project E:Home

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Revision as of 19:16, 9 December 2011

Contents

PROJECT E - ATOM 4

Challenge:

Give the site identity through involment of the users.
Specialization: 

Site conditioning through interactive interfaces.
Intervention:

The border between the public and private.
Project:

Atom 04 is partcipating in the Project E 
Go to atom 4 home

2011206 interactive border - towards a new kind of wall 2.jpg



CONCEPT

WALL, FURNITURE, SCREEN

20111123 furniture intervention - alvin.jpg

Our Project is focused on the border between the private and public. The mission of the project is to create a better interface to the buildings.

20111123 - 1 - the abstract wall concept - alvin.jpg

The border landscape embodies elements that can express the identity of the interior. When in use, the components (furniture) are taken out from the storage spaces in the wall. This also switches the embodied screen on and off.

20111123 - 2 - the abstract wall concept - alvin.jpg

The subdivision of the elements is based on the logic of the geometry, the using logic (furnitture), assembly pattern logic, the group belongig (identification)

20111123 - 3 - the abstract wall concept - alvin.jpg

When in use, tha elements can be compound. The wall starts to behave as the subdivider of the floor plan. It can create doors and open the windows.

20111123 - 4 - the abstract wall concept - alvin.jpg

AUGMENTED IDENTITY

The general issue project is based on the flexibility. In flexible space, where functions change rapidly, the user lacks the usual identifiable objects.

The border is dealing with the identity in two perspectives. From inside-out and From outside-in. First need is to show the character of the interior. Second need is to react to the users and to correspond to their personal of identification logics.


The border has to show the nature of the private function. The border needs to become a screen that is reflecting the inside - the function, the program, the brand, the informational text. To border needs to become a screen that could show pictures, logos, typography if needed. The screen has to be able to present the activity from inside.


Our approach to the users is based on the identity development of a child. The children psychology is giving us answers what role and how are objects related to the identity development. The aim is to create a border to which people in all ages can personally relate to. The objects will be evaluated according to the hierarchy of the object qualities according to the development of consciousness. The objects need to work in simple (having function, belonging to a group, the ownership) and complex categories (assembly pattern logic, take-away fetishes, topological tricks) to get attention, to be remembered and to continuously stay attractive. The bordern becomes an interactive screen, where all the users can leave their mark behind.

Project e - level to achieve object identity.jpg


RELATIONSHIPS

VALIDATION - experts

Kristi Grišakov - Doctoral Student, Aalto University Centre for Urban & Regional Studies

The project relates to several important issues:

A flexible city of strangers - Richard Sennett http://mondediplo.com/2001/02/16cities.

The Poetics of Augmented Space: Learning from Prada - Lev Manovich http://dxarts.washington.edu/courses/201/manovich_augmented_space.pdf

VALIDATION - user scenarios

scenario 1 - Temporary cafe


The flexible space is rented out and two Italian student-girls are organizing a small cafe at the site. The temporary cafe is a predecessor of a real one - here they serve their best food, to gather a client base for future. The new lunch-place operates 2 hours every day to have a minimal rent-cost. They bring their mobile kitchen and assemble the furniture setting in couple of minutes. As always - they assemble low tables and comfortable seating. The light setting is their trademark of interior atmosphere - they always assemble a lighting that reminds the chess-board pattern. To attract new people, the whole LED screen has a text running on it. They just put their usb-stick with moving gif image to the port and everyone outside knows that the cafe is working! After setting up the inside they open the doors and go outside - they make imprints of their body to the pin wall - they agreed it is their logo! But it is also a fun way start for the day. First guests appear./.../ When the guests are gone, they quickly throw the furniture back to the shelf to the original location. By doing that the lighting also closes and the 3d screen erases the images. The room is totally clean in couple of minutes and after taking out their usb-stick they can return to their lecture.


scenario 2 - Exhibition


There is an art exhibition on the site which deals with traces of human activity. The exhibition visualizes different human behaviour patterns and creates abstract paintings from it. The site was picked for the exhibition because of its embodied possibilities for interaction with the visitors. The pin wall is used throughout the exhibition period to make imprints of the visitors. while standing in the line the visitor is asked to create an image on the pin wall. On the other side of the wall the artist uses the moving pins as stamps and creates proofs of the images on the paper. Artist gives the imprint to the visitor who takes the painting home. Now on the fireplace and framed, the take-away imprint becomes a reminder of exhibition, place and architecture.


scenario 3 - Children day care


The active local parents found out that part of the site is not used in daytime and booked the place for the community children day care. One of the children's parents always spends time with the kids there. Everyone does it approximately once in every two weeks. The parents acknowledge that the task is easier than they expected - kids find the furniture very entertaining and need no special attention. They build castles from the furniture - always different ones. The pin wall is the most attractive - when parents come to take the kinds home again they present their 'drawings' and 'sculptures' on the pin wall. It is often hard to get the kid back to home, where the environment is less playful...


scenario 4 - Nightclub


Two electronic-music loving TU Delft graduates are becoming public with their new DJ-duo. They are holding series events, where they are performing to students and to their friends. Every Friday evening they turn the space into a club. They arrive with their music equipment and set the whole scene up in 30 minutes. They arrange the furniture elements to create a central hall and smaller niches. The elements form a stage and dance floor. The compound elements create separation walls, that separate the more private lounges. They use all furniture elements to crate the a provoking landscape for the visitors. The screen is now totally visible also from the inside - they use the LED screen for their VJ program. The VJ program is screened on inside and outside both. They keep the pin wall untouched, but throughout the night the tipsy visitors leave their marks on the pin wall. In the morning before packing things up, they usually walk around the space and check the humorous images on the pin wall. There are usually couple vulgar drawings, a lot of random shapes, but also some nice comments giving feedback about their performance. After reading those they put furniture back to the shelves. By doing so they also erase the images, the event is now over.

VALDIATION - other projects

Our concept of the border is adoptable to different situations, users, geometries. We have mapped the border situations of other groups. These situations will validate our method. We are trying to accomplish the needs of those projects - to be flexible enough to follow different geometries and to be able to react to the specific needs of furniture.

Sides-atoms2.jpg

We have mapped the identifying strongpoints of other projects. The screening possibility inside the wall will provide an extra strategy to show interior, information, activity, images etc. It helps to solve the missing communication with the users.

Progect E identity and furniture2.jpg

Possible relation to other projects

The system could be used for projects that are not movable. For movable solutions there is a need to develop a structure element that could be quickly assembled.

DESIGN

SITEPLAN

STORYBOARD

We are dealing with the most extreme geometry to be able to handle any geometry situation given. We are designing a fragment of the border, a proof of design, which could be implemented across the site.

Final 2.jpg

render - LED screen

COMPONENT - FURNITURE

The small amount of different elements and its universally fitting joint gives us easily usable system - furniture fits to the structure, funiture elements can be compound. With a small effort different settings of furniture and separation walls can be assembled.

20111123 furniture - assembly - elements.jpg

Furniture use scenarios:

Final 3 inside.jpg

render - furniture in use

STRUCTURE - TRANGULATION

The geometry of the project is referring to any possible wall geometry (validation - other atoms). This leads us to different triangulation methods to be able to deal with double-curved geometries.

The given geometry will be optimized according to the assembly logic of the furniture. Given free-form geometry is represented in a point-grid system. This is enables us to have only couple of different elements. The size of the components is defined by the users. The human scale furniture has to be easily manageble. This gives us the size of the structure - the grid units are 35 x 35 cm.


EMBODIED MEDIA - DOUBLE SCREEN

To be able to show any kind of identifying information - we need a screening device. The screen consists out of pixels. We were looking into minimum resolution and different screening methods to be informative.

This lead us to two different screens - the 3d and the 2d screens. In our project the different screening methods are overlapping in one pixellation system.


The 3d screen - the pin wall is an interactive tool that enables to show any kind of information, but in an analogue way. The pins in different heights are creating recognizable images, comparable to the digital antialiasing system. The pin wall is an interactive screen, which can store images from anyone who visits it.


The 2d screen - LED lights inside the pins are used to show information that is controlled by the computer. The LED screen is a classical screen, controlled by the host (client) of the space to show the images that are describing the functioning of the interior (opening hours, event program, logos, presentations, VJ-program etc.)

The double screen works with a topological trick. Both screens can operate at the same time without disturbing each other. The effect is achieved by different viewing angle. The pin wall images are clear from obtuse angle. The clarity of the images is depending on the angle of shadows. The LED screen images are understandable from the perpendicular viewing position. The perpendicular viewpoint of the LED screen is achieved by placing the LED light into deeper in tube (pin wall - pin element), so the images cannot be seen from a certain angle.

Final 1.jpg

render - 3d screening with pin wall

REALISATION

Realization plan and Materials

20111205 materials.jpg 20111205 realization.jpg

Detailed drawings

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