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A realization plan has been drafted. It will provide the support for the project materialization and links with other projects and developments on site.
 
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The use of inflatable units assures the system to be very light and to profit of the
 
possibility of using the lowest amount of materials possible. Furthermore the
 
presence of “air-chambers” as gigantic bricks give to the structure good values in
 
terms of (acoustic) insulation.
 
 
The different positions of the inflatable’s unit and their different transparencies
 
create a porosity that helps the structure to mimesis with the surroundings and to
 
profit of the natural light.
 
 
 
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The inflatable system can be controlled with an air pressure system, as demonstrated below.
 
 
<youtube width="280" height="200" left >2WsdfWw3IoE</youtube>
 
<youtube width="280" height="200" left >mv27AU5WigM</youtube>
 
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[[project C:REALIZATION_PLAN|read more >>]]
  
Credits for this research / project go to:
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Students: Yaron Israel (Israel), Alice Mela (Italy) and Lieke Kraan (Netherlands)
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Tutor: Marco Verde. Hyperbody MSc1, faculty of Architecture, TU Delft
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=<span style="color:orange">Prototype</span>=
  
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[[File:P1160827.JPG|220px|left|casual-user interface]]
  
The full research portfolio is available upon request
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<div style="float: left; width: 1200px; margin-right:40px; text-align:left">
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=<span style="color:orange">EXPERTS</span>=
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1:1 prototype page.
  
Interfaces: [[atom02:interfaces_walter_aprile| Walter Aprile]] & Aadjan van der Helm
 
 
Structures: [[atom02:structures_michela_turrin| Michela Turrin]] & Andrew Borgart
 
 
Algorithms: [[atom02:computer_science_a_stoiculescu| Andrei Stoiculescu]] & [[atom02:computer_science_S_Hagemann| S. Hagemann]]
 
 
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[[project C:PROTOTYPE|read more >>]]
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Latest revision as of 14:01, 1 February 2012

Gesamt3.gif


Spacebook aims to extend the notion of an online social community by providing a user-customizable space that will enhance that community through joining and participating in activities outside the virtual world. Thus Spacebook brings together the virtual and the physical space: a phenomenon through which everybody can see the activities on the site, the users can join activities that are or will be taking place, create their new activities and (physically) link them with other activities. A new activity hive is born.


Interface

casual-user interface

The interface design has three steps of functionality which relates to three user-types: the casual user, the advanced user and the administrator. Through this design decision Spacebook provides for the needs of different characters.

read more >>

Structure

The architectural implementation uses a system of inflatables which have the advantage of being lightweight ultimately reducing the dead-loads while at the same time providing adequate stiffness and flexibility.

read more >>

Architecture

Birdie.jpg

The user, the interface and the structure are connected by means of the architecture, the complete system. This is the link that unites all the parts involved.


read more >>

Realization Plan

Timeline2.jpg

A realization plan has been drafted. It will provide the support for the project materialization and links with other projects and developments on site.



read more >>

Prototype

casual-user interface

1:1 prototype page.





read more >>

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