atom02:Interfaces walter aprile
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− | '''B.''' '''Whatever interface | + | '''B.''' '''Whatever interface will be implemented, the most successful interface is one the user already knows. If the user has to learn a new interface then it has to be worth it''' (e.g. the Adobe software suite interface is somewhat difficult to learn but provides for greater functionality). |
Revision as of 15:09, 14 October 2011
About
First meeting:
A. The overall interface will be a three-part system :
1. User interface - via a website similar to |Facebook or other social network websites (eg. Myspace, Last.fm, etc). The possibility of adapting a game-interface was discussed.
2. Management interface - which the manager entity of the site uses to control & evaluate various areas (e.g. managers can block parts of the site from long-term booking, can see the popular permutations of the site activity, can receive feedback for maintenance, etc).
3. A physical interface - on site, possibly a "physical stick" part analog, part digital.
B. Whatever interface will be implemented, the most successful interface is one the user already knows. If the user has to learn a new interface then it has to be worth it (e.g. the Adobe software suite interface is somewhat difficult to learn but provides for greater functionality).
See also: