project F:Design-a

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INTERVENTION

D1.jpg
The pavilion is a living object, put on the paths of the people moving through the campus park and between the residential areas around it. The pavilion captures their movement and intertwines the paths of passersby, who then become an essential part of the interactive experience.

The pavilion expresses the movement in a breathing that passersby can feel with many senses. The breathing is actuated by the movement inside. The air flowing from the pipes into the cushions is an audible message of people passing by.

As the cushions shrink and enlarge, the patterns on the translucent surface will project a constantly changing pattern on the ground. Sometimes the patterns align and expose more of the exterior, but when inactive, the view of the surroundings is more closed.

The activity inside the pavilion is visible from outside as well, as the series of cushion panels compress and inflate according to the moving people. The light coming through the cushions changes when the layers change their relation, and the illusion of movement can be seen even when the structure is stable as you move through the space. In the evening the pavilion projects the ever changing patterns on the surroundings with the internal light, exposing the flow of people.





D3 inter.jpg


The pavilion is placed on the path from one residential area to the other with the university buildings on either side. These curved routes hook like hands to create a larger inner space.

The functions, activities, and interactivity are spread throughout the pavilion. The interactive cushion facade reflects what is going on on the inside and the outside. During the day it's more turned inwards, while when it becomes darker, the building will radiate outwards.



INTERVENTION

D4 int.jpg




D5plan.jpg












The placement of the building provides a clear visual connection with the surrounding buildings and the park as a whole. The shape of the pavilion creates natural 'pockets' of space where activities can be held. At the beginning and end of the whole, the skin stops while the structure slowly fades, making benches and a pergola where the Botanical Gardens can extend to.

At the middle, two more entrances are placed for direct access to the activities and to create a 'shortcut' from one end of the park to the other. While they go through the building, the interactivity and games and café will try to let them stay and mix.


INTERVENTION

Project 7 Shape design 2.jpg The shape of the pavilion is based on the properties of the ETFE cushions.

- The size of the cushions determine the depth (which is a maximum of about 30% of the smallest width.

- The perception of light, the outside and the pattern on the cushions itself will all change with the angle of viewing

- the depth of the cushions also changes these perceptions The overall design takes all these into account.


D7 build diag.jpg

Via a transformation of standard structural frames via powerlines, the overall design can be determined with a design input to create mass customization in the overall design of the pavilion.




Gif1 cush.jpg
Gif1-cush-1.gif
The cushions act as building insulation and respond to the presence of people via motion sensors. The relation between the patterns on the inner and outer layers of the cushions change when this happens. Changing the perception of the outside and inside and the amount of light coming in or out. During the day this will mostly be visible on the inside, while at night mostly on the outside.







Pattern is affected by the light direction, that is, by the time of the day or year

Cushion movement, ie. the interaction of the cushion surfaces affects the pattern

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