atom02:Interfaces walter aprile
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'''About''' | '''About''' | ||
+ | Walter Aprile's expertise is in interactive technologies applied to design, with a focus on protototyping. He also does research on technology sketching and food-related topics. | ||
+ | See also: | ||
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+ | [http://studiolab.ide.tudelft.nl/studiolab/aprile |Walter Aprile] | ||
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[http://www.adobe.com/products/creativesuite.html?promoid=ITXQM |Adobe Creative Suite] | [http://www.adobe.com/products/creativesuite.html?promoid=ITXQM |Adobe Creative Suite] | ||
[http://en.wikipedia.org/wiki/StarCraft |StarCraft] | [http://en.wikipedia.org/wiki/StarCraft |StarCraft] |
Revision as of 17:25, 14 October 2011
About
Walter Aprile's expertise is in interactive technologies applied to design, with a focus on protototyping. He also does research on technology sketching and food-related topics.
See also:
First meeting:
A. The overall interface will be a three-part system :
1. User interface - via a website similar to |Facebook or other social network websites (eg. Myspace, Last.fm, etc). The possibility of adapting a game-interface was discussed.
2. Management interface - which the manager entity of the site uses to control & evaluate various areas (e.g. managers can block parts of the site from long-term booking, can see the popular permutations of the site activity, can receive feedback for maintenance, etc).
3. A physical interface - on site, possibly a "physical stick" part analog, part digital.
B. Whatever interface will be implemented, the most successful interface is one the user already knows. If the user has to learn a new interface then it has to be worth it (e.g. the Adobe software suite interface is somewhat difficult to learn but provides for greater functionality).
See also: