atom10:Work in progress

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Matrix of imaginery uses

  1. Oral history museum
  2. Bar/Nightclub
  3. Botanical garden
  4. DMT vending machines*
  5. Bicycle lock/shelter
  6. Playground
  7. Library
  8. Sushi restaurant
  9. Gym
  10. 24 hour shop
  11. Japanese tea house
  12. Petrol station


Client: people moving through the space

Challenge: disrupting the monoculture of the institutions

Intervention: auxiliary uses which break the rhythm of movement and the contours of the institutions


three methods define the intervention:


The intervention will be responsive to the different proposed uses. Optimisation will occur between conflicting uses, existing movement and rhythm and the density constraints of the site.


Mapping density of elements in the park. By mapping density we can create a gradient of possibilities. The density will indicate what is accessible and will fluctuate according to the season. This denisty will map the site plan and indicate where the intervention can form.


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The surrounding institutions control the rhythm of movement and activity surrounding and extending beyond the site. We need to map and represent the contours of the flow of people around the site. This analysis will help us to define where the intervention can engage with users.


Imagining activities and their requirements to create a matrix of characteristics which can be compared and contrasted. Allowing us to analyse how different uses can interact and inform other uses and forms. What is the reaction of uses? How do they disrupt the existing flows and rhythms?


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