atom07:Home

From student
(Difference between revisions)
Jump to: navigation, search
(Design approach)
(Specialisation)
 
(116 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[File:Main Page.png|800px|Multi Programmable space]]
+
[[File:Main Page.png|800px|Ineffable [    space   ]]]
  
<div style="float: left; width: 800px; margin-right:20px; text-align:right:justify">
+
''ineffable [ɪnˈɛfəbəl]adj''
  
='''Site'''=
+
1. too great or intense to be expressed in words; unutterable
  
The site has diverse vegetation, a nice view of open space and surrounding buildings. However, the most disruptive influences are sound, and the very little activity.
+
2. too sacred to be uttered
 
+
 
+
 
+
[[File:diagram_site 1.png|250px]]        [[File:diagram_site 2.png|250px]]
+
 
+
 
+
 
+
 
+
[[Atom07: Site Qualities|Additional Information on Site Qualities]]
+
  
 +
3. indescribable; indefinable
 +
<div style="float: left; width: 800px; margin-right:20px; text-align:right:justify">
 +
__NOTOC__
 
='''Concept'''=
 
='''Concept'''=
  
First and foremost architecture is the creation of a habitat for human living. Architect, Le Corbusier best describes remarkable spaces that he has experienced as ‘ineffable space’. He mentions that he is not a religious man, yet when entering certain spaces, a sense of spirituality is imbued in him. The ‘ineffable space’ that Le Corbusier speaks of has been lost and has been replaced by skin architecture. Advancements in technology have led to great achievements; the adaption of architecture into the digital age has been very sluggish. It is thus essential that the architect of today should attempt to move away from architecture as a visual stimulant, but rather go back to the roots of what architecture stands for - the creation of a healthy living environment for its users. Future architecture will be more dynamic.
+
Architecture is the creation of a habitat for human living. Architect, Le Corbusier best describes remarkable spaces that he has experienced as ‘ineffable space’. He mentions that he is not a religious man, yet when entering certain spaces, a sense of spirituality is imbued in him. The ‘ineffable space’ that Le Corbusier speaks of has been lost and has been replaced by skin architecture. Advancements in technology have led to great achievements; the adaption of architecture into the digital age has been very slow. It is thus essential that the architect of today should attempt to move away from architecture as a visual stimulant, but rather go back to the roots of what architecture stands for - the creation of a healthy living environment for its users.  
 
+
The concept and drive for our design is the focus on architecture as an adaptable habitat, an architecture that fulfils the needs of its inhabitants. The design is dynamic, but that is not important. What is essential in the concept is that through a dynamic structure more functions are able to take place. This notion of changeable function creates the ultimate approach in architecture – the creation of space that allows for multiple and adaptable programme.
+
  
 +
Future architecture will be more dynamic. Currently dynamic architecture is all the hype and is often used as concepts for new designs. Once the excitement of dynamic and interactive design has died down, we will find that true integration within design systems will be created.
 +
The concept and drive for this project is the focus on architecture as an adaptable habitat, an architecture that fulfils the needs of its inhabitants. The design is dynamic, but that is not important. What is essential in the concept is that through a dynamic structure more functions are able to take place. This notion of changeable function creates the ultimate approach in architecture – the creation of space that allows for multiple and adaptable programme.
 
[[File:Main Page_2-01.png|800px|Multi Programmable space]]
 
[[File:Main Page_2-01.png|800px|Multi Programmable space]]
  
 
='''Design Challange Process'''=
 
='''Design Challange Process'''=
  
Making an intervention adaptable in such a way users will be tempted to use new age architecture. In order to do this, a bottom up design exercise is needed. An investigation of different party's will help attract viable funding to the project.
+
Making an intervention adaptable in such a way users will be tempted to use new age architecture. In order to do this, a bottom up design exercise is needed. An investigation of different group's demands will help attract viable funding to the project.
  
 
==''Design approach''==
 
==''Design approach''==
Line 33: Line 27:
  
 
[[File:4-01.png|260px|]][[File:6-01.png|260px]][[File:7-01.png|260px|]]
 
[[File:4-01.png|260px|]][[File:6-01.png|260px]][[File:7-01.png|260px|]]
 
==''Validators''==
 
 
Users are important elements of the design process. They need to be incorporated in the project at an early stage. In order to begin with a broad spectrum some different actors where approached and asked what their thoughts and interest are for the project.
 
Positive feedback from possible clients insured us that we are heading in the right direction. The foresight of having a meeting space has been accepted as an essential requirement for the different parties.
 
 
 
'''Main Validator'''
 
 
Stylos was very interested in the project and and proposed to us that they would like to be closely incorporated in the project. They even mentioned they would be interested in taking on a supervisory role of the site in the future.
 
 
 
[[atom07:List of validators including their interviews | List of validators]]
 
 
==''Experimentation''==
 
 
 
===1. User - object interaction===
 
 
In this experiment we tried to see the interaction between an element and user. In the Orange Lecture hall we made several set ups which the users were able to adapt to the experiment to suite their demands. The set ups varried from comfortable to obstructive.
 
 
<youtube width="600" height="390" left >TJszqSiY_kY</youtube>
 
 
conclusions:
 
 
- People are willing to make a bigger effort to have a comfortable seat.
 
 
- It is nice to have a diverse arangement of spaces, caters for larger user group.
 
 
- People will sit close to their point of interest (lecture, other person, nearest bench on approach, etc).
 
 
- People will adapt their use to the given situation.
 
 
- People only change elements when it necessary.
 
 
- When a object seems heavy or when people feel exposed or embarrassed, they give up early in trying to adapt the seating arrangement.
 
 
===2. GPRS Mapping===
 
 
 
From Kevin Lynch’s empirical research on how individuals perceive and navigate through a site has led to research done using GPRS tracking devices for site analysis. His books explore the presence of how urban environments human perception of the physical form of cities and regions as the conceptual basis for good urban design.
 
 
 
From his theories we focussed our mapping on three activities:
 
 
1.        Intimate space
 
 
2.        Open Space
 
 
3.        Views, nodes and pathways
 
 
[[Atom07: Research Validation | Research Validation]]
 
 
 
We added a mesh between all the points and overlaid the different layers over each other to see the effect of how different activities are linked and intertwined.
 
 
 
[[Image:GPS_Analysis.jpg|GPRS tracking devices mapped three different activities on the site|600px]]
 
 
[[Image:GPS_Analysis2.jpg|Overlapping Mesh from GPRS|600px]]
 
 
===3. Traditional anthropometrics===
 
 
 
Traditional Anthropometrics are related to the human scale and objects we interact with. Once the shape and size of an object change, the dimensions governing the interaction between object and user will also have to change. Our design will then lead to new studies of anthropometrics to enable comfortable interaction for the user.
 
 
 
[[Image:Ergos.jpg|200px|Challenging Anthropometrics]]
 
 
[http://en.wikipedia.org/wiki/Ernst_Neufert Neufert]
 
 
='''Input output Actors'''=
 
 
As a result of input from different actors on site, an active loop of information exchange and interactivity between building and actors will be generated in the design strategy - creating additional programmes.
 
 
 
 
='''Client'''=
 
 
Funding will be provided by:
 
 
Stylos - Joris van Dijk
 
 
Art Galleries (Kadmium) - Linda van Ammerlaan
 
 
Science Centre - Michael van Meer
 
 
TNO (to confirm)
 
 
 
[[File:5-01.png|200px]]
 
  
 
='''Specialisation'''=
 
='''Specialisation'''=
  
Strategies and solutions for customization of programme – via fabrication and experimentation.
+
[[Image:Specialization02.png|800px]]
 
+
 
+
='''Financing'''=
+
 
+
Initial Building Cost - TU Delft, Stylos and Sponsors
+
 
+
Maintenance of site - Income from rentable space + Stylos
+
 
+
='''Experts'''=
+
 
+
TU Delft Architecture Department - Susanna Komossa - Public realm Studio
+
 
+
Gallery Owner – Linda Ammerlaan
+
 
+
Ergonomics of Structure - Industrial Designer, Andre Taris
+
 
+
Software- Roxana Palfi (still to confirm) + Online Forums
+
 
+
Business Strategies- Yes Delft, Delft Design
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
:::::: [[File:Different_typology.jpg | 600px]]
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
  
 +
Through specialization of technical elements, solutions for the challenge will be found to make an ineffable changeble space possible. The specialization will focus on the potential use of different elements. They will be judged on their adaptability and in a later stage on fabrication potential.
  
 +
<div style="float:left; border:none;text-align:justify; width:190px; margin-right: 10px;" >
  
 +
=''' [[Atom07:Research | Research ]]'''=
  
 +
[[Image:200px-Zaha_hadid01.jpg|frameless|190px|Research|link=atom07:Research]]
  
 +
</div>
  
 +
<div style="float:left;text-align:justify; border:none; width:190px; margin-right: 10px;" >
  
 +
='''[[Atom07:Design|Design]]'''=
  
 +
[[Image:200px-Zaha_hadid02.jpg|frameless|190px|Design|link=atom07:Design]]
  
 +
</div>
  
 +
<div style="float:left;text-align:justify; border:none; width:190px; margin-right: 10px;" >
  
 +
=''' [[Atom07: Validators |Validators]]'''=
  
 +
[[Image:200px-Zaha_hadid03.jpg|frameless|190px|References|link=atom07:Validators]]
  
 +
</div>
  
 +
<div style="float:left; border:none;text-align:justify; width:190px; margin-right: 10px;" >
  
 +
=''' [[Atom07:References|References]]'''=
  
 +
[[Image:200px-Zaha_hadid04.jpg|frameless|190px|References|link=atom07:References]]
  
 
</div>
 
</div>
 
 
 
 
 
  
  
Line 222: Line 70:
  
 
: ''“I propose we leave math to the machines and go play outside.”  
 
: ''“I propose we leave math to the machines and go play outside.”  
:: ''- Calvin & Hobbes''''
+
:: ''- Calvin & Hobbes''
  
  
 +
[[atom07:About Us|'''About Us''']]                  -                  [[atom07:Archive |'''Archive''']]                  -                  [[atom07:Contact Us|'''Contact Us''']]
  
  
 
+
</div>
[[atom07:About Us|'''About Us''']]      -      [[atom07:Archive |'''Archive''']]      -      [[atom07:Contact Us|'''Contact Us''']]
+

Latest revision as of 15:16, 17 October 2011

Ineffable [    space    ]

ineffable [ɪnˈɛfəbəl]adj

1. too great or intense to be expressed in words; unutterable

2. too sacred to be uttered

3. indescribable; indefinable

Concept

Architecture is the creation of a habitat for human living. Architect, Le Corbusier best describes remarkable spaces that he has experienced as ‘ineffable space’. He mentions that he is not a religious man, yet when entering certain spaces, a sense of spirituality is imbued in him. The ‘ineffable space’ that Le Corbusier speaks of has been lost and has been replaced by skin architecture. Advancements in technology have led to great achievements; the adaption of architecture into the digital age has been very slow. It is thus essential that the architect of today should attempt to move away from architecture as a visual stimulant, but rather go back to the roots of what architecture stands for - the creation of a healthy living environment for its users.

Future architecture will be more dynamic. Currently dynamic architecture is all the hype and is often used as concepts for new designs. Once the excitement of dynamic and interactive design has died down, we will find that true integration within design systems will be created. The concept and drive for this project is the focus on architecture as an adaptable habitat, an architecture that fulfils the needs of its inhabitants. The design is dynamic, but that is not important. What is essential in the concept is that through a dynamic structure more functions are able to take place. This notion of changeable function creates the ultimate approach in architecture – the creation of space that allows for multiple and adaptable programme. Multi Programmable space

Design Challange Process

Making an intervention adaptable in such a way users will be tempted to use new age architecture. In order to do this, a bottom up design exercise is needed. An investigation of different group's demands will help attract viable funding to the project.

Design approach

1-01.png2-01.png3-01.png

4-01.png6-01.png7-01.png

Specialisation

Specialization02.png

Through specialization of technical elements, solutions for the challenge will be found to make an ineffable changeble space possible. The specialization will focus on the potential use of different elements. They will be judged on their adaptability and in a later stage on fabrication potential.

Research

Research

Design

Design

Validators

References

References

References



“I propose we leave math to the machines and go play outside.”
- Calvin & Hobbes


About Us                  -                  Archive                  -                  Contact Us


Personal tools
Namespaces
Variants
Actions
Projects
Atoms
Toolbox