project G:Different systems
(→Clicking mechanism) |
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[[File:Bugcut.gif | 390px ]] [[File:507457.jpg | 390px]] | [[File:Bugcut.gif | 390px ]] [[File:507457.jpg | 390px]] | ||
+ | |||
+ | <div style="float:left; border:none;text-align:justify; width:390px; margin-right: 10px;" > | ||
+ | |||
+ | '''Advantages''' | ||
+ | |||
+ | - Highly pixelated which gives a freedom | ||
+ | |||
+ | - One actuator per piston | ||
+ | |||
+ | - Individual controlable | ||
+ | |||
+ | - Big differences between neigboring pistons possible | ||
+ | |||
+ | |||
+ | </div> | ||
+ | |||
+ | <div style="float:left; border:none;text-align:justify; width:390px; margin-right: 10px;" > | ||
+ | |||
+ | '''Disadvantages''' | ||
+ | |||
+ | - Supported by a framework, this connection can't be lost. | ||
+ | |||
+ | - Always vissible / present. | ||
+ | |||
+ | - Fixed movement possibillity's, in relation to the frame | ||
+ | |||
+ | |||
+ | </div> | ||
+ | |||
='''gearing in between'''= | ='''gearing in between'''= | ||
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[[File:Guiding_rails.jpg | 390px]] [[File:Nieuws_15982_17577_item_original.jpg |390px]] | [[File:Guiding_rails.jpg | 390px]] [[File:Nieuws_15982_17577_item_original.jpg |390px]] | ||
+ | |||
+ | <div style="float:left; border:none;text-align:justify; width:390px; margin-right: 10px;" > | ||
+ | |||
+ | '''Advantages''' | ||
+ | |||
+ | - Highly pixelated which gives a freedom | ||
+ | |||
+ | - One actuator per piston | ||
+ | |||
+ | - Individual controlable | ||
+ | |||
+ | - Big differences between neigboring pistons possible | ||
+ | |||
+ | |||
+ | </div> | ||
+ | |||
+ | <div style="float:left; border:none;text-align:justify; width:390px; margin-right: 10px;" > | ||
+ | |||
+ | '''Disadvantages''' | ||
+ | |||
+ | - Supported by a framework, this connection can't be lost. | ||
+ | |||
+ | - Always vissible / present. | ||
+ | |||
+ | - Fixed movement possibillity's, in relation to the frame | ||
+ | |||
+ | |||
+ | </div> | ||
+ | |||
='''Clicking mechanism'''= | ='''Clicking mechanism'''= | ||
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[[File:Clicking_2.jpg | 260px]] [[File:Untitled-5.png | 260px ]] [[File:Clicking_3.jpg | 260px ]] | [[File:Clicking_2.jpg | 260px]] [[File:Untitled-5.png | 260px ]] [[File:Clicking_3.jpg | 260px ]] | ||
+ | |||
+ | <div style="float:left; border:none;text-align:justify; width:390px; margin-right: 10px;" > | ||
+ | |||
+ | '''Advantages''' | ||
+ | |||
+ | - Highly pixelated which gives a freedom | ||
+ | |||
+ | - One actuator per piston | ||
+ | |||
+ | - Individual controlable | ||
+ | |||
+ | - Big differences between neigboring pistons possible | ||
+ | |||
+ | |||
+ | </div> | ||
+ | |||
+ | <div style="float:left; border:none;text-align:justify; width:390px; margin-right: 10px;" > | ||
+ | |||
+ | '''Disadvantages''' | ||
+ | |||
+ | - Supported by a framework, this connection can't be lost. | ||
+ | |||
+ | - Always vissible / present. | ||
+ | |||
+ | - Fixed movement possibillity's, in relation to the frame | ||
+ | |||
+ | |||
+ | </div> | ||
+ | |||
Revision as of 12:48, 16 November 2011
Actuators and threads
For this principle we use normal actuators. To give some indication a actuator with 1200n will:
- Have a size around 40mm*750mm
- Cost around 100 euro
- selflocking 800n
Advantages
- Highly pixelated which gives a freedom
- One actuator per piston
- Individual controlable
- Big differences between neigboring pistons possible
Disadvantages
- Supported by a framework, this connection can't be lost.
- Always vissible / present.
- Fixed movement possibillity's, in relation to the frame
gearing in between
Advantages
- Highly pixelated which gives a freedom
- One actuator per piston
- Individual controlable
- Big differences between neigboring pistons possible
Disadvantages
- Supported by a framework, this connection can't be lost.
- Always vissible / present.
- Fixed movement possibillity's, in relation to the frame
Clicking mechanism
Advantages
- Highly pixelated which gives a freedom
- One actuator per piston
- Individual controlable
- Big differences between neigboring pistons possible
Disadvantages
- Supported by a framework, this connection can't be lost.
- Always vissible / present.
- Fixed movement possibillity's, in relation to the frame