atom04:'''PHASE 1'''

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Revision as of 17:37, 10 October 2011

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Contents

PHASE 1 - DESIGN BRIEF


CONTEXT

Site

EXISTING SITUATION

Site is located between the TU Delft Campus and the Old Town. see photos, maps, neighbours

Map.jpg

ANALYSES

We analized zoningplans from the municipality of Delft. We analized the site in variours scales see more

MISSING DIAGRAM:
THE CAMPUS SCALE SITUATION
BEING NOT ON THE TRAFFIC ARTERY

CONCLUSION

The zoning plan describes the need for the site to become the link between the city and the campus. To achieve that there is a need for the site to become more than its location per se promises. The link between the city and campus has to have a wider public meaning, the site has to start interrupting the local traffic flows to achieve needed critical mass. The lacking of clear character must be replaced with strong evolving identity that is not counting on program that might change rapidly. To clear the problems of invisibility the site needs to become closely tied to it neighbours. To attract the functions that will improve the site's relevance in the scale of Delft, the site needs to be contitioned for spatial affordance.

Actors

DIAGRAM MISSING
THE RELATION BETWEEN DIFFERENT CLIENTS
similR to that one:

Connections.jpg

USERS

mainly students

CLIENTS

Delft Science Center, TU Delft, Food Gaterer, Bars, Clubs

EXPERTS

validators of our design

CONCLUSION

There are three type of connections for our project - the users, the clients and the contacts. The users (mostly students) are consuming the public space character. Through that they are becoming the customers for the clients, the users can be seen as the amplifiere of the programme. The second group are the clients (TU Delft, Science centre, Food caterer) of the programmed space (commercial functions, exhibition, showroom,...)


OLD VERSION OF CLIENTS

atom04:'''Connections''' read more


CONCEPT

Challenge

Our design challenge is to create a site with evolving identity which serves the spatial affordance of certain activities in dynamically changing programmatic context.

We will be dealing with means that will amplify public activities in the site. The public activities will start to promote the private functions and the needs of our clients.

MISSING DIAGRAM
updated design strategy...
an update of the existing

Atom4 designstrategy.jpg

Specialization

Site conditioning for identity. The site has to be conditioned to have a set of qualities that allow fixed character through desired activities. We are achieving these qualities through representational and spatial means.

Exhibition area.jpg


Our challenge is to manipulate the with the memory of the users to amplify activities.

Project

DIAGRAM NEEDS TO BE IMPROVED
BASED ON THAT GUY:

New program 0.jpg


PRECONDITION TOOLS

atom04:'''precondition tools'''

We are making the desired program possible through making preconditions to them. The precondition is a mixture of spatial and representational means. The spatial rules will be give characteristic of the theme, the representational rules will be amplify the situation. For this site we are creating solutions for the interfaces for commercial, non-govermental and preservation themes see more

How to be attractive.jpg

DEFINITIONS

atom04:'''definitions'''

Here we are defining the key concepts to manage the problems of the site. The problematic identity of the place will be thought through according to the ideas od Differentiation, Personalization and the Urban phenomena. The difference itself is achieved through the concepts of time - repetition, the routine and the trace. The interactivity of those will be seen through participation, reaction and the ghost. see the definitions

Atom4 repetition.jpg

REFERENCES


atom04:'''References'''

We have been investigating different spatial installations, that are having strong identity although having no programm. We were looking into atmospheric qualities that are related to the moods, spatial dislocations and concepts of time. read more

Open shutter.jpg


atom04:'''Manifesto'''

We are dealing with extremely changeable program. We can create the constant indentity even when the program cannot be relied on. It makes the possibilities of development extremely flexible. The is our cure for the changing and unstable. We are providing tools for giving character to public space. We are making preconditions to specific programmes. These tools will overcome the difficulties of the site.

read more



INTERVENTION

Process strategy

Memory Machine

The memory machine is a tactical tool to improve the local identity. This simple device can replay spatial situations to create the needed mood(abstract repetition) or to establish an interactive relationship with the users (personal repetition). The machine has recording and replaying devices (sound, visuals) to point out the virtual representation of wanted situation. The images can be also processed with certain filters to improve the identity of the client. The pictures can be repainted according to specific mood of event or missing mood of the moment. The filters are dealing with the colouring, contrasting, shuffling, sharpening, blurring and proportioning the reality towards emotion. The machine is collecting, processing and displaying data.

Public-private interface

The Border between the private and the public gives us a clear research theme on existing typologies. The parametrical model will have to deal with the complexity of the transition spaces, through levels that are describing the becoming from private to public. The generalization of those rules allow us to dive in the problem according to the level of the flexibility constraints. Those rules will give us several possibilities as an end result. According to the level of the programmatic instability it can be seen as total flexibility, a functional theme, a typology or even a specific function.


SOLUTIONS 
   
INTERVENTION


Create accessible urban public space


atom04:'''Existing values'''

What is the identity now? Atom4 identitysite.jpg



atom04:'''Intervention'''

We want to create an interactive space With an identity created by the memories of the users

read more|read more

Atom4 intervention.jpg
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