atom02:Interfaces walter aprile
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− | [http://studiolab.ide.tudelft.nl/studiolab/aprile | + | [http://studiolab.ide.tudelft.nl/studiolab/aprile Walter Aprile] |
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'''A.''' '''The overall interface will be a three-part system :''' | '''A.''' '''The overall interface will be a three-part system :''' | ||
− | 1. User interface - via a website similar to [http://www.facebook.com | + | 1. User interface - via a website similar to [http://www.facebook.com Facebook] or other social network websites (eg. Myspace, Last.fm, etc). The possibility of adapting a game-interface was discussed. |
2. Management interface - which the manager entity of the site uses to control & evaluate various areas (e.g. managers can block parts of the site from long-term booking, can see the popular permutations of the site activity, can receive feedback for maintenance, etc). | 2. Management interface - which the manager entity of the site uses to control & evaluate various areas (e.g. managers can block parts of the site from long-term booking, can see the popular permutations of the site activity, can receive feedback for maintenance, etc). | ||
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− | [http://www.adobe.com/products/creativesuite.html?promoid=ITXQM | + | [http://www.adobe.com/products/creativesuite.html?promoid=ITXQM Adobe Creative Suite] |
− | [http://en.wikipedia.org/wiki/StarCraft | + | [http://en.wikipedia.org/wiki/StarCraft StarCraft] |
Latest revision as of 22:37, 14 October 2011
About
Walter Aprile's expertise is in interactive technologies applied to design, with a focus on protototyping. He also does research on technology sketching and food-related topics.
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First meeting:
A. The overall interface will be a three-part system :
1. User interface - via a website similar to Facebook or other social network websites (eg. Myspace, Last.fm, etc). The possibility of adapting a game-interface was discussed.
2. Management interface - which the manager entity of the site uses to control & evaluate various areas (e.g. managers can block parts of the site from long-term booking, can see the popular permutations of the site activity, can receive feedback for maintenance, etc).
3. A physical interface - on site, possibly a "physical stick" part analog, part digital.
B. Whatever interface will be implemented, the most successful interface is one the user already knows. If the user has to learn a new interface then it has to be worth it (e.g. the Adobe software suite interface is somewhat difficult to learn but provides for greater functionality).
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