atom02:Interfaces walter aprile

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'''About'''
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Walter Aprile's expertise is in interactive technologies applied to design, with a focus on protototyping.  He also does research on technology sketching and food-related topics.
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See also:
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[http://studiolab.ide.tudelft.nl/studiolab/aprile Walter Aprile]
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'''First meeting:'''
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'''A.''' '''The overall interface will be a three-part system :'''
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1. User interface - via a website similar to [http://www.facebook.com Facebook] or other social network websites (eg. Myspace, Last.fm, etc). The possibility of adapting a game-interface was discussed.
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2. Management interface - which the manager entity of the site uses to control & evaluate various areas (e.g. managers can block parts of the site from long-term booking, can see the popular permutations of the site activity, can receive feedback for maintenance, etc).
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3. A physical interface - on site, possibly a "physical stick" part analog, part digital.
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'''B.''' '''Whatever interface will be implemented, the most successful interface is one the user already knows. If the user has to learn a new interface then it has to be worth it''' (e.g. the Adobe software suite interface is somewhat difficult to learn but provides for greater functionality).
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See also:
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[http://www.adobe.com/products/creativesuite.html?promoid=ITXQM Adobe Creative Suite]
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[http://en.wikipedia.org/wiki/StarCraft StarCraft]

Latest revision as of 22:37, 14 October 2011

About

Walter Aprile's expertise is in interactive technologies applied to design, with a focus on protototyping. He also does research on technology sketching and food-related topics.

See also:

Walter Aprile


First meeting:


A. The overall interface will be a three-part system :

1. User interface - via a website similar to Facebook or other social network websites (eg. Myspace, Last.fm, etc). The possibility of adapting a game-interface was discussed.

2. Management interface - which the manager entity of the site uses to control & evaluate various areas (e.g. managers can block parts of the site from long-term booking, can see the popular permutations of the site activity, can receive feedback for maintenance, etc).

3. A physical interface - on site, possibly a "physical stick" part analog, part digital.


B. Whatever interface will be implemented, the most successful interface is one the user already knows. If the user has to learn a new interface then it has to be worth it (e.g. the Adobe software suite interface is somewhat difficult to learn but provides for greater functionality).


See also:

Adobe Creative Suite

StarCraft

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