atom02:Interfaces walter aprile

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First meeting conclusions:
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'''About'''
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Walter Aprile's expertise is in interactive technologies applied to design, with a focus on protototyping.  He also does research on technology sketching and food-related topics.
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See also:
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[http://studiolab.ide.tudelft.nl/studiolab/aprile Walter Aprile]
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'''First meeting:'''
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'''A.''' '''The overall interface will be a three-part system :'''
 
'''A.''' '''The overall interface will be a three-part system :'''
  
1. User interface - via a website similar to [http://www.facebook.com |Facebook] or other social network websites (eg. Myspace, Last.fm, etc). The possibility of adapting a game-interface was discussed.
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1. User interface - via a website similar to [http://www.facebook.com Facebook] or other social network websites (eg. Myspace, Last.fm, etc). The possibility of adapting a game-interface was discussed.
  
 
2. Management interface - which the manager entity of the site uses to control & evaluate various areas (e.g. managers can block parts of the site from long-term booking, can see the popular permutations of the site activity, can receive feedback for maintenance, etc).
 
2. Management interface - which the manager entity of the site uses to control & evaluate various areas (e.g. managers can block parts of the site from long-term booking, can see the popular permutations of the site activity, can receive feedback for maintenance, etc).
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'''B.''' '''Whatever interface we decide on , the most successful interface is one you already know. And if we force the user to learn a new interface : make it count''' as in make the user suffer but suffer for more ultimate control (e.g. the Adobe software suite interface is somewhat difficult to learn but provides for greater functionality).
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'''B.''' '''Whatever interface will be implemented, the most successful interface is one the user already knows. If the user has to learn a new interface then it has to be worth it''' (e.g. the Adobe software suite interface is somewhat difficult to learn but provides for greater functionality).
  
  
 
See also:
 
See also:
  
[http://studiolab.ide.tudelft.nl/studiolab/aprile |Walter Aprile]
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[http://www.adobe.com/products/creativesuite.html?promoid=ITXQM Adobe Creative Suite]
 
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[http://www.adobe.com/products/creativesuite.html?promoid=ITXQM |Adobe Creative Suite]
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[http://en.wikipedia.org/wiki/StarCraft |StarCraft]
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[http://en.wikipedia.org/wiki/StarCraft StarCraft]

Latest revision as of 22:37, 14 October 2011

About

Walter Aprile's expertise is in interactive technologies applied to design, with a focus on protototyping. He also does research on technology sketching and food-related topics.

See also:

Walter Aprile


First meeting:


A. The overall interface will be a three-part system :

1. User interface - via a website similar to Facebook or other social network websites (eg. Myspace, Last.fm, etc). The possibility of adapting a game-interface was discussed.

2. Management interface - which the manager entity of the site uses to control & evaluate various areas (e.g. managers can block parts of the site from long-term booking, can see the popular permutations of the site activity, can receive feedback for maintenance, etc).

3. A physical interface - on site, possibly a "physical stick" part analog, part digital.


B. Whatever interface will be implemented, the most successful interface is one the user already knows. If the user has to learn a new interface then it has to be worth it (e.g. the Adobe software suite interface is somewhat difficult to learn but provides for greater functionality).


See also:

Adobe Creative Suite

StarCraft

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