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=Atom 6=
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[[File:bgr.png|900px]]<div style="position: relative; left: 40px; top: -1160px; color:#FFF !important; border-bottom-width: 0px; width: 840px; line-height: 25px; ">
  
<div style="float:right; border:thin solid green; width:200px" >
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==<span style="color:#FFF; font-size: 30px;">Mission Statement</span>==
  
'''Team'''
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<div style="font-size: 30px; font-weight:bold; font-family:Helvetica; margin: 40px 0 50px 0;">
 
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The world has become a nomadic network enabling information and knowledge sharing &ndash; regardless of place and time. Our site is an example of a hole in the network. It is disconnected from the activities and the actors around it. It does not exist in virtual sense either.
;[[User:Katja|Katja Virta]]:
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;[[User:Rene|René]]:
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;[[User:Manuel|Manuel]]:
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Our intervention facilitates the redistribution of existing physical and virtual networks of different scales and kinds. The intervention intermediates the physical interaction and permits the actors to extend into the virtual social network in real-time and beyond our location.
 
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<div style="float:left; overflow: hidden; position:relative; border:none; width:840px; left: 0px; top: 0px; margin: 20px 0;" >
  
=ABOUT hyperbody=
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<div style="float:left; border:none; width:240px; margin:0 20px 0 0;" >
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=='''[[atom06:Analysis| <span style="color:#FFF;">Analysis</span>]]'''==
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After a physical analysis of the site and its close environment, we interviewed people on the location and surrounding institutes. We identified a network of actors and researched its structure to find the intermediators (the information gatekeepers) and understand the actor relations.
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</div>
  
In '''Architecture goes wild''', '''Kas Oosterhuis''' says that:
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<div style="float:left; border:none; width:240px; margin:0 20px;" >
"Architectural bodies are the target of technological invasion. They take part in global networks, they are connected. They interact with databases [people, websites, buildings, tables] in realtime and their shape and content changes all the time. Architecture no longer has a static end-configuration. The visible appearance of any building will become as unpredictable as the weather."
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{|
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| [[Image:Archspace architecture gone wild kas oosterhuis 1.jpg|thumb|200px| ]]||  [[Image:Archspace architecture gone wild kas oosterhuis 2.jpg|thumb|200px| ]]||[[Image:Archspace architecture gone wild kas oosterhuis 3.jpg|thumb|200px| ]]||[[Image:Archspace architecture gone wild kas oosterhuis 4.jpg|thumb|200px| ]]
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[http://www.arcspace.com/books/Oosterhuis_2/oosterhuis2_book.html '''Architecture goes wild''' by '''Kas Oosterhuis''']
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=='''[[atom06:Challenge| <span style="color:#FFF;">Challenge</span>]]'''==
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Currently the site exists in isolation. It has strict, impermeable borders; of vegetation, busy roads, and buildings. This thick block practically stops movement, the flows of people and information. The challenge is to reconnect the site with the surroundings, to create a central hub for integrating the entities around it.
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</div>
  
The way to get there:
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<div style="float:left; border:none; width:240px; margin:0 20px;" >
"Every design that architects create is a hypothesis, which can only be proven once the building is built. For immediate validation of design hypotheses, instead of constructing representations of to-be reality, we have to create architectural systems through experiential prototyping in physical and virtual space. Such prototypes are fully operational from day-1 of the design process. In this way the distinction between design and inhabitation of architecture blurs. In such process we take advantage of the principles of non-standard architecture and its special case - interactive architecture." - [https://docs.google.com/document/d/1lFgtQAKb5G9a-IpDLaMgYuaOi3WsSfrJnl4y002ys1U/edit?hl=en_US design studio brief]
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'''The idea is to make a non-standard architecture, a place that reacts, that breathes and ''inter''acts to and with the people that use it.'''
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=='''[[atom06:Concept| <span style="color:#FFF;">Concept</span>]]'''==
'''Using software to make it possible to map analyses to help design the building in an optimal way regarding sun or people movement, or any other variable. Creating shapes with often a complex theoretical computational background to make futuristic designs that stimulate us.'''
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Our idea is to facilitate redistribution of existing physical and virtual networks connecting various actors as a more coherent whole in real-time on our site and beyond our location.
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</div>
  
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some architects holding to these ideas are:  
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[http://www.panarchitects.com pan architects]
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=='''[[atom06:Validators| <span style="color:#FFF;">Validators</span>]]'''==
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1 Diny Tubbing (city council, green spaces)
  
[http://www.su11.com architecture + design]
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2 Heleen Bothof & Pieter Delleman (residents association)
  
[http://www.oosterhuis.nl/quickstart/index.php ONL Oosterhuis & Lénárd]
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3 Michael van der Meer (Science Center, TU Delft)
  
=ABOUT the project: intent and challenges=
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4 students
{|
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| [[Image:atom6 presentation 01.jpg|thumb|200px| ]]||  [[Image:Site location 1.jpg|thumb|200px| ]]||[[Image:Site location 2.jpg|thumb|200px| ]]||[[Image:Site location 3.jpg|thumb|200px| ]]
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'''The location is de Vries van Heystplantsoen in Delft. Here are historical maps from 1915 and pictures of the site from 1925 and 1926 for a feel of area        '''[[atom06:site history|'''site history''']]
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</div>
  
  
Before going to the site to explore it, we tried to come up with what (site) aspects we wanted to look at, and how we were planning on doing that.
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<div style="float:left; border:none; width:500px; margin:0 20px; " >
The site is currently a park
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=='''[[atom06:References| <span style="color:#FFF;">References</span>]]'''==
  
'''The challenges'''  
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'''1''' Theorist Bruno Latour's Actor-Network theory. Networks, Societies, Spheres: Reflections of an Actor-Network Theorist, 2010/2011 [[media:Latour-Networks Societies Spheres.pdf|pdf]]
  
"In our own design work – the ‘context’ is a main centre of effort. It is not exactly a question of ‘fitting- in’, but of re-materialising, re-focusing – the words are difficult. The context may demand a totally invisible building or no building, a ‘countergeometry’ or a ‘continuation geometry’. In a way like decorating, re-arranging and ‘preparing’ a room, for a real homemaker, a real restaurateur or inn-keeper it is more than a question of taste: it is an act of both continuity and re-generation." Peter Smithson
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'''2''' Artist Tomas Saraceno creates architectural installations, closing the gap between science and art via networks of nodes and spheres
  
To allow two systems to interact actively, in a sort of continuous exchange of information, knowledge and feelings in order to reactivate the potential network of the city.  
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[http://www.tomassaraceno.com/#billions-foto 14 billions] and [http://www.smk.dk/en/explore-the-art/exhibitions/past-exhibitions/2010/tomas-sareceno/interview-with-saraceno Tomas Saraceno interview at SMK]
  
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'''3''' Artist Simone Ferracina integrated a virtual garden in the Brooklyn botanical gardens
  
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[http://simoneferracina.com/#1689090/Super-Natural-Garden super natural garden]
  
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'''4''' 1972 Superstudio, Microevent/Microenvironment
  
'''The Problems:'''
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[http://www.scribd.com/doc/55782404/11/Superstudio excerpt]
  
- no relation between site and context
 
  
- no attractive elements
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</div>
  
- a lot of traffic around
 
  
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<div style="float:left; border:none; width:240px; margin:0 20px 0 0; position: relative;" >
  
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=='''[[Project F:Home| <span style="color:black;">Project site</span>]]'''==
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</div>
  
'''The Opportunities:'''
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- becoming a bridge between city and TU/TNO
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- new place to show scientific results
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- becoming a new meeting point
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- to extend the botanical gardens
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- becoming a new landmark for the north entrance of the TU
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'''The How:'''
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creating a public platform, a topological surface continuously molded, bent and deformed by the actions of the elements that compose the surface.
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In this space there's no distinction between object and context but are privileged interconnections.
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=ABOUT our work=
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on these pages we will explain the '''what''' and '''why''' of what we do, from our ''analyses'' to our ''concept'' to our ''final design''
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[[atom06:Work overview|
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'''Work overview'''
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]]
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Latest revision as of 15:57, 17 October 2011

Contents

Bgr.png

Mission Statement

The world has become a nomadic network enabling information and knowledge sharing – regardless of place and time. Our site is an example of a hole in the network. It is disconnected from the activities and the actors around it. It does not exist in virtual sense either.

Our intervention facilitates the redistribution of existing physical and virtual networks of different scales and kinds. The intervention intermediates the physical interaction and permits the actors to extend into the virtual social network in real-time and beyond our location.

Analysis

After a physical analysis of the site and its close environment, we interviewed people on the location and surrounding institutes. We identified a network of actors and researched its structure to find the intermediators (the information gatekeepers) and understand the actor relations.

Challenge

Currently the site exists in isolation. It has strict, impermeable borders; of vegetation, busy roads, and buildings. This thick block practically stops movement, the flows of people and information. The challenge is to reconnect the site with the surroundings, to create a central hub for integrating the entities around it.

Concept

Our idea is to facilitate redistribution of existing physical and virtual networks connecting various actors as a more coherent whole in real-time on our site and beyond our location.


Validators

1 Diny Tubbing (city council, green spaces)

2 Heleen Bothof & Pieter Delleman (residents association)

3 Michael van der Meer (Science Center, TU Delft)

4 students


References

1 Theorist Bruno Latour's Actor-Network theory. Networks, Societies, Spheres: Reflections of an Actor-Network Theorist, 2010/2011 pdf

2 Artist Tomas Saraceno creates architectural installations, closing the gap between science and art via networks of nodes and spheres

14 billions and Tomas Saraceno interview at SMK

3 Artist Simone Ferracina integrated a virtual garden in the Brooklyn botanical gardens

super natural garden

4 1972 Superstudio, Microevent/Microenvironment

excerpt



Project site

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