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[[File:Main Page.png|800px|Multi Programmable space]]
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[[File:Main Page.png|800px|Ineffable [    space   ]]]
  
<div style="float: left; width: 800px; margin-right:20px; text-align:right:justify">
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''ineffable [ɪnˈɛfəbəl]adj''
  
='''Site'''=
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1. too great or intense to be expressed in words; unutterable
  
The site has diverse vegetation, a nice view of open space and surrounding buildings. However, the most disruptive influences are sound, and the very little activity.
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2. too sacred to be uttered
  
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3. indescribable; indefinable
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<div style="float: left; width: 800px; margin-right:20px; text-align:right:justify">
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__NOTOC__
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='''Concept'''=
  
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Architecture is the creation of a habitat for human living. Architect, Le Corbusier best describes remarkable spaces that he has experienced as ‘ineffable space’. He mentions that he is not a religious man, yet when entering certain spaces, a sense of spirituality is imbued in him. The ‘ineffable space’ that Le Corbusier speaks of has been lost and has been replaced by skin architecture. Advancements in technology have led to great achievements; the adaption of architecture into the digital age has been very slow. It is thus essential that the architect of today should attempt to move away from architecture as a visual stimulant, but rather go back to the roots of what architecture stands for - the creation of a healthy living environment for its users.
  
[[File:diagram_site 1.png|200px]]        [[File:diagram_site 2.png|200px]]  
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Future architecture will be more dynamic. Currently dynamic architecture is all the hype and is often used as concepts for new designs. Once the excitement of dynamic and interactive design has died down, we will find that true integration within design systems will be created.
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The concept and drive for this project is the focus on architecture as an adaptable habitat, an architecture that fulfils the needs of its inhabitants. The design is dynamic, but that is not important. What is essential in the concept is that through a dynamic structure more functions are able to take place. This notion of changeable function creates the ultimate approach in architecture – the creation of space that allows for multiple and adaptable programme.
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[[File:Main Page_2-01.png|800px|Multi Programmable space]]
  
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='''Design Challange Process'''=
  
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Making an intervention adaptable in such a way users will be tempted to use new age architecture. In order to do this, a bottom up design exercise is needed. An investigation of different group's demands will help attract viable funding to the project.
  
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==''Design approach''==
  
[[Atom07: Site Qualities|Additional Information on Site Qualities]]
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[[File:1-01.png|260px|]][[File:2-01.png|260px]][[File:3-01.png|260px]]
 
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[[Atom07: Research Validation | Research Validation]]
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='''Experimentation'''=
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Experiments done looking at
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1. User - object interaction.
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n this experiment we tried to see the interaction between an element and user. In the Orange Lecture hall we made several set ups which the users were able to adapt to the experiment to suite their demands. The different set ups varried from comfortable to obstructive.
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<youtube width="600" height="390" left >TJszqSiY_kY</youtube>
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Contents
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[hide]
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1 Site Qualities
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2 Input > Output Actors <
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3 Client
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4 Experts
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5 Experiment
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6 Readings
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[edit] Site Qualities
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The site is an enclave in the campus. With it's own identity and bad connections to other campus elements the park is unable to indulge in to the active life around it. Surrounded by roads and disconnected by a wall of greenery the park isn't a inviting place.
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On the inside the park has some good quality's. It has diverse vegetation, a nice view of open space and surrounding buildings and a good solar entrance. However, the most disruptive influences are sound, poor maintenance and the empty feeling.
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(we should put pictures here)
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Additional Information on Site Qualities
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Research Validation
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GPRS Analysis
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Overlapping Mesh from GPRS
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With the use of GPRS tracking devices, three different activities were mapped on the site. Open spaces, pathways, views and intimate spaces where marked on site. In the following images, the mesh created by each activity was overlapped to produce an overall effect of the use of the site. This research was inspired by Kevin Lynch's work on exploring and identifying urban spaces. The empirical research helps.....
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[edit] Input > Output Actors <
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Distinguished from the traditional designing methodology in which architects will dominate every part of the whole designing process by applying the up-down styling intervention and previous experiences, we try to apply a bottom-up design method to build up a connection between the building and the actors in which the persistent information input and output will be available.In brief, actors could input their own information and desires of different programs to our building, our building will output relevant data and possiblilities to them to meet their demands. The actors will have the ability to give feedback to the building again.As a result,an active loop of information exchange and interactivity between building and actors will be generated in the design strategy.
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"The web of relationships in the index of the language allows for many different paths through the design process. This simplifies the designer's life, because the design process can start from any part of the problem that the designer understands, and work toward the unknown parts. At the same time, if the pattern language has worked well for many projects, there is reason to believe that even though the designer may not completely understand the design problems at first, the process will complete, and the resulting design will be usable."[1]
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There is no single actor but a multitude of parameters and users. The design will work with multiple actors.
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List of Actors
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[edit] Client
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Pattern Language
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Our site analysis did not indicate a strong desire for investment from clients which we pursued. We propose to have our own start up business. The TU Delft career centre helps students with a business plan for multiple actors, we realised that there might be the need for multiple clients. That is why we decided to start our business, so that we can have a direct relationship with the actors on site.
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Funding will be provided by Venture Capitalist wanting to invest in new and exciting projects. This will cover the initial start up capital needed for the project. Maintenance costs will be covered by income when the site is used for large functions by companies or individual who want to use the site as an exhibition space.
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Following diagrams illustrate a process of exploring the definition of a client and the reason why we make relevant decisions.
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[edit] Experts
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Specialist will aid the design and construction process. We have identified 4 fields of specialization:
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TU Delft Landscaping Department - Will assist in how to create a flourishing space &(Susanna Komossa - Public realm)
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Gallery Owner - In de Kunst (Tijn Noordenbos), & additional individual artist
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Ergonomics of Structure - Industrial Designer, Andre Taris
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Hardware- Construction and fabrication methods
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Software- Grasshopper + Rhino Support ; Roxana Palfi (still to confirm) ; Arduino + Firefly : Online Forums
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Business Strategies- Yes Delft, Delft Design
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Experts    - An expert on the possibillities to let elements move.   - An expert on the materials, how do people relate and interact with different materials    - Landscape/public space expert, when do people enter and use a public space    - Gallery owner to look in to the needs of a gallery    - Artist,to look in to the needs of a gallery    - Software experts    - Students what do they need to be atracted    - Locals what do they need to be atracted    - Science centre, what do they need to use the intervention    - YES Delft, about starting a business and writing a plan    - TOP Delft, about how to attract people and make money out of it    - Delft design, about how to attract people and make money out of it
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[edit] Experiment
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In this experiment we tried to see the interaction between an element and user. In the Orange Lecture hall we made several set ups which the users were able to adapt to the experiment to suite their demands.
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The different set ups we tried were:
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- The open set up like it always is. People can only sit next to each other.
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- A diverse set up with different ways to group the benches, the different distances between the opposing benches were tested here. Testing intimate space.
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- A complete random set up with all elements spread through the area.
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- An obstructive set up, here people are not provided with a logical seating place.
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- An uncomfortable set up, we only used the wooden blocks and moved the chairs to the side.
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conclusions:
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- People are willing to make a bigger effort to have a comfortable seat.
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- It is nice to have a diverse arangement of spaces, caters for larger user group.
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- People will sit close to their point of interest (lecture, other person, nearest bench on approach, etc).
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- People will adapt their use to the given situation.
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- People only change elements when it necessary.
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- When a object seems heavy or when people feel exposed or embarrassed, they give up early in trying to adapt the seating arrangement.
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2. GPRS Mapping of people and activities.
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[[Image:GPS_Analysis.jpg|GPRS tracking devices mapped three different activities on the site|600px]]
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[[Image:GPS_Analysis2.jpg|Overlapping Mesh from GPRS|600px]]
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3. Questioning if traditional anthropometrics are feasible for dynamic structures.
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[[Image:Ergos.jpg|200px|Challenging Anthropometrics]]
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='''Input output Actors'''=
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As a result of input from different actors on site, an active loop of information exchange and interactivity between building and actors will be generated in the design strategy - creating additional programmes.
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='''Client'''=
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Funding will be provided by:
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Stylos
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Art Galleries
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Science Centre
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TNO (to confirm)
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[Michael Diagrams] x 6
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='''Concept'''=
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The concept is to make a field of modular units which adapt to local environments and conditions. This creates an ineffable space, always changing to accommodate its users.
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[[File:4-01.png|260px|]][[File:6-01.png|260px]][[File:7-01.png|260px|]]
  
 
='''Specialisation'''=
 
='''Specialisation'''=
  
Strategies and solutions for customization of programme – via fabrication and experimentation.
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[[Image:Specialization02.png|800px]]
  
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Through specialization of technical elements, solutions for the challenge will be found to make an ineffable changeble space possible. The specialization will focus on the potential use of different elements. They will be judged on their adaptability and in a later stage on fabrication potential.
  
='''Financing'''=
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<div style="float:left; border:none;text-align:justify; width:190px; margin-right: 10px;" >
  
Funding will be provided by.
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=''' [[Atom07:Research | Research ]]'''=
 
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Maintenance of site - Income from rentable space.
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[Michael spider diagram of clients]
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='''Experts'''=
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TU Delft Architecture Department - Susanna Komossa - Public realm Studio
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Gallery Owner – Linda Ammerlaan
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Ergonomics of Structure - Industrial Designer, Andre Taris
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Hardware-
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Software- Roxana Palfi (still to confirm) + Online Forums
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Business Strategies- Yes Delft, Delft Design
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:::::: [[File:Different_typology.jpg | 600px]]
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<div style="float:left;text-align:justify;margin-right:10px;width:630px;">
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<div style="float:left; border:none;text-align:justify; width:200px; margin-right: 10px;" >
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=''' <span style="color:#000;">Research</span>'''=
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[[Image:Zaha_hadid01.jpg|frameless|centre|200px|Research|link=atom07:Research]]
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Research covers all aspects from site to climate design. As we are following a reverse engineering protocol, more data about the site will become available as the project progresses.
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[[Image:200px-Zaha_hadid01.jpg|frameless|190px|Research|link=atom07:Research]]
  
 
</div>
 
</div>
  
<div style="float:left;text-align:justify; border:none; width:200px; margin-right: 10px;" >
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<div style="float:left;text-align:justify; border:none; width:190px; margin-right: 10px;" >
  
=''' <span style="color:#000;">Design</span>'''=
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='''[[Atom07:Design|Design]]'''=
  
 
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[[Image:200px-Zaha_hadid02.jpg|frameless|190px|Design|link=atom07:Design]]
 
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[[Image:Zaha_hadid02.jpg|frameless|centre|200px|Design|link=atom07:Design]]
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Design covers work from concept level to indepth detailing of the components.
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</div>
 
</div>
  
<div style="float:left;text-align:justify; border:none; width:200px; margin-right: 10px;" >
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<div style="float:left;text-align:justify; border:none; width:190px; margin-right: 10px;" >
  
=''' <span style="color:#000;">References</span>'''=
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=''' [[Atom07: Validators |Validators]]'''=
 
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[[Image:Zaha_hadid03.jpg|centre|frameless|200px|References|link=atom07:References]]
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The references for this project are widly spread. Different aspects of the intervention use different references.
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[[Image:200px-Zaha_hadid03.jpg|frameless|190px|References|link=atom07:Validators]]
  
 
</div>
 
</div>
  
<div style="float:left;text-align:justify; border:none; width:200px; margin-right: 10px;" >
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<div style="float:left; border:none;text-align:justify; width:190px; margin-right: 10px;" >
  
=''' <span style="color:#000;">References</span>'''=
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=''' [[Atom07:References|References]]'''=
 
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[[Image:200px-Zaha_hadid04.jpg|centre|frameless|200px|Validators|link=atom07:Validators]]
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The references for this project are widly spread. Different aspects of the intervention use different references.
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[[Image:200px-Zaha_hadid04.jpg|frameless|190px|References|link=atom07:References]]
  
 
</div>
 
</div>
Line 311: Line 69:
  
  
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: ''“I propose we leave math to the machines and go play outside.”
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:: ''- Calvin & Hobbes''
  
  
 
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[[atom07:About Us|'''About Us''']]                  -                  [[atom07:Archive |'''Archive''']]                  -                  [[atom07:Contact Us|'''Contact Us''']]
 
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</div>
 
</div>
 
 
 
 
 
 
 
 
 
: ''“I propose we leave math to the machines and go play outside.”
 
:: ''- Calvin & Hobbes''''
 
 
 
 
 
 
[[atom07:About Us|'''About Us''']]      -      [[atom07:Archive |'''Archive''']]      -      [[atom07:Contact Us|'''Contact Us''']]
 

Latest revision as of 15:16, 17 October 2011

Ineffable [    space    ]

ineffable [ɪnˈɛfəbəl]adj

1. too great or intense to be expressed in words; unutterable

2. too sacred to be uttered

3. indescribable; indefinable

Concept

Architecture is the creation of a habitat for human living. Architect, Le Corbusier best describes remarkable spaces that he has experienced as ‘ineffable space’. He mentions that he is not a religious man, yet when entering certain spaces, a sense of spirituality is imbued in him. The ‘ineffable space’ that Le Corbusier speaks of has been lost and has been replaced by skin architecture. Advancements in technology have led to great achievements; the adaption of architecture into the digital age has been very slow. It is thus essential that the architect of today should attempt to move away from architecture as a visual stimulant, but rather go back to the roots of what architecture stands for - the creation of a healthy living environment for its users.

Future architecture will be more dynamic. Currently dynamic architecture is all the hype and is often used as concepts for new designs. Once the excitement of dynamic and interactive design has died down, we will find that true integration within design systems will be created. The concept and drive for this project is the focus on architecture as an adaptable habitat, an architecture that fulfils the needs of its inhabitants. The design is dynamic, but that is not important. What is essential in the concept is that through a dynamic structure more functions are able to take place. This notion of changeable function creates the ultimate approach in architecture – the creation of space that allows for multiple and adaptable programme. Multi Programmable space

Design Challange Process

Making an intervention adaptable in such a way users will be tempted to use new age architecture. In order to do this, a bottom up design exercise is needed. An investigation of different group's demands will help attract viable funding to the project.

Design approach

1-01.png2-01.png3-01.png

4-01.png6-01.png7-01.png

Specialisation

Specialization02.png

Through specialization of technical elements, solutions for the challenge will be found to make an ineffable changeble space possible. The specialization will focus on the potential use of different elements. They will be judged on their adaptability and in a later stage on fabrication potential.

Research

Research

Design

Design

Validators

References

References

References



“I propose we leave math to the machines and go play outside.”
- Calvin & Hobbes


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