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[[File:Main Page.png|800px|Multi Programmable space]]
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[[File:Main Page.png|800px|Ineffable [    space   ]]]
  
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''ineffable [ɪnˈɛfəbəl]adj''
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1. too great or intense to be expressed in words; unutterable
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2. too sacred to be uttered
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3. indescribable; indefinable
 
<div style="float: left; width: 800px; margin-right:20px; text-align:right:justify">
 
<div style="float: left; width: 800px; margin-right:20px; text-align:right:justify">
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__NOTOC__
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='''Concept'''=
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Architecture is the creation of a habitat for human living. Architect, Le Corbusier best describes remarkable spaces that he has experienced as ‘ineffable space’. He mentions that he is not a religious man, yet when entering certain spaces, a sense of spirituality is imbued in him. The ‘ineffable space’ that Le Corbusier speaks of has been lost and has been replaced by skin architecture. Advancements in technology have led to great achievements; the adaption of architecture into the digital age has been very slow. It is thus essential that the architect of today should attempt to move away from architecture as a visual stimulant, but rather go back to the roots of what architecture stands for - the creation of a healthy living environment for its users.
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Future architecture will be more dynamic. Currently dynamic architecture is all the hype and is often used as concepts for new designs. Once the excitement of dynamic and interactive design has died down, we will find that true integration within design systems will be created.
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The concept and drive for this project is the focus on architecture as an adaptable habitat, an architecture that fulfils the needs of its inhabitants. The design is dynamic, but that is not important. What is essential in the concept is that through a dynamic structure more functions are able to take place. This notion of changeable function creates the ultimate approach in architecture – the creation of space that allows for multiple and adaptable programme.
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[[File:Main Page_2-01.png|800px|Multi Programmable space]]
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='''Design Challange Process'''=
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Making an intervention adaptable in such a way users will be tempted to use new age architecture. In order to do this, a bottom up design exercise is needed. An investigation of different group's demands will help attract viable funding to the project.
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==''Design approach''==
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[[File:1-01.png|260px|]][[File:2-01.png|260px]][[File:3-01.png|260px]]
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[[File:4-01.png|260px|]][[File:6-01.png|260px]][[File:7-01.png|260px|]]
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='''Specialisation'''=
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[[Image:Specialization02.png|800px]]
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Through specialization of technical elements, solutions for the challenge will be found to make an ineffable changeble space possible. The specialization will focus on the potential use of different elements. They will be judged on their adaptability and in a later stage on fabrication potential.
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<div style="float:left; border:none;text-align:justify; width:190px; margin-right: 10px;" >
  
='''Site'''=
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=''' [[Atom07:Research | Research ]]'''=
  
The site has diverse vegetation, a nice view of open space and surrounding buildings. However, the most disruptive influences are sound, and the very little activity.
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[[Image:200px-Zaha_hadid01.jpg|frameless|190px|Research|link=atom07:Research]]
  
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</div>
  
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<div style="float:left;text-align:justify; border:none; width:190px; margin-right: 10px;" >
  
[[File:diagram_site 1.png|200px]]        [[File:diagram_site 2.png|200px]]  
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='''[[Atom07:Design|Design]]'''=
  
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[[Image:200px-Zaha_hadid02.jpg|frameless|190px|Design|link=atom07:Design]]
  
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</div>
  
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<div style="float:left;text-align:justify; border:none; width:190px; margin-right: 10px;" >
  
[[Atom07: Site Qualities|Additional Information on Site Qualities]]
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=''' [[Atom07: Validators |Validators]]'''=
  
[[Atom07: Research Validation | Research Validation]]
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[[Image:200px-Zaha_hadid03.jpg|frameless|190px|References|link=atom07:Validators]]
  
='''Experimentation'''=
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</div>
  
Experiments done looking at
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<div style="float:left; border:none;text-align:justify; width:190px; margin-right: 10px;" >
  
1. User - object interaction.
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=''' [[Atom07:References|References]]'''=
n this experiment we tried to see the interaction between an element and user. In the Orange Lecture hall we made several set ups which the users were able to adapt to the experiment to suite their demands. The different set ups varried from comfortable to obstructive.
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[[Image:200px-Zaha_hadid04.jpg|frameless|190px|References|link=atom07:References]]
  
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</div>
  
<youtube width="600" height="390" left >TJszqSiY_kY</youtube>
 
conclusions:
 
  
- People are willing to make a bigger effort to have a comfortable seat.
 
  
- It is nice to have a diverse arangement of spaces, caters for larger user group.
 
  
- People will sit close to their point of interest (lecture, other person, nearest bench on approach, etc).
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: ''“I propose we leave math to the machines and go play outside.
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:: ''- Calvin & Hobbes''
  
- People will adapt their use to the given situation.
 
  
- People only change elements when it necessary.
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[[atom07:About Us|'''About Us''']]                  -                 [[atom07:Archive |'''Archive''']]                  -                  [[atom07:Contact Us|'''Contact Us''']]
  
- When a object seems heavy or when people feel exposed or embarrassed, they give up early in trying to adapt the seating arrangement.
 
  
[[atom07:Archive |'''Archive''']]      -      [[atom07:Contact Us|'''Contact Us''']]
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</div>

Latest revision as of 15:16, 17 October 2011

Ineffable [    space    ]

ineffable [ɪnˈɛfəbəl]adj

1. too great or intense to be expressed in words; unutterable

2. too sacred to be uttered

3. indescribable; indefinable

Concept

Architecture is the creation of a habitat for human living. Architect, Le Corbusier best describes remarkable spaces that he has experienced as ‘ineffable space’. He mentions that he is not a religious man, yet when entering certain spaces, a sense of spirituality is imbued in him. The ‘ineffable space’ that Le Corbusier speaks of has been lost and has been replaced by skin architecture. Advancements in technology have led to great achievements; the adaption of architecture into the digital age has been very slow. It is thus essential that the architect of today should attempt to move away from architecture as a visual stimulant, but rather go back to the roots of what architecture stands for - the creation of a healthy living environment for its users.

Future architecture will be more dynamic. Currently dynamic architecture is all the hype and is often used as concepts for new designs. Once the excitement of dynamic and interactive design has died down, we will find that true integration within design systems will be created. The concept and drive for this project is the focus on architecture as an adaptable habitat, an architecture that fulfils the needs of its inhabitants. The design is dynamic, but that is not important. What is essential in the concept is that through a dynamic structure more functions are able to take place. This notion of changeable function creates the ultimate approach in architecture – the creation of space that allows for multiple and adaptable programme. Multi Programmable space

Design Challange Process

Making an intervention adaptable in such a way users will be tempted to use new age architecture. In order to do this, a bottom up design exercise is needed. An investigation of different group's demands will help attract viable funding to the project.

Design approach

1-01.png2-01.png3-01.png

4-01.png6-01.png7-01.png

Specialisation

Specialization02.png

Through specialization of technical elements, solutions for the challenge will be found to make an ineffable changeble space possible. The specialization will focus on the potential use of different elements. They will be judged on their adaptability and in a later stage on fabrication potential.

Research

Research

Design

Design

Validators

References

References

References



“I propose we leave math to the machines and go play outside.”
- Calvin & Hobbes


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