project G:Different systems
(→Actuators and threads) |
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'''Advantages''' | '''Advantages''' | ||
− | - | + | - Small engines needed |
− | - | + | - Simple principle |
− | - | + | - Stabil/solid connections |
− | - Big differences between neigboring | + | - Big differences between neigboring elements possible |
</div> | </div> | ||
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'''Disadvantages''' | '''Disadvantages''' | ||
− | - | + | - 4 Engines per box needed. |
− | - | + | - Weight system |
− | - | + | - Lot of chance of failure due to the number of engines. |
</div> | </div> | ||
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='''Gearing in between'''= | ='''Gearing in between'''= |
Revision as of 10:20, 17 November 2011
Actuators and threads
For this principle we use normal actuators. To give some indication a actuator with 1200n will:
- Have a size around 40mm*750mm
- Cost around 100 euro
- selflocking 800n
Advantages
- Small engines needed
- Simple principle
- Stabil/solid connections
- Big differences between neigboring elements possible
Disadvantages
- 4 Engines per box needed.
- Weight system
- Lot of chance of failure due to the number of engines.
.
Gearing in between
Advantages
- Highly pixelated which gives a freedom
- One actuator per piston
- Individual controlable
- Big differences between neigboring pistons possible
Disadvantages
- Supported by a framework, this connection can't be lost.
- Always vissible / present.
- Fixed movement possibillity's, in relation to the frame
.
Clicking mechanism
Advantages
- Highly pixelated which gives a freedom
- One actuator per piston
- Individual controlable
- Big differences between neigboring pistons possible
Disadvantages
- Supported by a framework, this connection can't be lost.
- Always vissible / present.
- Fixed movement possibillity's, in relation to the frame
.