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http://student.hyperbody.nl/index.php/atom04:%27%27%27PHASE_1%27%27%27


Contents

ATOM 04

Miyushi van Hijfte - Netherlands

Alvin Järving - Estonia

Zhu Wei - China

PROJECT E

Atom 04 is partcipating in the Project E

Go to PROJECT E home


Challenge:

Give te site identity through involment of the users.
Specialization: 

Site conditioning through interactive interfaces.
Intervention: 

The border between the public and private.


Atom mapping identity.jpg

CONTEXT

Site

Atom4 light traffic.jpg

The site could become a link between the city and the campus. see more about the site

Validators

Students and clients.jpg


The users (mostly students) are consuming the public space character. Through that they are becoming activaters of the site and the programme. The clients (Possibilites: TU Delft, Science Centre, Food Caterer) will get a boost from that to develop the programmed space (commercial functions, exhibition, showroom,...)



USERS The students will be the users of our project.

Validators about student life:

Vegerd Veskimägi - student TU Delft, MSc Petroleom Engineering

see interviews with students


CLIENTS As we are dealing with the changable program, we have no fixed clients. We have researched the needs of different developers, who might become our clients.

Validators about possible program:

Michael van der Meer - Science Center, TU Delft

Balthasar print & design - printing studio, Amsterdam

ARCHIVE - clients


EXPERTS

We are working with experts who are specialists in: urban regeneration processes (identity), the public and private (border landscape), technical solutions.

Academic validators:

Klaske Havik - public building studio, TU Delft

Jian Kang - sound design, University of Sheffield

ARCHIVE - experts

CONCLUSION

CONCEPT

Identity

Atom4 identity.jpg

We are creating a new identity for the site. The overall picture of the site is created according to the rules of corporate identity.

We are creating an identity to what people can relete to. We are creating an open system for identity - all the users and the clients are giving their own identity to augment the identity for the site. The participational identity is done acoording to the self-concept from psychology.


Involvement of the users

Atom4 challengefinal.jpg

Interface

Atom4 interventionfinal.jpg

The interface between the public and private is created through spatial needs according to the client profiles (transition landscape). The interface embodies the representational means (the memory machine) to achieve the identity.

PROJECT

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Our Project is about the gradience between the private and public. The design effort lies in the transition space space between the streetscape and the buildings. This concept creates the contrast between flexible buildings and the identity embodied in the interface landscape. The first step of the process is the creation of the site plan with the renewed traffic scheme. According to that the borderlines of the private and public space will be proposed.

Project Components

Atom4 interventionfinalb.jpg

The interface between the public and private is created through spatial needs according to the client profiles (transition landscape). The interface embodies the representational means (the memory machine) to achieve the identity.

Border Landscape

Atom4 projectfinal.jpg

The Border between the private and the public gives us a clear research theme on existing typologies. The becoming from private to public (the levels and the sizes of the transition spaces) can be seen as parameters for the spatial affordance of desired program. The parametric model will be dealing with the measure of the void in terms of the porosity, transparency and permeability.

Embodied media solution

Atom4 memorymachine.jpg

The memory machine is a tactical tool to improve the site identity. It replays 'translated' moments according to the needed mood at every moment. The replayed moments are collected dating from the users who are using the site. The translation is done by a kind of filter what translate the monents into sounds and visuals. The replaying is a representation in space what will create a different 'mood'.


Thereby the representation is related/adjunct to time. The time of replay will influences the experiences of the users. This is controlled by the occupation of the site.

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