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ATOM 04
Miyushi van Hijfte - Netherlands
Alvin Järving - Estonia
Zhu Wei - China
PROJECT E
Atom 04 is partcipating in the Project E
Challenge: Give te site identity through involment of the users.
Specialization: Site conditioning through interactive interfaces.
Intervention: The border between the public and private.
CONTEXT
Site
The site could become a link between the city and the campus. see more about the site
Validators
The users (mostly students) are consuming the public space character. Through that they are becoming activaters of the site and the programme. The clients (Possibilites: TU Delft, Science Centre, Food Caterer) will get a boost from that to develop the programmed space (commercial functions, exhibition, showroom,...)
USERS The students will be the users of our project.
Validators about student life:
Vegerd Veskimägi - student TU Delft, MSc Petroleom Engineering
CLIENTS As we are dealing with the changable program, we have no fixed clients. We have researched the needs of different developers, who might become our clients.
Validators about possible program:
Michael van der Meer - Science Center, TU Delft
Balthasar print & design - printing studio, Amsterdam
EXPERTS
We are working with experts who are specialists in: urban regeneration processes (identity), the public and private (border landscape), technical solutions.
Academic validators:
Klaske Havik - public building studio, TU Delft
Jian Kang - sound design, University of Sheffield
CONCLUSION
CONCEPT
Identity
We are creating an identity for the link between the city and the campus. The identity of the site is created according to the rules of corporate identity and personal identity. According to the corprate identity the site has to differentiate, be relevant, and have a coherent indentity strategy. The interactive concept for the site relates to the personal identity, and incorporates all users and clients to bigger identity.
Involvement of the users
The site is incorporating the identity of the users. In an interactive public space program all visitors can relate to the site and leave their mark behind. The site starts to function as an entertainer which gives users a possibility to see the outcome of their actions. The site shows users theid personal identities. The site also incorporates the identities of the clients, who would like to rent a room there. The images from the clients evolving identity
Interface
The interface between the public and private is created through spatial needs according to the client profiles (transition landscape). The interface embodies the representational means (the memory machine) to achieve the identity.
PROJECT
Our Project is about the gradience between the private and public. The design effort lies in the transition space space between the streetscape and the buildings. This concept creates the contrast between flexible buildings and the identity embodied in the interface landscape. The first step of the process is the creation of the site plan with the renewed traffic scheme. According to that the borderlines of the private and public space will be proposed.
Project Components
The interface between the public and private is created through spatial needs according to the client profiles (transition landscape). The interface embodies the representational means (the memory machine) to achieve the identity.
Border Landscape
The Border between the private and the public gives us a clear research theme on existing typologies. The becoming from private to public (the levels and the sizes of the transition spaces) can be seen as parameters for the spatial affordance of desired program. The parametric model will be dealing with the measure of the void in terms of the porosity, transparency and permeability.
Embodied media solution
The memory machine is a tactical tool to improve the site identity. It replays 'translated' moments according to the needed mood at every moment. The replayed moments are collected dating from the users who are using the site. The translation is done by a kind of filter what translate the monents into sounds and visuals. The replaying is a representation in space what will create a different 'mood'.
Thereby the representation is related/adjunct to time.
The time of replay will influences the experiences of the users.
This is controlled by the occupation of the site.