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= '''Atom 07 Mission''' =
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[[File:Main Page.png|800px|Ineffable [    space    ]]]
  
In front of BK-City (Delft) lies the "De Vries van Heyplantsoen". In this park we are given the freedom to make an intervention to improve the given situation. By improving the (quality's of) site we try to let more people enjoy and experience the site. Simultaneously we will try to enrichen ourselves with the Hyperbody way of thinking. The exact goals can be foun under the[[atom07: Mission | Mission]].
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''ineffable [ɪnˈɛfəbəl]adj''
  
='''Analysis'''=
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1. too great or intense to be expressed in words; unutterable
  
To come up with a good understanding of the site and all of it's influences, it is a necessity to do a [[atom07:Analysis | Analysis]]. The focus point of your analysis already gives you a focus point for the continuation of the project. In the analysis it comes clear the site posseses several "nice park" quality's. From this analysis we draw the conclusion that the target group should be focussed to the academic people. Where all institutions and even dwellings resemble these group. But what do these people need? And how can we make the optimal combination of these slightly different groups?
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2. too sacred to be uttered
  
After this first analysis we need to go deeper. What are these quality's of the park? Where should the intervention take place? How big should it be?
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3. indescribable; indefinable
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<div style="float: left; width: 800px; margin-right:20px; text-align:right:justify">
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__NOTOC__
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='''Concept'''=
  
[[atom07:Analysis | Analysis]]
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Architecture is the creation of a habitat for human living. Architect, Le Corbusier best describes remarkable spaces that he has experienced as ‘ineffable space’. He mentions that he is not a religious man, yet when entering certain spaces, a sense of spirituality is imbued in him. The ‘ineffable space’ that Le Corbusier speaks of has been lost and has been replaced by skin architecture. Advancements in technology have led to great achievements; the adaption of architecture into the digital age has been very slow. It is thus essential that the architect of today should attempt to move away from architecture as a visual stimulant, but rather go back to the roots of what architecture stands for - the creation of a healthy living environment for its users.
  
='''Proposal'''=
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Future architecture will be more dynamic. Currently dynamic architecture is all the hype and is often used as concepts for new designs. Once the excitement of dynamic and interactive design has died down, we will find that true integration within design systems will be created.
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The concept and drive for this project is the focus on architecture as an adaptable habitat, an architecture that fulfils the needs of its inhabitants. The design is dynamic, but that is not important. What is essential in the concept is that through a dynamic structure more functions are able to take place. This notion of changeable function creates the ultimate approach in architecture – the creation of space that allows for multiple and adaptable programme.
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[[File:Main Page_2-01.png|800px|Multi Programmable space]]
  
The goal of ouer proposal is to populate the site more. In this way we make sure the quality's of the park won't get lost in time. By attracting people we add another quality(?) to the park. A intervention which is able to addept to the different needs off all different academic. The intervention is able to provide people something new/extra, not yet available in the park. In order to do so we make a intervention which consist out of different smaller elements. Together these elements are able to create different spaces and landscapes. At the same time these elements have some unique features dedicated to specific users. The shape, size and placement are yet to be determined for this [[atom07: Concept | Concept]]
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='''Design Challange Process'''=
  
='''The Brief'''=
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Making an intervention adaptable in such a way users will be tempted to use new age architecture. In order to do this, a bottom up design exercise is needed. An investigation of different group's demands will help attract viable funding to the project.
  
Our Understanding of the Brief.: For this Msc 1 hyperbody project the assignment is to plan a intervention improving a given location. The location is the " De Vries van Heyplantsoen". It is an open park located in the TUD campus and near the city centre of Delft.
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==''Design approach''==
Our main challenge for the project is to populate the site. We want more people to benefit from the positive qualities of the site. Also to create a network for linking different  actors.
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==''Goals''==
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[[File:1-01.png|260px|]][[File:2-01.png|260px]][[File:3-01.png|260px]]
  
More Interaction between Alumni and Students.
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[[File:4-01.png|260px|]][[File:6-01.png|260px]][[File:7-01.png|260px|]]
  
More Alumni contact with the Universitya dn it's users.
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='''Specialisation'''=
  
More public exposure of student projects.
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[[Image:Specialization02.png|800px]]
  
A park that is appreciated by its users.
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Through specialization of technical elements, solutions for the challenge will be found to make an ineffable changeble space possible. The specialization will focus on the potential use of different elements. They will be judged on their adaptability and in a later stage on fabrication potential.
  
==''The Site''==
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<div style="float:left; border:none;text-align:justify; width:190px; margin-right: 10px;" >
  
Pros and Cons of the Site
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=''' [[Atom07:Research | Research ]]'''=
  
Positive factors:
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[[Image:200px-Zaha_hadid01.jpg|frameless|190px|Research|link=atom07:Research]]
  
1.It is a buffer zone (or bridge) connecting the BK City and Science Centre
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</div>
  
2.Plants are flourishing
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<div style="float:left;text-align:justify; border:none; width:190px; margin-right: 10px;" >
  
Negative factors:
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='''[[Atom07:Design|Design]]'''=
  
1.Entrances are too inconspicuous to attract people's attention
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[[Image:200px-Zaha_hadid02.jpg|frameless|190px|Design|link=atom07:Design]]
  
2.Excess plants block the penetration of the vision and affect the accessibility
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</div>
  
3.Lacking of hard pavement and plaza for people to stay
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<div style="float:left;text-align:justify; border:none; width:190px; margin-right: 10px;" >
  
4.Benches are in very bad conditions
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=''' [[Atom07: Validators |Validators]]'''=
  
5.Most space are enclosed with plants,lack of open space
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[[Image:200px-Zaha_hadid03.jpg|frameless|190px|References|link=atom07:Validators]]
  
6.Lack of visual monitoring
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</div>
  
7.Lacking of lamps
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<div style="float:left; border:none;text-align:justify; width:190px; margin-right: 10px;" >
  
='''Research/Analysis'''=
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=''' [[Atom07:References|References]]'''=
In order to have a good foundation for the project it is un undeniably important to have clear understanding of the the given. This is not just the current lay out of the site but also the different elements effecting the site/project.;
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==''The site''==
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[[Image:200px-Zaha_hadid04.jpg|frameless|190px|References|link=atom07:References]]
here some analysis about the site: sun, sound, wind, walking direction, prefered places people.
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</div>
  
==''Actors''==
 
here the naming of different actors and their connection to the site. Also the interviews under a link.
 
  
='''Proposal for intervention'''=
 
  
the idea and concept of the intervention. Some main chracteristics function and discription. Not yet form and size and detail.
 
  
= '''Archive''' =
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: ''“I propose we leave math to the machines and go play outside.”
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:: ''- Calvin & Hobbes''
  
[[atom07:Concept 2.0 18-09-2011| Concept 2.0 18-09-2011]]
 
  
In concept 2.0 we re-defined ouer target groups and we came up with a more complete story and concept. Here is a more clear vision of the intervention we are planning.
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[[atom07:About Us|'''About Us''']]                  -                 [[atom07:Archive |'''Archive''']]                  -                  [[atom07:Contact Us|'''Contact Us''']]
  
'''[[atom07:Concept Challenge 15-09-2011| Concept Challenge 15-09-2011]]'''
 
  
Three personal concept which we made in order to become more familiar with each others visions.
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</div>
 
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'''[[atom07:Sketch Proposal 10-09-2011|Sketch Proposal 10-09-2011]]'''
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Ouer first attempt to deal with the challnge of the site. What is the site about? Who are the actors?
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[[Image:Grasshopper Tree.png|thumb|px|]]
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[[atom07:About Us|About Us]]
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[[atom07:Site Map|Site Map]]
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[[atom07:Contact Us|Contact Us]]
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: ''“I propose we leave math to the machines and go play outside.”
+
:: ''- Calvin & Hobbes''''
+

Latest revision as of 15:16, 17 October 2011

Ineffable [    space    ]

ineffable [ɪnˈɛfəbəl]adj

1. too great or intense to be expressed in words; unutterable

2. too sacred to be uttered

3. indescribable; indefinable

Concept

Architecture is the creation of a habitat for human living. Architect, Le Corbusier best describes remarkable spaces that he has experienced as ‘ineffable space’. He mentions that he is not a religious man, yet when entering certain spaces, a sense of spirituality is imbued in him. The ‘ineffable space’ that Le Corbusier speaks of has been lost and has been replaced by skin architecture. Advancements in technology have led to great achievements; the adaption of architecture into the digital age has been very slow. It is thus essential that the architect of today should attempt to move away from architecture as a visual stimulant, but rather go back to the roots of what architecture stands for - the creation of a healthy living environment for its users.

Future architecture will be more dynamic. Currently dynamic architecture is all the hype and is often used as concepts for new designs. Once the excitement of dynamic and interactive design has died down, we will find that true integration within design systems will be created. The concept and drive for this project is the focus on architecture as an adaptable habitat, an architecture that fulfils the needs of its inhabitants. The design is dynamic, but that is not important. What is essential in the concept is that through a dynamic structure more functions are able to take place. This notion of changeable function creates the ultimate approach in architecture – the creation of space that allows for multiple and adaptable programme. Multi Programmable space

Design Challange Process

Making an intervention adaptable in such a way users will be tempted to use new age architecture. In order to do this, a bottom up design exercise is needed. An investigation of different group's demands will help attract viable funding to the project.

Design approach

1-01.png2-01.png3-01.png

4-01.png6-01.png7-01.png

Specialisation

Specialization02.png

Through specialization of technical elements, solutions for the challenge will be found to make an ineffable changeble space possible. The specialization will focus on the potential use of different elements. They will be judged on their adaptability and in a later stage on fabrication potential.

Research

Research

Design

Design

Validators

References

References

References



“I propose we leave math to the machines and go play outside.”
- Calvin & Hobbes


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