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# Snack bar
 
# Snack bar
  
 
 
'''Validators'''
 
 
We have spoken to and will interview two urban sociologist's Veronica Olivotto and Maziar Afrassiabi to find out
 
about sociological research methods and to discuss the most recent research conducted in Delft.
 
; www.statline.cbs.nl :
 
; www.funda.nl/buurtinfo :
 
; www.cos.nl :
 
; www.delft.buurtmonitor.nl/ :
 
 
Belangenvereniging TU Noord proposed a brief for the connection of the green spaces in Delft.
 
  
  

Revision as of 19:34, 17 September 2011

atom10: MEMBERS

MEMBERS.jpg

atom10: CONCEPT-CHALLENGE

ConceptChallenge.jpg

atom10: INFORMATION-PROCESSES

3InformationProcess.jpg

atom10:MATERIALIZATION-INFORMATION

MaterialisationInformation.jpg

atom10: REFERENCES

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Atom 10.jpg

Introduction

Through analysis of social and cultural context as well as the physical context we will define a framework for opportunities and uses which can reinvigorate the space.


The site is an interstitial space between the Architecture department and the Science museum in Delft. These two cultural institutions regulate and control flows of movement and activity around and beyond the boundaries of the site. Through trans and dis-programming the site can act as a node for auxiliary activities. By introducing a diverse range of uses we destabilise the existing contours of the institutions and provide new points of interaction and engagement. This framework can develop and extend to neighbouring undefined and underused space.


Matrix of imaginary uses

  1. Oral history museum
  2. Bar/Nightclub
  3. Botanical garden
  4. DMT vending machines
  5. Bicycle lock/shelter
  6. Playground
  7. Library
  8. Sushi restaurant
  9. Gym
  10. 24 hour shop
  11. Snack bar


Research

atom10:Research


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3analysis.jpg


DIAGRAMS.jpg


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“Architecture is a combination of Space, Events and Movement without any hierarchy” (Bernard Tschumi)

_The concepts of cross/trans/dis-programming will allow for a flow of dialogue by emphasizing transformation, adaptation and movement in design. _Trans-programming can produce a path for urban interchange. The unexpected interaction resulting from this is the challenge. _Dialogue between form and function results in spaces of urban interchange. In this way the flow of dialogue is not only increased between the different users of the space/building, but also between the users and the space/building/urban sourranding.

Now we want to create a description of our purposed/imaginery activities, exploring how they would use the site and what sort of structure they requires. At the same time we want to develop a matrix or diagram representing the different possible uses of space.

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