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Our clients for the project | Our clients for the project | ||
Revision as of 12:53, 21 September 2011
Our clients for the project
Students
enourmous concentration in the campus, dormitory next door
Faculty of architecture
possible need for extention, possible need for showroom
Delft Science Centre
possible need for extention, possible need for showroom
Inhabitants of Delft, Delft Municipality
need for a public space
Technical Companies
possible need for showroom
Developers
interest to add buildings which could make the project feasible
Historians, sociologists
collecting data from the site
The site lacks identity
intervention
Create accessible urban public space
Old situation
- existing vegetation
- surrounding buildings/history
New
- logiststics (make it accessible)
- public space (give it identity)
- development (make it feasible)
references
OPEN SHUTTER , Micheal Weslay
photographs each showing an amazing detail and the intricacy of change.
The photos contain the ghosts of the buildings as it is constructed; streaks of the sun throughout the sky;
and hundreds of little nicks, trails and instances that elude to something happening during the long exposure.
The surrounding buildings stand solid and unchanged, a constant presence in the otherwise changing environment.
THE MOODWALL , CUBE Architecten
The first Moodwall was opened in Amsterdam under intense public interest.
The Mood Wall is a 24 meters long wall on which moving images are projected.
If someone moves along the wall, it will react with light, color and movement through
cameras that use special software of 2500 LED lamps control.
This is done through interactive programming, with a dark Moodwall pedestrian overpass
into a special entrance for the Amsterdamse Poort shopping.
SPACELAPSE 2003 , Christopher Speed
Satisfied that digital video had been able to express different socio-spatial relations
with a street through Places of Difference,
the author worked with a graduate to develop another three minute short movie
that explored socio-temporal relations with space.
Using time lapse technology, each shop along a small part of Mutley Plain was
manipulated in post-production to portray how many people visit it on a daily basis.
By playing back each shop’s time lapse at different speeds, according to its popularity,
the collective image was of the street as it changed over time.
The sky and pedestrians remained in real time and the result is a startling model of how
social activity affects the temporal balance of a street.
Pedestrians tend to see a street of shops as a connected unit,
and when things alter along the street – such as the shopfronts –
it is accepted as part of the street’s dynamic nature.
By speeding up and slowing down the rate of each shop’s time lapse the viewer has an opportunity
to see the street as a series of components, each with its own time according to its use.
The result is a pulsating array of multiple time lapses that gives
the viewer an insight into the complexity of a simple street.
‘SpaceLapse’ articulated relational properties that were impossible
to see with the eye, and could only be traced through the distortion of time.
THE WATER PAVILION , NOX
The Water Pavilion is as organic and “blobby” on the inside as on its outside,
though the concept of sides quickly becomes irrelevant once floors transform into walls
and ceiling exist only according to one’s point of view.
Designed as an interactive building flush with mist displays and water jets,
the Water Pavilion is equipped with sensors that allow visitors to adjust the sights,
sounds and other interior features to suit their particular mood of the moment.
The sounds of the users were recorded and replayed at the same time
in the same space but from a different direction.
So that showed the presence through the distortion of the sounds.