project C:Home

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===Concept===
 
===Concept===
  
 +
[[File:Capsule01.jpg|190px]]
  
<gallery widths="100" heights="80" perrow="7">
 
 
Image:b0.jpg| A grid of points drive a network of inflatable "bubbles" linked together by a network of valves.
 
 
Image:b1.jpg| The bubbles hold the roof & floor system.
 
 
File:b2.jpg| One of the point-bubble inflates. The local bubbles deflate.
 
 
File:b3.jpg| Roof has desired height. Roof locks into place. Bubbles equalize and support the elastic floor.
 
 
File:b4.jpg|Possible section of created "site". Various open / closed spaces for activities.
 
 
File:b5.jpg|Axonometric result.
 
</gallery>
 
 
<gallery widths="100" heights="80" perrow="4" >
 
 
File:sketch_activities.jpg| Iteration 1.
 
 
File:IMG_0257.jpg|Iteration 2.
 
 
File:user_scenario_structure.JPG|Several elastic connected panels, which offer straight areas f. e. seating,...
 
 
File:Capsule01.jpg|Spatial room-quality.
 
 
</gallery>
 
 
===Research===
 
===Research===
 
[[Project C:Inflatables | Inflatables]]
 
[[Project C:Inflatables | Inflatables]]

Revision as of 16:11, 14 November 2011

Contents

Screenshot01-2.jpg

Spacebook: (where) everybody can see the activities on the site, the users can join activities that are or will be taking place, create their new activities and (physically) link them with other activities.
A new activity hive is born.

USER INTERFACE

LINK

STRUCTURE

USER INTERFACE

Concept

Interface Dia copy.jpg

Research

Interface conclusions.jpg

A comparison of three different interfaces (two game interface, one modelling interface) with an age span of 11 years showed very clearly the different possibilities and chances interfaces give to a program. The main conclusion was that when you want an easy and understandable interface, the possibilities are limited. On the other hand, when you desire full control of the program, the interface usually requires a lot of experience of the user.

Validators

Walter Aprile & Aadjan van der Helm

References

E-booking

interface


Design Proposal

Interface output

Two options for the interface are possible:


1.) The user becomes the architect for his own individual space. The interface within the website or the cellphone app includes reduced transformation-functions for the structure, which is divided in stripes so that the user can easily understand the transformation-process.


2.) The user sets the position, the volume (amount of people) and the room type (open, covered, open but covered) so that, the system can create a generic space for different activities.


LINK

Concept

Research

Validators

Andrei Stoiculescu & S. Hagemann

References

Design Proposal

KINETIC STRUCTURE

Concept

Capsule01.jpg

Research

Inflatables


Validators

Michela Turrin & Gerrie Hobbelman

References

Guayamas Dome 2010

Industrial Dome

Memory Cloth (see min 6:00)

Shape-memory Flower

Design Proposal

EXPERTS

Interfaces: Walter Aprile & Aadjan van der Helm

Structures: Michela Turrin & Gerrie Hobbelman

Algorithms: Andrei Stoiculescu & S. Hagemann

Validators

TU Delft: drs. Ronald Kuil, sr. beleidsmedewerker vastgoedmanagement.

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